3 specs, limitless combinations

3 specs, limitless combinations

in Guild Wars 2 Discussion

Posted by: Rodzynald.5897

Rodzynald.5897

It might seem like a madman’s dream but it just came to me while I was QQ-ing on guard forum.
This game has a great sense of character immersion due to our own story line, doing combos and being able to dodge.
What if… instead of making builds with 3 specs that are strictly described, how it would look like if we had all our traits to be able to mix with each other and literally build our very own specializations ? It seems like a really and I mean REALLY big business and it would alter the very build mechanic of our characters that would drive us to many OP builds. Besides, Anet could think of it as a trash idea for certain reasons they see as obvious, perhaps they might think of it as too much work.
But let’s theorycraft here:

Let’s say we get one trait line on one side and all our profession’s traits on the other.
one singular trait line that consists of 36 trait slots. Then our traits of all 5 (soon 6) specializations should be nicely sorted to match their level (minor, major, adept, master, grandmaster). Then the real building begins so that we drag all those traits that we want, we make our very own trait combos that will best, and I mean BEST fit our playstyle.

You will say that some traits won’t be used at all (but hey, do we use them on our current spec mechanic too ? I don’t think so). There are some of those that are redundant to our playstyle and we waste whole spec slot just to get that one or two traits that are cruical to our build, and this is how that trait building mechanic could help us take the best bits of our specs, or those bits that best work out for us to create amazing OP builds.

Well now, pour some hot oil, don’t hesitate to give your opinion (but don’t be borderline kittened to just insult).

Guardian is meant for jolly crusading.