1v1 balance should not be ignored.

1v1 balance should not be ignored.

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Posted by: Superfast.5901

Superfast.5901

There are absolutely no scenarios in this game that demand you 1v1 someone else, though. Node defense doesn’t count, because a teammate can and should come to your aid (or to the other’s aid).

If there was any scenario in this game where Arena Net DEMANDED that you 1v1 someone, then this argument would be valid. But as it stands now, there is absolutely none.

1v1 balance should not be ignored.

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Posted by: Charak.9761

Charak.9761

1v1 should never be balanced because some classes smash certain classes:

Remember Rogue vs. Warrior in WoW?

its the same for: Necro vs. Mesmar ; Guardian vs. Necro

1v1 balance should not be ignored.

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Posted by: Deamhan.9538

Deamhan.9538

1v1 should never be balanced because some classes smash certain classes:

Remember Rogue vs. Warrior in WoW?

its the same for: Necro vs. Mesmar ; Guardian vs. Necro

Some classes being able to “smash” other classes means it’s not balanced.

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1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

1v1 should be 50% build, 50% skill (But some, such as I, consider proper building to be a form of skill :P). For example, I can build my engineer to hardcounter thieves unless they vastly outskill me, but then a guardian wrecks me unless I vastly outskill them. This type of balance should be maintained: you should have good matchups, bad matchups, and the ability to discern which is which.

Isn’t this rock paper scissor system something ANet said they want to avoid?

How do you balance in a not rock paper scissors context without everything being turned into a homogeneous clone of one another? I don’t think it can really be done without basically making all skills and classes function the same way and just giving them different skins.

The community wouldn’t mind, all they think about is skins.
All jokes asides, it’s okay that builds can counter builds, as long as every class has a counter build to every class. But the rock paper scissor system should not apply in base mechanics for a classm, I.E, one class shouldn’t own another per default.

I agree to that, but perhaps you could be specific and tell me which profession you think owns another by default because of their mechanic?

Warrior beats the crap out of engineers, since engineers got little to no stunbreakers and the stun from mace+shield is enormous.
Guardian can blast down clones from mesmers very fast with staff.
Guardians wins vs ranged thanks to all the anti-ranged.
And so on.

1v1 balance should not be ignored.

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Posted by: Benkei.6293

Benkei.6293

ive played a guardian for 1 year, i got 8 different armor sets and used all posible trait combinations, 30 different weapons, and i can´t see any posible way of a guardian beating a 1vs1 specd mesmer (no skills on cd).

that is not even mentioning the fact they rarely use MOA and even if you remotely have a chance of beating them, there is no way for a guardian to catch them if they decide to run away.

Ive used zerker whole gear and full dmg traits, yet it takes atleast 2-3 crit with staff to kill 1 clone. And the worse part is that clone shatter isn´t stupid like other skills, if you dodge roll it, clones just wait for you to get out of dodge roll and then explode. -.- atleast when im the one doing the dodge rolls.

guardians can beat most of glass cannon classes if they use retalation correctly, but mesmers aren´t even affected by this.

In the other hand mesmers have very long CD and the game isn´t just 1 vs 1 so its ok if some classes outshine others on certain conditions.

1v1 balance should not be ignored.

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

1v1 should be 50% build, 50% skill (But some, such as I, consider proper building to be a form of skill :P). For example, I can build my engineer to hardcounter thieves unless they vastly outskill me, but then a guardian wrecks me unless I vastly outskill them. This type of balance should be maintained: you should have good matchups, bad matchups, and the ability to discern which is which.

Isn’t this rock paper scissor system something ANet said they want to avoid?

How do you balance in a not rock paper scissors context without everything being turned into a homogeneous clone of one another? I don’t think it can really be done without basically making all skills and classes function the same way and just giving them different skins.

The community wouldn’t mind, all they think about is skins.
All jokes asides, it’s okay that builds can counter builds, as long as every class has a counter build to every class. But the rock paper scissor system should not apply in base mechanics for a classm, I.E, one class shouldn’t own another per default.

I agree to that, but perhaps you could be specific and tell me which profession you think owns another by default because of their mechanic?

Warrior beats the crap out of engineers, since engineers got little to no stunbreakers and the stun from mace+shield is enormous.
Guardian can blast down clones from mesmers very fast with staff.
Guardians wins vs ranged thanks to all the anti-ranged.
And so on.

All of the examples you provided are counterplay examples of builds, not specific examples of x class beating y class just because of the class mechanic. Remember the time before warrior M/Sh+GS became a staple to counter condition necros and engi’s? I guess what I am getting at is to say that x class always beats y class it just does not happen, and again you are only looking at it from a sPvP standpoint where you are forced to hold a circle. In WvW if one of those M/Sh+GS warriors tries to take me out on my engi they don’t stand a chance. This is exactly why you can never have true balance without making everything a clone because different scenarios will dictate different builds, sure some builds will have success at performing a particular function or against particular builds of other classes but they will in turn be weaker at performing a different function or against a different build. The problem especially in sPvP is predictability, you know what the objective of the enemy is they want that point which forces you to stay in it but elsewhere if it’s open field combat in WvW all you care about is winning against the player or group of players you are up against with no concern about having to stay in a confined area which results in unpredictability because you never know what function they are designing themselves for, which in turn results in a much greater range of possible outcomes, not because of the class itself but because of build choices.

1v1 balance should not be ignored.

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Posted by: RebelYell.7132

RebelYell.7132

I kinda find the community schizophrenic about this issue.

If you say professions should be balanced for 1v1, people shout L2 TEAMWORK!!!

And then, when you say there should be more synergy between professions in PvE, they cry, “Go back to WoW if you want the trinity!”

Get off the fence, guys.

User was infracted for being awesome.

1v1 balance should not be ignored.

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Posted by: Amun Ra.6435

Amun Ra.6435

Nothing under the NCSoft tag will ever have 1v1 balance. They favor a system which allows one class that will pawn all others. There will never be balance in a NCSoft game.