2/2/2 Boon Duration setup
Assume all of them will be similarly affected. That’s what “passes” do – look at everything at the same time.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Probably it will be nerfed!
“We moved stat weights to later bonuses (i.e. 4, 5, 6) so people don’t use mix-match rune bonuses.
Example: Superior rune of strength changed to 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% chance when struck to gain might for 10s with 10s cooldown 5) 100 power, 6) 20% might duration, +5% damage under might.”
(from http://dulfy.net/2014/01/17/gw2-ready-up-skill-and-balance-developer-livestream-notes)
the only 2/2/2 setup for boon duration i have done was for Swiftness.
So… since theres no rune set that focus boon duration only i guess i wont be able to use 75%( 30% traits 45% runes ) anymore unless they create or modify a rune set for it.
Until they change the runes, it is hard to speculate.
Before the last profession update, I could keep my swiftness from the staff up pretty much all of the time. Now it is done in ticks. You can get up to 18 seconds, but you have to wait almost 3 seconds, only about half of that standing still since it takes me 1-2 seconds to run thru the symbol. This was all on my guardian. Slow for roaming in WvW.
So, we all await the changes. It is anybody’s guess what they will do.
So… since theres no rune set that focus boon duration only i guess i wont be able to use 75%( 30% traits 45% runes ) anymore unless they create or modify a rune set for it.
Yeah this is a huge concern for me. I can only hope one of the sets being redone has a focus on boon duration.
So… since theres no rune set that focus boon duration only i guess i wont be able to use 75%( 30% traits 45% runes ) anymore unless they create or modify a rune set for it.
Nope, they don’t want their players to be creative.
So… since theres no rune set that focus boon duration only i guess i wont be able to use 75%( 30% traits 45% runes ) anymore unless they create or modify a rune set for it.
Nope, they don’t want their players to be creative.
You guys didn’t read the example did you?
“We moved stat weights to later bonuses (i.e. 4, 5, 6) so people don’t use mix-match rune bonuses.
Example: Superior rune of strength changed to 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% chance when struck to gain might for 10s with 10s cooldown 5) 100 power, 6) 20% might duration, +5% damage under might.”
(from http://dulfy.net/2014/01/17/gw2-ready-up-skill-and-balance-developer-livestream-notes)
There a lot of talk about water and of the mnk getting some where between 35 and 45 % boon duration on them so in a way its a buff. I like to see if of the water remove condition is going to be more on the lines of 25% or the of the mnk heal going to be 25% too.
The question is that is there going to be a split between an all boon rune hitting a lower boon duration vs a rune set that only hits one boon being stronger so a 35% vs 45% such as we say with the might only rune example. In a way as things stand boon duration is OP in some formats mainly wvw. You can nearly have stability 100% during a big fight even vs high strips if your group times things out.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
You guys didn’t read the example did you?
The exemple says nothing clearly about my setup. I play with dual dagger elementalist and i focus on multiples boons. And the exemple show one boon rune only.
I posted in hope to find some concret answer but i can see that the only thing we have left is to speculate.
I hope that there’s going to be something like Jski.6180 said // 35% boon duration vs 45% unique boon //
(edited by pudin.8735)
You guys didn’t read the example did you?
The exemple says nothing clearly about my setup. I play with dual dagger elementalist and i focus on multiples boons. And the exemple show one boon rune only.
I posted in hope to find some concret answer but i can see that the only thing we have left is to speculate.
I hope that there’s going to be something like Jski.6180 said // 35% boon duration vs 45% unique boon //
I am just holding a line of logic that all but this is 15% vs 20% so i can see water giving low % to all boon then say rage giving a full 45% for fury. But we will not know for a few more days realty no reason to go crazy like the TP seems to be doing lol.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA