tweaking Group Events....

tweaking Group Events....

in Dynamic Events

Posted by: Grevender.9235

Grevender.9235

Hi all,

I find some of the PvE events very enjoyable, especially when playing with many other players they are very fun
Some Group Event, such as Grenth or Melandru are a bit too much frustrating, whilst others, such as Maw and Giant Wurm in particular, are way too easy and not challenging, mostly because – in my opinion – they don’t scale properly with the large amount of players doing the event. It very often happens that I barely reach the Shaman after destroying the last portal, and he is already half HP (very huge zerg). The Giant Wurm lasts 20 seconds….
I am happy with the improved loot, and I really like doing these events with friends and PUG altogheter, so I think that having ’em lasting more (not just by adding HP to the boss) with an increased challenge, would be even more fun.
Thanks for reading, regards

tweaking Group Events....

in Dynamic Events

Posted by: Mugiwara Luffy.1087

Mugiwara Luffy.1087

The boss at the Frozen Maw should have more hp, deal more damage and his tornados should move around in random patterns. Also, the portals he summons should have more HP and the mobs coming from it should be veterans mixed with champions, depending on the number of players. That would make this fight a lot more interesting.

I know a lot of people wouldn’t agree with me on this, but I like a game that has a challenge, especially when there are lots of people around that help eachother.