gw2 might have the worst dungeon
I dont get it, your saying your a very experienced player yet you are struggling with the dungeons?
I personally have found the dungeon content to be the easiest iv ever found in all the MMOs iv ever played through.
Once you get to grips with the games mechanics (ie – dodging and damage mitigation rather than tanking), most encounters are easily facerolled.
Theres a few that require knowledge of the encounter granted, but do you seriously expect to know exactly what to do the first time you play through them???? Wouldnt that consitute a bad/easy mode dungeon?
I think your still in the traditional mindset.
heres a tip; when its your first time in a dungeon, a quick chat message saying ‘first time here would appreciate headsup for diff bosses’ usually isnt met with L2P remarks. Also, try avoiding any groups that advertise themselves as Zerks, speedruns, exp only. Thats where the elitist kittenheads who cant seem to realise this game is different from WoW hang out.
(edited by Parlourbeatflex.5970)
volcano is one of the better dungeons, yet the reward is not high enough to be considered.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
volcano is only of the better dungeons, yet the reward is not high enough to be considered.
if you mean the fotm one then grawl at the start drop good loot (normally T6 and T5 mats mixed with gray items). Fractals such as Cliffside are the ones that barely give you anything.
volcano is only of the better dungeons, yet the reward is not high enough to be considered.
if you mean the fotm one then grawl at the start drop good loot (normally T6 and T5 mats mixed with gray items). Fractals such as Cliffside are the ones that barely give you anything.
well, imo cliffside is easier then volcano, and cliffside also give more of the zerg v zerg feel then volcano. and the grawl at the start rarely drop any T6 T5, actually it doesnt drop any at all and if you count the total number of the adds in cliffside, it`s pretty close to the grawls at the start of volcano
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
well, imo cliffside is easier then volcano, and cliffside also give more of the zerg v zerg feel then volcano. and the grawl at the start rarely drop any T6 T5, i can say close to none, if you count the total number of the adds in cliffside, it`s pretty close to the grawls at the start of volcano
In my experience cliffside, while being easier is just as long and drops far less, because adds in Cliffside tend to drop nothing at all. Funny thing with fractals – getting the hardest ones is both a curse and lucky because most loot can be gotten in dredge and volcano.
There are exceptions of easy loot filled medium length fractals (the asura one is T6 blood galore from harpies, ascalonian one even higher up is still easier than dredge and volcano while giving the same amount of loot or more).
The worst one in my opinion is Cliffside, because a fractal is normally short or is hard and gives you lots of loot. Cliffside is easy, but very long.
I’m going to get flamed for saying so, but when ANet did away with the trinity of tank, healer, dps, it made for a dull dungeon experience. Without tanks to soak up damage, and healers to keep everyone’s health bars topped off, dungeons are basically just zerg content. To keep a “level” playing field, that any profession can play in, they designed dungeons so every profession can withstand the damage mobs dish out, and gave us a dodge mechanic (which I love, btw) to avoid the big stuff.
So, how to keep dungeons from just being massive dps-fest facerolls? Give mobs and bosses knockdowns and snares, and (with bosses at least) huge dps-spike one-shot attacks which will kill you regardless of how defensive you are. In some areas, they included traps to slow things down as well.
What this does is:
1) Encourage people to skip trash mobs. They don’t drop anything worthwhile, and are really just annoying bottlenecks.
2) Encourage people to go full berserker and dps things down as fast as possible. If you dodge/avoid the big spikey attacks, then go back to dps-ing, the mob/boss dies faster, and does fewer big spikey attacks. DPS is king in this game.
3) Encourage people to find the dungeon paths that can be completed the fastest, and run them over and over. It’s simple risk vs. reward behavior.
4) Once people learn the mechanics of a particular boss or dungeon path, it gets repetitive (for example: when the boss does xyz, wait 1 second, then dodge, then go back to dps-ing). When content gets repetitive, people look for the fastest repetitive content to do for their rewards (loot, money, etc.), and skip the rest.
Attempts to make content “harder” have really just made content more annoying. If we look at the changes made to AC a few patches back, it’s not really a “harder” dungeon, it just has more annoying mechanics that slow parties down. As a consequence, fewer people run AC now than they used to.
Making dungeons take longer to complete, with more “tripwire” (roots, snares, knockbacks, knockdowns, etc.) type content in them is not a very good solution, because people tend to avoid that kind of content.
In my opinion, dungeons in this game need a massive overhaul. Mobs and bosses need to be made more “interesting”, and “smarter” — not just frustrating and annoying. Some of the paths take way too long to complete, and many players don’t have the time or inclination to run them, given the rewards. Some are too short, and thus get exploited. But the saddest thing? Many dungeon paths in this game just get ignored or avoided.
Ive been saying this since beta :/
I refuse to step foot in a dungeon again, and spend my playing time in WvW mostly (and chest farming for cash). I used to love group content in games, but the mechanics of GW2 are what made me leave back in Oct. I came back recently, but only for the WvW.
its not the difficulty factor like i said earlier, the dungeons dont feel complete and ive done many other dungeons in other MMO’s, it feels like its missing something. Like for instance, i have no idea WTF i’m doing in dungeons, i dunno how much DMG im doing, 90% of the time im dodging….its not like im dying or not completing it, i just wish there was MORE to it. I feel like more can be done, especially nowadays. I LOVE THE GAME btw so don’t flame me. I’m just trying to give my input.
All i here in this forum is
“this is a different MMO”
“your not running with guildies” etc….how about you guys give your input of bettering the game.
how come there is no raid like dungeons in this game? dungeons are limited to 5 people…world event are just kittened IMO
also a lot of my guildies in WOW also have the same opinion about the game. All of them dont play it anymore and its not just 2-3 ppl, about 20 + people in my guild all left. I guess its missing some end game stuff i guess.
its not the difficulty factor like i said earlier, the dungeons dont feel complete and ive done many other dungeons in other MMO’s, it feels like its missing something. Like for instance, i have no idea WTF i’m doing in dungeons, i dunno how much DMG im doing, 90% of the time im dodging….its not like im dying or not completing it, i just wish there was MORE to it. I feel like more can be done, especially nowadays. I LOVE THE GAME btw so don’t flame me. I’m just trying to give my input.
All i here in this forum is
“this is a different MMO”
“your not running with guildies” etc….how about you guys give your input of bettering the game.
The problem is that many in these forums think the mechanics of GW2 are so good, everyone should love them. They cannot comprehend that many do not. To them, it’s simply that you haven’t learned yet, not that you understand the mechanics and do not like them.
its either the ppl defending it HATES other MMO’s and don’t want to try other MMO’s and defends gw2…or some other reason…
its like you get the latest graphics card and you brag about it and then something better comes out and you still defend your old graphics card and says its still better!
miserable?
im not hating on it, like i said i LOVE THE kittenING GAME….i just want dungeons to be better…and i wish some of these posters would agree instead of “this game is fine, its you” because there is no RAIDS, im bored as kitten
Mob skipping is fine for me. In CoH, all I did was speed runs where you’d skip like 85%+ of the “dungeons”. Sounds like you just need a static group and need to get used to dodging.
I’m not a fan of dungeons here though, and only run CM while highly intoxicated :P So I can semi see your point.
u want a result? quit the game, the game is bad anyways so w.e :P
how come there is no raid like dungeons in this game? dungeons are limited to 5 people…world event are just kittened IMO
because not everyone liked raids in other games? Especially combined with WoW’s gear treadmill that I personally don’t want to see in this game?
Though when developers were asked the answer was simple – because it would too complicated and would take too long to get a full 10, 20, 100 man group.
u want a result? quit the game, the game is bad anyways so w.e :P
This is at least the second thread you’ve said that in. We get it, you don’t like the game :P
honestly i dun wanna go back to the dreaded WOW….im looking for something like gw2 but with better dungeons or similar dungeons or raids. But i love how gw2 looks, its not cartoonish like WOW. Any recommendation?
The MMO market is pretty stale atm. I’d just suggest finding a guild that likes to run SM dungeons for now. Raids are meh.
Run Crucible of Eternity paths 2 and 3.
That will teach you dodge while staying in melee.
It’s not that you can’t, its that you haven’t learned the mechanic yet. I was craptacular at dodging overall myself, until I ran CoE a lot to farm some gear.
honestly i dun wanna go back to the dreaded WOW….im looking for something like gw2 but with better dungeons or similar dungeons or raids. But i love how gw2 looks, its not cartoonish like WOW. Any recommendation?
Try Tera.
It’s a completely different game and might not be to your likes, but you still might want to try it – it has a completely different unique combat system, leveling a bit slower than leveling in GW2, but faster than in WoW, classic questing system, classic gathering system, very little to no gear progression, but it does have trinity and massive raids. The MMO has lots of nudity though and might not be taken really seriously by most people on the Internet though. Still it’s unique in its own way and sort of a mix between old and new (plus it’s free), so you might like it.
I would recommend Dragon’s Prophet for it has similar combat style to Tera and similar events to GW2, but I do not know whether they’ll have raids or not, so it might not be your style.
Other than that Rift is almost completely the same as WoW (it’s the same in all the mechanics), has raids, puts emphasis on raids and gear progression, but is going F2P this June due to a lack of subscribers.
So it all depends on whether you want games closer to WoW or further away from WoW. I can’t offer anything like GW2, but with raids, because for now there’s not a single game out there with combat and questing system being identical to GW2.
btw isnt every game is like WOW? lol i never understood this.
You level/quest/group dungeons <- what WOW is and GW 2 is…
it isnt like WOW is the first MMORPG…its just WOW is the new benchmark. So the ppl that hates on WOW i don’t understand why.
Big target :P Never played it, but it’s easy to see why people mention it. You could also wait it out a bit. Three big games coming out this year.
and i think WOW is only popular cause of there raids….there questing/exploring kinda sucks compare to GW2.
btw isnt every game is like WOW? lol i never understood this.
You level/quest/group dungeons <- what WOW is and GW 2 is…
it isnt like WOW is the first MMORPG…its just WOW is the new benchmark. So the ppl that hates on WOW i don’t understand why.
I don’t hate it, but WoW carries the same questing, gear progression and raid system from Everquest. I could say “this game is like Everquest” instead, but it’s easier and more understandable to people if I compare it to the most popular classical style MMO at the moment (WoW).
So when I say “It’s like WoW” I mean that it has trinity, doesn’t allow you to cast while moving around, has no dodging, has the classic pick up quest hand in quest system, has the classic you gather and the node disappears for everyone system, has raids, has gear progression. In other words has everything every MMO since Everquest had.
When an MMO is different in one mechanic or another I mention in what mechanics the game is not similar to WoW (or Everquest, or all other MMOs).
So far the only MMO out there that’s the furthest removed form other MMOs is GW2 (A different combat system, a different questing system, no raids, no gear progression, nodes that you mine are yours and will still be there for other people to pick up, if another person attacks the same mob you’re attacking you both get loot, new way of exploring the map instead of just the classical quests alone, etc).
So that’s why I ask whether you would like a game closer to GW2 (new in every shape and form) or closer to WoW (a more classical MMO). At the moment there’s no other MMO as far removed from other MMOs as GW2 is, but there are plenty of MMOs that are sort of a mix between new and old or have every old mechanic from previous MMOs.
I really hope node “sharing” and mob tagging carry on from this game onto every new game created. Bit of OT, but that post helped to remind me of things I hate in a lot of current MMOs. :P
(edited by Tamaki Revolution.3548)
I really hope node “sharing” and mob tagging carry on from this game onto every new game created.
same. I also hope that instead of copying the combat from Tera, GW2 or WoW like games upcomming MMOs will have their own exciting new and original combat systems. I basically want more MMOs to be creative and try new things.
I agree GW2 has the worst dungeons, theres no sense in direction, its all about knowing what to do. Because in other games dungeons you couldn’t skip half the mobs, because they had something that would summon you or were clearly faster than you, but in GW2 it encourages skipping half the content which I find pretty bs for a new player doing a dungeon.
Also as the dodge thing goes, its also mechanics, because you have several red circles around you, but its all about knowing which one of them is the REAL threat, which red circle will KO you in 1 hit. Because new players don’t know, they die.
You could be the best player, best at dodging, best gear in game, but if you don’t know dungeon mechanics, what mobs to run by, where to run to, how to exploit not getting hit, etc. YOU WILL DIE. Which is why I also think GW2 dungeons are terrible.
I don’t get it, it seems a lot of the content are people complaining mob skipping/not knowing what to do etc but isn’t this a clear l2p play issue? Obviously, mob skipping is not something you do when you’re unfamiliar with the dungeon. So why not do it with a group who is equally new or as friendly and willing to teach. Also, learning boss mechanics is normal in any dungeon. There is not a SINGLE dungeon in any game which before you reach a boss, there is a list of attacks and timing and what to do thrown right at your face. Everything is learned through playthrough.
I agree GW2 has the worst dungeons, theres no sense in direction, its all about knowing what to do. Because in other games dungeons you couldn’t skip half the mobs, because they had something that would summon you or were clearly faster than you, but in GW2 it encourages skipping half the content which I find pretty bs for a new player doing a dungeon.
Also as the dodge thing goes, its also mechanics, because you have several red circles around you, but its all about knowing which one of them is the REAL threat, which red circle will KO you in 1 hit. Because new players don’t know, they die.
You could be the best player, best at dodging, best gear in game, but if you don’t know dungeon mechanics, what mobs to run by, where to run to, how to exploit not getting hit, etc. YOU WILL DIE. Which is why I also think GW2 dungeons are terrible.
Oh how these new age players expect games to hold them by the hand for everything. I miss games like ocarina of time, majora’s mask, and any super nintendo game where they told you what to do but it was the player’s job to figure out how it needed to be done. I can’t believe some people expect a game to tell them every secret needed to beat difficult content. That would take any air of difficulty right out of the encounter.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
>Complaining about GW2 dungeons
>Plays Warrior
I don’t even…does…not…compute…404: LOGIC NOT FOUND
Resident Thief
Go try out some other games like NW online…I like the DnD setting but dang does that game make me miss GW2 dungeons where you could actually dodge dmg and bosses had learning curves…not 500 adds who 1-3 shot anyone not a tank Q.Q
Though I was never a fan of the down system the dungeon difficutly in GW2 was pretty fun.
I don’t get it, it seems a lot of the content are people complaining mob skipping/not knowing what to do etc but isn’t this a clear l2p play issue? Obviously, mob skipping is not something you do when you’re unfamiliar with the dungeon. So why not do it with a group who is equally new or as friendly and willing to teach. Also, learning boss mechanics is normal in any dungeon. There is not a SINGLE dungeon in any game which before you reach a boss, there is a list of attacks and timing and what to do thrown right at your face. Everything is learned through playthrough.
dude its not thakittens learn2play, we’re talking about how kittenty it is….dodge 90% of the time is not fun at all, skipping trash mobs(whats the point of trash mobs) learning isnt that hard esp in gw2 dungeons, only 2 things to worry about dodge and do dmg. Its just a terrible dungeon system.
u guys are getting this all wrong, GW2 dungeon isnt hard at all, its just boring and unentertaining, its complete crap is what im saying. I love the game and i wish it was better.
its not hard to learn to dodge press V eventually you’ll get it, but how is that fun…your like dodging 90% of the fight….ppl skip trash mobs and go straight to boss, yes its quick and easy but WTF is the point of adding trash mobs, there is no sense of group play.
when i bought the game i was expecting way more….something better then WOW or any other MMO, So far i only like the leveling part but im not a altaholic, i like end games and some PvP(PvP IMO in GW2 is fun)
(edited by Dattebayo.2817)
gw2 dungeon is not hard at all…..don’t give me the “kids these days” “hold hand”
dude the game can be better, no MMO is perfect. Dev’s fetch idea from forums too.
how about this. LETS TALK ABOUT WHAT NEEDS IMPROVEMENT IN GW2.
Even their fire and frost dungeon was bad. The bosses completely stopped you, their AOE’s actually hit you when you were outside of the AOE indicator zone, then there’s this bug that prevents moving if you hit the autorun key and it always hits at the wrong time, and finally if anyone’s ever tried to support on this game they’ll know what I mean when I say there’s actually a code in the game that knows where you are dropping AOE heal zones and immediately causes the boss to drop their AOE zone right on top of it. After it happened to me the 50th time I decided no more dungeons I was thru.
I mean it’s bad enough to introduce classes that are heavy CC and support (that don’t have a real burst DPS option) and then make bosses immune to CC but to have them automatically make your heal zones useless at critical moments that’s just bad.
and those who question me about
“you need do more dungeons”
“you suck”
“get more hp/better builds”i did all that…i even stacked HP, still bad =/
pretty much in dungeons ive been rolling a range class and dodging stuff but i wanted to play a freaking melee….never had this problem with any other MMO’s
Dont play this like an mmo. Play it like an ARPG. If you’re on Seafarer’s Rest (or can guest there) you’d be more than welcome to come on a guild run with us. We do runs for dungeon first timers a lot. We explain tactics, never skip mobs and give you advice on how to play, if you want it. Playing a melee warr (or any melee class for that matter) in dungeons in this game is way way different to other mmos. It takes a while to get it, but once you do you will never go back. It’s so much fun and far more engaging, it does have a much steeper learning curve to boot tho.
Dont give up!
btw isnt every game is like WOW? lol i never understood this.
You level/quest/group dungeons <- what WOW is and GW 2 is…
it isnt like WOW is the first MMORPG…its just WOW is the new benchmark. So the ppl that hates on WOW i don’t understand why.
I don’t “hate” WoW. I hate what WoW’s success has done to the MMO genre.
You see, some people didn’t enjoy WoW. I was one of them. That doesn’t mean I hate WoW, I just acknowledge it’s not for me. But then another MMO comes out and another and another and they’re all just WoW repackaged in another form. I acknowledge this isn’t WoW’s fault. Everyone wanted a piece of WoW’s success. But since I didn’t like WoW what I was left with was WoW and the choice of a whole bunch of different WoWs. And each time another game came out and I thought it might be different, I’d get more and more annoyed.
Finally there’s a game that’s no like WoW that I like and people come and try to make it more like a game I didn’t like. Well, you have dozens of games to play, literally that are what you want.
Why can’t you leave one game for the rest of us?
Even their fire and frost dungeon was bad. The bosses completely stopped you, their AOE’s actually hit you when you were outside of the AOE indicator zone, then there’s this bug that prevents moving if you hit the autorun key and it always hits at the wrong time, and finally if anyone’s ever tried to support on this game they’ll know what I mean when I say there’s actually a code in the game that knows where you are dropping AOE heal zones and immediately causes the boss to drop their AOE zone right on top of it. After it happened to me the 50th time I decided no more dungeons I was thru.
I mean it’s bad enough to introduce classes that are heavy CC and support (that don’t have a real burst DPS option) and then make bosses immune to CC but to have them automatically make your heal zones useless at critical moments that’s just bad.
The flame and frost dungeon was fine. I don’t know why you had problems with it. A lot of people loved that dungeon.
I don’t love dungeons in general, I prefer the open world, but complaining about flame and frost…it’s probably the most popular dungeon in this game besides fractals.
btw isnt every game is like WOW? lol i never understood this.
You level/quest/group dungeons <- what WOW is and GW 2 is…
it isnt like WOW is the first MMORPG…its just WOW is the new benchmark. So the ppl that hates on WOW i don’t understand why.
Why can’t you leave one game for the rest of us?
So basically the people complain played the wrong game? They should just go play other game.
I’ve played many MMO’s, Guildwars 2 dungeons are horrific, terrible mechanics, worst i’ve ever had to deal with, that said i’ve done them all..
I don’t need to do them again, and i don’t see a point in dungeons with very little rewards and content that is just plain stupid to deal with…. for zero rewards…
I’m not at all surprised people exploit these things and totally skip the content other than a bit of coin and a stupid title what more do they give? the odd Lodestone core and an ascended thing occasionally….really other games kill GW2 in Dungeons mechanics..
(edited by Dante.1508)
So basically the people complain played the wrong game? They should just go play other game.
When they ask for
1. Trinity
2. Raids
and other classical MMO parts then yes, they are playing the wrong game.
u guys are getting this all wrong, GW2 dungeon isnt hard at all, its just boring and unentertaining, its complete crap is what im saying. I love the game and i wish it was better.
its not hard to learn to dodge press V eventually you’ll get it, but how is that fun…your like dodging 90% of the fight….ppl skip trash mobs and go straight to boss, yes its quick and easy but WTF is the point of adding trash mobs, there is no sense of group play.
when i bought the game i was expecting way more….something better then WOW or any other MMO, So far i only like the leveling part but im not a altaholic, i like end games and some PvP(PvP IMO in GW2 is fun)
This is what i feel too, its not hard its tedious and frustrating so people dodge it all for the final rewards… what an exciting experience..
Ps. Dodging is not a new mmo concept..
u guys are getting this all wrong, GW2 dungeon isnt hard at all, its just boring and unentertaining, its complete crap is what im saying. I love the game and i wish it was better.
its not hard to learn to dodge press V eventually you’ll get it, but how is that fun…your like dodging 90% of the fight….ppl skip trash mobs and go straight to boss, yes its quick and easy but WTF is the point of adding trash mobs, there is no sense of group play.
when i bought the game i was expecting way more….something better then WOW or any other MMO, So far i only like the leveling part but im not a altaholic, i like end games and some PvP(PvP IMO in GW2 is fun)
This is what i feel too, its not hard its tedious and frustrating so people dodge it all for the final rewards… what an exciting experience..
Ps. Dodging is not a new mmo concept..
Sure other game don’t have the “v” button, but you still need to move around and get out of danger.
Dungeon is ok for me in this game. It’s really the endgame which is bothering me. There really is nothing to do except to do the same dungeon over and over again. And I got burned out because of it.
If I were to ran the same dungeon hundreds of times in wow, aoc, rift or whatever game, I’d get burned out too. Usually raid solve the problem for me because there usually is a week timer on raid.
GW2 probably try to solve it using guild event, but those just not too interesting for me.
And to the OP who asked me, ya I think you played the wrong game. Mitra or Vayne, probably answer you on that too.
It is just a really casual game, and if you are expecting some min/maxing dungeon crawler, this isn’t it. I dont’ like the dungeons myself, but the GW2 graphic, casual aproach, being a bargain game, decent quest and solo exploration is what kept me playing.
Not going to lie, this is probably my #1 complaint with GW2 aswell. That is the one thing I really miss about WoW, is the dungeon/end game content. Pretty much everything else with GW2 I like but end game dungeon running is not one of them.
DragonBrand – [Agg] Aggression
Unfortunately for AN, I will always compare a game Dungeon with a WoW(blizz) Dungeon.
Sorry but scaling mobs(more dmg, bigger packs, more red circles, bigger HP) just to make it more difficult is just lazy and lacking imagination.
I do think that GW2 has both, some of the best and worst ideas/mechanics for their dungeons. The Fracts and new dungeons I think are pretty spectacular and the way they’re presented is different from anything I’ve seen in the other mmos I’ve played. But then its got some really irritating content like the bugged scavengers and crawlers in AC where you’re still receiving damage when you’re not facing them or that most of their attacks knock you down. The same can be said about CM as well. But while many dungeons lack polish, gearing properly and knowing your surroundings will improve your experience drastically.
So i got the game about a week ago, got to level 80 fairly quick, 5-6 days. Ran about 10 + dungeons so far. The first dungeon i ran, i was a bit confused….everyone was skipping trash mobs and had no idea, no sense of direction etc…i was being left behind basically. So i figured “hey i’ll just learn and try to keep up next time”, so i did(why even include trash mobs then?).
I’m a Warrior btw
I was also confused about the whole dodging thingy, i didn’t know when to dodge or understood the timing of it. Yea “see the red circle, GTFO”, pretty much 80% of the time i was dodging mechanics and using my rifle…but i wanted to play a melee class….
I’m kind of discourage to do anymore dungeons now. This probably one of the worst dungeons i ran and i’ve been playing MMORPG’s for 10 year plus. It’s not even the difficulty factor more of the mechanics/combat function and design.
I do love the game/world/questing etc…but the dungeons are horrific
I don’t think you like action games.
The dungeon team went on to make Secrets of Southsun…. now that they are done with that, maybe next patch (or a patch that comes soon after) will have some much needed dungeon improvements. Dungeons have been neglected since release, and some of them are dead zones.
When I did my first dungeon run back in beta (Ascalonian Catacombs) my first reaction was to come on the beta forums and write a huge rant. How unimaginative, how terribly designed, how annoying dungeons are. I had similar experiences running CM and TA during the first month after release, I used to hate those blossoms, couldn’t even get past the first room before I quit.
Now I play any dungeon path, including Arah p4, the “hardest” path, and go through them with 100% success rate, and without any wipes. Did the dungeons change? Not much (except for some Story Modes) so what happened is me getting used to them, learning the tactics and using proper builds.
Oh and about melee… I’m using 3 characters in dungeons and run all of them, Elementalist, Guardian and Ranger. Other than the Ranger, the other two are almost always in melee (or close) range. Going melee has the added reward of extra damage, melee attacks deal far more damage than ranged, but it sure is dangerous.
No matter how awesome raider you used to be in other games, combat in GW2 is different enough that adaptation can take some time to get used to.