i’ve lost count of the number of times i’ve seen 5 signet warriors in pug dungeon runs who faceplant every fight, either against trash mobs, or bosses. and when asked to link their gear, it’s always full zerkers.
if warrior players stopped sacrificing ALL their team utility for the sake of a larger cyber member, and started using more team oriented skills and utility stuff like swiftness/condition removal/stun breaks/stability, warriors would be more than viable. as it stands however, most warrior players are more concerned with their nice big numbers on the hero screen than actually being useful in fights.
every time i see a warrior in a pug dungeon run, i cringe a little inside, because i expect them to be useless. most of the time, they prove me right.
it doesn’t help that whenever new players ask what class they should play, people tell them to play a warrior.
it helps less when they ask how they should gear their warrior up, and everyone responds with ‘get full zerkers cos you know, damaj k?’.
and for best weapon? greatsword. cos 100b for you know, damaj k?
it helps even less when for some reason, as a main, the warrior class attracts the most number of players who are unwilling or unable to do anything more than toddle up to enemies and auto-attack.
what this means is that more than half the time, you get a glass cannon warrior with no range weapon switch whose only strategy is to walk up to things and hit them until either they die, or he dies.
it’s like a nut kicking contest. i’ll kick your nuts, and you’ll kick mine, and the guy who cannot get up loses. unfortunately, in areas like arah, mobs tend to have bigger nuts than you. and they also kick very hard.
this strategy is completely counter intuitive, but somehow still extremely prevalent.
what boggles my mind even further is why so many people still insist that glass cannon/5 signets is a viable build in dungeons because you can just ‘l2dodge’.
what bull.
you have only 2 dodge bars. sooner or later, (and trust me, it’s always sooner when it comes to zerker/signet warriors), you’re going to be out of dodges. and then you’ll be on the ground spamming ‘4’ because you can’t take more than 2 hits. and i’m not even talking about big telegraphed hits like kohler’s vacuum move. i’m talking about hits like lupicus’s untelegraphed normal projectile attack. or the spider mobs’ paralysis in ta.
my guild mate told me a once while we were pug running a dungeon with a signet warrior: ‘the sky is blue. ricky martin is gay, and the warrior is on the ground’.
inescapable facts of life.
it stopped being funny after the warrior went down for the 8th time (yes, i counted. he died twice to locusts in phase 1) in one single lupicus fight. he proceeded to die 2 more times in the final boss fight even though he wasn’t kiting.
what is especially strange is when one realizes that warriors have a skill called ‘shake it off’. it is honestly, one of the best, if not the best skill in the game. traited 20 sec condition removal/stun breaker shout? which removes 2 conditions with soldier runes? yes, please.
crippled? shake it off. got knocked down? shake it off. poisoned? shake it off. have girlfriend problems? shake it off. i mean, really, can you say no?
apparently many warriors can.
then come to the forums and whine that the warrior class is terrible.
what is this, i don’t even-
/rant