A Casually Fading Game

A Casually Fading Game

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Posted by: Sanguinem.3452

Sanguinem.3452

I’ve tried to come back to this game, i really want to get into this game but it just seems so boring. I’ve managed to get my engineer to 80 but that’s only because i was playing with friends. this games dungeons are extremely boring, they’re fun that first time or 2 but after that it seems like a chore.

The jumping puzzles were the only thing to keep you thinking, but that’s kinda faded away in my opinion.

Events seem to be boring especially if you feel like you have to do them.

The leveling in this game could have been shortened In my opinion, starting a game off with 80 levels is a bit much. I would have been okay with 40-60. After 40 the game just seems to turn into a huge grind with nothing really keeping you going other than guild fun.

The game really needs endgame in my opinion. it would really help this game out, having nothing but dungeons to run for cosmetic purposes, or just WvW to do after you cap level gets old very very fast. Fractals don’t really seem to cut it, i feel like I’m just doing a copy of scenarios on WoW.

The only thing to keep people interested is the PVP, while still needing a bit of balancing changes its the only thing that seems interesting but only because its focused around skill. WvW doesn’t count because you will quickly notice that the bigger zerg wins no skill involved really because all you really have to do is spam AoE.

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Posted by: lorazcyk.8927

lorazcyk.8927

The problem with challenging content is that it must be followed by increased rewards

You seem to think “challenging” = “boring”, so that the only reason someone would bother doing something so boring is if they could profit from it.

You don’t get a reward from playing frisbee or soccer, yet lots of people still do it for fun. Fun itself is the reward.

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Posted by: maddoctor.2738

maddoctor.2738

The problem with challenging content is that it must be followed by increased rewards

You seem to think “challenging” = “boring”, so that the only reason someone would bother doing something so boring is if they could profit from it.

You don’t get a reward from playing frisbee or soccer, yet lots of people still do it for fun. Fun itself is the reward.

If activity A is way more challenging than activity B then no matter how much more fun it is, nobody will do it, except maybe a select few. It’s all a matter of choice. People don’t play soccer for the money, they play it for fun, but soccer for fun isn’t competing with money-making activities, while 2 activities in the game compete with each other for exactly that, money and time.

Now imagine how many people would play soccer (or any sport) in big teams, national leagues and such if playing competevely had the exact same rewards (just fun) as playing in your neighborhood… that’s the comparisson you should be making.

(edited by maddoctor.2738)

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Posted by: Raf.1078

Raf.1078

Casual? As in older players with limited time due to job, family etc…, but spare coin to spend? This game fits that demographic (and I count myself there) excellently. That alone will keep this game going for a long time. I still have fun with this game, but I don’t live every waking hour here.

The younger players will eventually move on the next “greatest” game ever…an on and on etc..

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: cesmode.4257

cesmode.4257

RAF! Whats up?

??

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Raf.1078

Raf.1078

RAF! Whats up?

??

Still hangin, Ces…on GoM now….you?

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: cesmode.4257

cesmode.4257

RAF! Whats up?

??

Still hangin, Ces…on GoM now….you?

Haha, surprised you responded. I dont know you…just recognize the name on the forums I suppose. I just wanted to see what you would do, I thought it was funny.

Dragonbranding it up.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Oofta.8036

Oofta.8036

Casual? As in older players with limited time due to job, family etc…, but spare coin to spend? This game fits that demographic (and I count myself there) excellently. That alone will keep this game going for a long time. I still have fun with this game, but I don’t live every waking hour here.

The younger players will eventually move on the next “greatest” game ever…an on and on etc..

I fit that category as well. I’m still having fun and believe that any new mmo will have to pretty freaking fantastic to draw my attention as GW2 has set the bar very high in terms of quality and game experience.

I have a problem with a lot of blanket statements about “Anet Players” and “Casuals”. You have to be careful with blanket statements because they don’t always work and they make people sound foolish.

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Posted by: Sovta.4719

Sovta.4719

The problem with challenging content is that it must be followed by increased rewards

You seem to think “challenging” = “boring”, so that the only reason someone would bother doing something so boring is if they could profit from it.

You don’t get a reward from playing frisbee or soccer, yet lots of people still do it for fun. Fun itself is the reward.

If activity A is way more challenging than activity B then no matter how much more fun it is, nobody will do it, except maybe a select few. It’s all a matter of choice. People don’t play soccer for the money, they play it for fun, but soccer for fun isn’t competing with money-making activities, while 2 activities in the game compete with each other for exactly that, money and time.

Now imagine how many people would play soccer (or any sport) in big teams, national leagues and such if playing competevely had the exact same rewards (just fun) as playing in your neighborhood… that’s the comparisson you should be making.

Yea, people don’t play soccer for money.

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Posted by: Raf.1078

Raf.1078

RAF! Whats up?

??

Still hangin, Ces…on GoM now….you?

Haha, surprised you responded. I dont know you…just recognize the name on the forums I suppose. I just wanted to see what you would do, I thought it was funny.

Dragonbranding it up.

Naw…you were here early on in GW2. We had a couple of conversations on the boards. Thought you left the game though.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: chronus.1326

chronus.1326

The leveling in this game could have been shortened In my opinion, starting a game off with 80 levels is a bit much. I would have been okay with 40-60. After 40 the game just seems to turn into a huge grind with nothing really keeping you going other than guild fun.

The original idea of “no levels” was a better. It was not a popular concept in MMO games and they could have popularized it with an AAA title. It’s not like they weren’t already hellbent on popularizing a lot of their other stupid unconventional ideas.

That was something that was bothering me from the start. For a game that allegedly attemted to popularize new ideas, they started out with a lot of expy ideas.

With the ammount of marketing power that they used to cover some of their kitties after the release, they could’ve easily popularized the “no levels” concept. There was really no danger in it. Of course nobody ever considers using the evil tool of marketing for anything but damage control.

Convincing stupid people of good ideas? Nah, that must be completely impossible. You can only convince smart people of stupid ideas.

Logic.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The problem with challenging content is that it must be followed by increased rewards

You seem to think “challenging” = “boring”, so that the only reason someone would bother doing something so boring is if they could profit from it.

You don’t get a reward from playing frisbee or soccer, yet lots of people still do it for fun. Fun itself is the reward.

If activity A is way more challenging than activity B then no matter how much more fun it is, nobody will do it, except maybe a select few. It’s all a matter of choice. People don’t play soccer for the money, they play it for fun, but soccer for fun isn’t competing with money-making activities, while 2 activities in the game compete with each other for exactly that, money and time.

Now imagine how many people would play soccer (or any sport) in big teams, national leagues and such if playing competevely had the exact same rewards (just fun) as playing in your neighborhood… that’s the comparisson you should be making.

Yea, people don’t play soccer for money.

By and large the ones who play it for money call it football.

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Posted by: Astralporing.1957

Astralporing.1957

The problem with challenging content is that it must be followed by increased rewards

You seem to think “challenging” = “boring”, so that the only reason someone would bother doing something so boring is if they could profit from it.

You seem to think that “challenging” = “more interesting”. Whis is equally untrue – those two things are not directly connected.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Darek.1836

Darek.1836

Unchallenging is usually uninteresting. That’s almost always true for me. I agree with him that Pve in this game is dreadfully boring and I cannot understand what “Pve players” even do on the game.. grind grind grind?

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