2/2/2 Boon Duration setup

2/2/2 Boon Duration setup

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Posted by: pudin.8735

pudin.8735

Hello guys! I tried to find some info about the 2/2/2 boon duration setup ( 2 water, 2 monk and 2 traveler ) and could only find about the 2/2/2 might or similar boon duration setup. Does anyone know if its going to be nerfed or just stay like it is ?

Feel free to discuss about this setup at this topic

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Posted by: Nike.2631

Nike.2631

Assume all of them will be similarly affected. That’s what “passes” do – look at everything at the same time.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: shadowsoul.2134

shadowsoul.2134

Probably it will be nerfed!

“We moved stat weights to later bonuses (i.e. 4, 5, 6) so people don’t use mix-match rune bonuses.
Example: Superior rune of strength changed to 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% chance when struck to gain might for 10s with 10s cooldown 5) 100 power, 6) 20% might duration, +5% damage under might.”
(from http://dulfy.net/2014/01/17/gw2-ready-up-skill-and-balance-developer-livestream-notes)

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Posted by: Mimizu.7340

Mimizu.7340

the only 2/2/2 setup for boon duration i have done was for Swiftness.

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: pudin.8735

pudin.8735

So… since theres no rune set that focus boon duration only i guess i wont be able to use 75%( 30% traits 45% runes ) anymore unless they create or modify a rune set for it.

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Posted by: Old Bones.5140

Old Bones.5140

Until they change the runes, it is hard to speculate.

Before the last profession update, I could keep my swiftness from the staff up pretty much all of the time. Now it is done in ticks. You can get up to 18 seconds, but you have to wait almost 3 seconds, only about half of that standing still since it takes me 1-2 seconds to run thru the symbol. This was all on my guardian. Slow for roaming in WvW.

So, we all await the changes. It is anybody’s guess what they will do.

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Posted by: xarallei.4279

xarallei.4279

So… since theres no rune set that focus boon duration only i guess i wont be able to use 75%( 30% traits 45% runes ) anymore unless they create or modify a rune set for it.

Yeah this is a huge concern for me. I can only hope one of the sets being redone has a focus on boon duration.

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Posted by: Tricare.2946

Tricare.2946

So… since theres no rune set that focus boon duration only i guess i wont be able to use 75%( 30% traits 45% runes ) anymore unless they create or modify a rune set for it.

Nope, they don’t want their players to be creative.

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Posted by: Penguin.5197

Penguin.5197

So… since theres no rune set that focus boon duration only i guess i wont be able to use 75%( 30% traits 45% runes ) anymore unless they create or modify a rune set for it.

Nope, they don’t want their players to be creative.

You guys didn’t read the example did you?

“We moved stat weights to later bonuses (i.e. 4, 5, 6) so people don’t use mix-match rune bonuses.
Example: Superior rune of strength changed to 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% chance when struck to gain might for 10s with 10s cooldown 5) 100 power, 6) 20% might duration, +5% damage under might.”
(from http://dulfy.net/2014/01/17/gw2-ready-up-skill-and-balance-developer-livestream-notes)

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Posted by: Jski.6180

Jski.6180

There a lot of talk about water and of the mnk getting some where between 35 and 45 % boon duration on them so in a way its a buff. I like to see if of the water remove condition is going to be more on the lines of 25% or the of the mnk heal going to be 25% too.

The question is that is there going to be a split between an all boon rune hitting a lower boon duration vs a rune set that only hits one boon being stronger so a 35% vs 45% such as we say with the might only rune example. In a way as things stand boon duration is OP in some formats mainly wvw. You can nearly have stability 100% during a big fight even vs high strips if your group times things out.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: pudin.8735

pudin.8735

You guys didn’t read the example did you?

The exemple says nothing clearly about my setup. I play with dual dagger elementalist and i focus on multiples boons. And the exemple show one boon rune only.

I posted in hope to find some concret answer but i can see that the only thing we have left is to speculate.

I hope that there’s going to be something like Jski.6180 said // 35% boon duration vs 45% unique boon //

(edited by pudin.8735)

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Posted by: Jski.6180

Jski.6180

You guys didn’t read the example did you?

The exemple says nothing clearly about my setup. I play with dual dagger elementalist and i focus on multiples boons. And the exemple show one boon rune only.

I posted in hope to find some concret answer but i can see that the only thing we have left is to speculate.

I hope that there’s going to be something like Jski.6180 said // 35% boon duration vs 45% unique boon //

I am just holding a line of logic that all but this is 15% vs 20% so i can see water giving low % to all boon then say rage giving a full 45% for fury. But we will not know for a few more days realty no reason to go crazy like the TP seems to be doing lol.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA