Zerk Meta not punished in PVE?
Tell me which encounter makes the boss less effective when we are stacked?
And DO NOT say spider queen.
if you are telling me stacking in corner is explot, consider full cleric party, facetanking everything without any scratch, an exploit too. ;p
Gearing up specifically to survive and sacrificing damage is different from gearing for full damage and surviving because the boss can’t fight effectively.
So how is this exploiting? Do you even know what exploiting means in the context of gaming, because you sure are showing people that you don’t.
For reference: Hrouda (original dungeon designer) has mentioned before that running full berserker is fine and intended for parties that can work well with each other. It was from an old post around release regarding all dungeons in general.
Seems to me you just want a typical mmo, well guess what – they’re not in shortage and you can go play those.
(edited by Bread.7516)
3) Cornerstack, FGS, bug etc. All those help, but even if they would not exist anymore, full DPS would still be better.
In response to your third comment, of course it would still be better but significantly less popular because right now its a technique that gets you through most of the pve instances in this game. Clearing most of the mobs in dungeons/fractals comes through this method which just leaves you which a boss. For the most part, if you run a full zerker party with 25 stacks of might, 25 stacks of vulnerability, and 2 eles with fgs, and timewarp, you can pretty much kill the boss in 5-10 seconds. Anet has said stuff like this is just clever game mechanics at work. The first problem with this is that you literally have to toggle an option in the games menu to get like 1000% more dps from the fgs, thats laughable in the first place. Secondly, getting 25 might, 25 vulnerabiliity, isn’t super hard to do, which is why all together killing the bosses and mobs is pretty easy.
1) 25 might and Vulnerability is not hard if you build your toon right. If a group make specially to max their DPS could not be able to reach these numbers, then any other group could not get any use out these boons/condition. I don’t see the point, are you saying that might/vulnerability is a bad design and should not be in the game? Would you prefer a minigame or something so might and vulnerability need players skills to be achieved?
2)My 3rd point was about bug, exploit, fgs. All of those DONT MATTER ONE BIT. Wihtout them, we kill boss in 11sec, with them we kill them in 6 sec. Ya FGS help, but a good dps group will beat the kitten out of boss even without them. Removing those things will change ZERO, NADA, NOTHING in the game. You want a proof? People use to farm CoF path 1 in 4-5min and everybody was using 4 Warrior and 1 Mesmer back then. They nerf the timewrap by half and the runs were stil around 4-5min.
3) Now again, check an option to 1000% more DPS and easy mode. Are you serious man. You are better than that. You know so little of the PvE game (that i know for a fact since i play with you), why saying false things like that, YOU NEVER TRIED A FULL DPS TEAM, how can you that something is so freaking easy when you never tried it. Running a full DPS team is the hardest thing in the game, one mistake and you are done. But if you can pull that off, that off you’re fun will be fast and you gonna feel great, because it was a challenge and you had to work for it.
Because buffing AI’s HP will make them better AI.
Yis, moar HP is moar challenge. It’s the GW2 way…
You want a proof? People use to farm CoF path 1 in 4-5min and everybody was using 4 Warrior and 1 Mesmer back then. They nerf the timewrap by half and the runs were stil around 4-5min.
Claimed all-time record for CoF path 1.
5 minutes, 13 seconds.
Why do people still insist on giving bullkitten numbers?
You want a proof? People use to farm CoF path 1 in 4-5min and everybody was using 4 Warrior and 1 Mesmer back then. They nerf the timewrap by half and the runs were stil around 4-5min.
Claimed all-time record for CoF path 1.
5 minutes, 13 seconds.
Why do people still insist on giving bullkitten numbers?
Wow calm down. It been 8 month the last time i speed run CoF path 1. Sorry if i use a approximation of the time and not the real one. 4-5min compare to 5:13 is not that big of a difference. Its ok 4-5min is not right, i should have said 5-6min. Sorry about that, but i didn’t gave a bullkitten number.
You want a proof? People use to farm CoF path 1 in 4-5min and everybody was using 4 Warrior and 1 Mesmer back then. They nerf the timewrap by half and the runs were stil around 4-5min.
Claimed all-time record for CoF path 1.
5 minutes, 13 seconds.
Why do people still insist on giving bullkitten numbers?
Wow calm down. It been 8 month the last time i speed run CoF path 1. Sorry if i use a approximation of the time and not the real one. 4-5min compare to 5:13 is not that big of a difference. Its ok 4-5min is not right, i should have said 5-6min. Sorry about that, but i didn’t gave a bullkitten number.
The people who farmed it took closer to 7minutes. Often more.
Tell me which encounter makes the boss less effective when we are stacked?
And DO NOT say spider queen.
Why not?
Spider queen’s primary mechanic is to immobilize players in a poison AoE. Without the AoE when the party stacks there’s not a whole lot left. I’d say that makes the boss far less effective when stacked. It’s a loophole in her AI.
But yes, other fights that are typically stacked (e.g. the abominations just before Lupi) still require some level of situational awareness…
But that’s neither an AI issue nor exploiting. It’s knowing how she works. She still uses strong melee attacks which she wouldn’t use if everyone was in ranged mode.
Spider queen’s primary mechanic is to immobilize players in a poison AoE. Without the AoE when the party stacks there’s not a whole lot left. I’d say that makes the boss far less effective when stacked. It’s a loophole in her AI.
Or not. When ranging you do not get hit by the bite melee attack, which only applies 6 stacks of bleeding and weakness…
Edit : beaten to it by Acerola.
It’s a loophole in her AI.
Loophole… or onpurposehole? :O
Scripting for her AI would suggest that they purposely programmed her so that she Wouldn’t use poison AoE if all of her targets were in melee range.
Tell me which encounter makes the boss less effective when we are stacked?
And DO NOT say spider queen.Why not?
Spider queen’s primary mechanic is to immobilize players in a poison AoE. Without the AoE when the party stacks there’s not a whole lot left. I’d say that makes the boss far less effective when stacked. It’s a loophole in her AI.
But yes, other fights that are typically stacked (e.g. the abominations just before Lupi) still require some level of situational awareness…
Spider queen as an example typically insinuates that one doesn’t know much about dungeons.
Spider queen poison pools don’t affect FULL MELEE parties even when not in that corner.
Sensible reasons to why people stack at spider queen:
- baby spiders
- fire turrets
- burning taint sword
Dumb reasons to why people stack (thunkin izz hurdd..durr hurr)
- because they saw it in a video
Dumb Stack spot bonus mention: The graveling stalker spot on top of the rocks just after queen.
Spider queen alone without babies and turrets is easier without corner LoS, why? because you can surround her and her cleave doesnt hit all of you with spider web and weakness debuff.
edit: If i sound like a di— do know it;s not directed at you, i just really sound like (am) a D
(edited by Bread.7516)
Also the game is really easy anyway.
Spider queen’s primary mechanic is to immobilize players in a poison AoE. Without the AoE when the party stacks there’s not a whole lot left. I’d say that makes the boss far less effective when stacked. It’s a loophole in her AI.
Or not. When ranging you do not get hit by the bite melee attack, which only applies 6 stacks of bleeding and weakness…
Edit : beaten to it by Acerola.
Weakness= most of your hit glance (bye bye)
Bleeding + strong cleave = any glassy classes like DPS ele will melt quickly
Or you can roll something like full clerics or full MM necro to face tank any and everything in the open. Not hard. (Just too hard to get it fast like others, hence must QQ)
Dredge do not have good AI just a spam of skills available to them, same AI as regular mobs.
Didn’t say it was great or anything, it’s just that compared to all the other types of mobs , it’s the best we have.
At least ranged dredges attempt to do something when someone hits them in melee. If only disaggregators saved their daze for interrupts only.