Just wondering why the devs decided to make the dungeon level based instead of basing the difficulty on the individual player level. It seems, since loot and other random aspects of the game are all player based, why wasn’t FOTM done the same way? If my point isn’t clear, what I am trying to express is that each individual could choose their level and you could have one group doing level 33, 20, 1, 5 and 17, in a single dungeon as an example. Each player would have mobs do more or less damage to them based on the level they choose, and any level specific special abilities would only apply to the people who chose the appropriate level.
This would make finding a group a lot easier, and also increase the volume of old dungeon runs as one could get past fractals earlier in one’s playing window instead of spending a great deal of time looking for a group.