Since 2012 we are waiting now on Polymok and lately I got some new inspirations, on how I would like to see Polymok playing out in Guild Wars 2.
Polymok in GW1 was kind of very simple minded by its design.
You had figurines of creatures, that you then could use in a round based battles similar to Pokemon.
However, I would not want it to be returned in this way for GW2.
Polymok should be changed slightly for GW2, to make it more addictive, fun and simpler to implement, while still being complex enough to entertain people for a long time, from casual players, to hardcore collectors and tournament players.
The Gameplay if it should be very simple, so that it is quick to understand, but hard to master and it should be something, that should be easily programmable, without that there needs to be tons over tons of 3D models for all kinds of figurines ect.
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So I searched for inspirations over the last years, for how I would love Polymok to be and lately I got a new one from anew game that I am playing now for some weeks,on a new tablet that I got – simple game, but very easy to understand and still complex enough to entertain for along time and being addictive – so right what I was searching for Polymok did I quickly say to myself – the game is called Terra Battle.
It’s a Smartphone/Tablet Game that is free to play and grows bigger and gets morecontent, so more people download it, coming from a bigger developers that makes usually Console Games and is a result also from a corporation with other people that worked for many known high quality console rpgs and made the music soundtracks for them, or the character designs.
The point is, I want this activity for GW2 not only to be having a good and easy gameplay, I want it to be also to have high quality and participation for the *ART SECTION" of Guild Wars 2, so that this activity becomes something, where the art teams can have alot to do in regard of this and the designs that would be needed for this activity.
Polymock should get turned for GW2 into an collectable Ingame Card Game that should work similar to Terra Battle in regard of Gameplay and Artwork Design, but should have also some own different mechanics and maybe some other good influences from other known good Card Games of other games, like FF8’s TripleTriad, Witcher 3’s Gwent or from the anime YuGiOh (but maybe thats too complex xD).
I always remember myself that Guild Wars in itself was originally being inspired once by Magic: The Gathering, so even this could provide some useful mechanics for this activity as a ingame Card Game
The Basics however, I think should be taken from Terra Battle as it provides this simple gameplay, which could be ported over for Polymock as Ingame Activity which players should be able to play wherever theywant whenever they want either against NPCs or against other players.
The “Polymock Arena” onto which that lone AsuraWorker is working on since 3 years could be turnen then into somekind of “Polymock Tournament Arena” that opens up when Anet starts for Polymock an own Ingame Tournament where players could win then ingame prices
The Basic Gameplay is very simple.
The Game Cards have for the beginning just only, when you look at the TB Concept only for now just 2 Categories.
- Adventurer Cards
- Monster Cards.
Lets call this for GW2 in this case
- Character Cards
- Creature Cards.
Character Cards are more powerful Play Cards that are special heroes/adventurers. Cards with theability to “evolve” as every Character Card has maximum 3 “Jobs”
Creature Cards are simpler, they don’t have Jobs, are often also weaker than Character Cards, but they provide alot of useful effects for utility, that you can’t have with Characters.
All Play Cards underlie a very simple system of “Classes”
Lets say we have following Card Classes:(In TB it are only 4, but I think for us it’s nicer to make 5 classes out of that)
- Fighters > Symbol = Sword
- Archers > Symbol = Bow & Arrow
- Defenders > Symbol = Shield
- Healers > Symbol = Focus
- Mages > Symbol = Staff
The ruleof hand isalsovery simplehere, in which kind of way one type beats the other..
>>Fighters beat Archers, Archers beat Defenders. Defenders beat Healers, Healers beat Mages, Mages beat Fighters <<
The Battle System Mechaniccould be adapted from TB for Polymock that abattle between Cards begins, when two of your Cards from your “Set” pincer a Card from the opposing side.
The player moves his cards then via the mouse byclicking on the card, holdign down the click button and drawing the card then from one field to the field where you want to place your card.
On a tablet this is simpl down by drawing your finger over the tablets surface due to its touchscreen system that wedont have fo GW2, sowe would have to use the typical mouse naturallyfor the movement of cards byclicking and drawing with it instead.
To make it a bit simpler to understand, here a gameplay video from a Terra Battle Combat.
Just think of it, as if 2 sides of players would battle against each other
What are your thoughts about that?
Would you like a Polymock in GW2, that doesn’t work anymore like in GW1 like a kind of poor Pokemon Clone, but instead turns out for GW2 to be a greataddictive kind of complex collectable Card Game with its very own Collection/Activity Achievements thatallows for it also to be played ingame as tournaments against other players in the “Polymock Arena” in Rata Sum?
Acollectable ingame card game, full with alot if nice artworks for all the various Character andCreature Cards to collect, which a player could collect for a “Compendium” to have a more clean and bigger look onto these nice artworks and where you can then read also some nice lore about the characters/creatures.
Maybe we could do it like TB and add to this ingame activity also its very own “Story Mode” where you play the game then very similar like TB against alot of NPCs in some kindof crazy asurabased reality distortion thatsends us onto some kind of “other dimension” that islinked to the thought out world of our “Polymock-Universe”, – so basically a similar mechanic like Super Adventure Box, where as long we play Polymock in story mode aren’t with our playable characters basically in the for the character’s realworld, but in some kind of other “dimension”.
This activity should come then also like TB with its very own integrated RPG elements.
Each Card can get leveled up. When we level up our Cards, they gain more stats and you activate new “Card Abilities” and become able to attach also utility skills to your Cards, thatyoulearn from your other Jobs. for GW2 we can call it “Specializations” ^^
Once your play Card has reached a certain level, you can upgrade it also with something, that is called in TB a “Companion”. Lets call this for GW2 here a “Talisman”, which are in itslef evolveable “Accessoires” for the Cards with that you can add unique effects to the Cards and Abilities, thatCharacters/Creatures normally can’t learn.
The fun and addictive thing of the whole gameplay is, that it is so much fun to beat your enemies in that systme, because the whole gameplay provides so much “strategetic synergy” that comes from all the card effects and the battle system that works vertically and horizontally, as also provides surrounding effects.
The Grid Map makes it easy to navigate and to see, where you can place your cards.
When then Polymock provides also likehundreds of collectable characters and creatures to collect, which youcan then progress further by developing them with rpg elements to expand their abilities so that youcando with them more (or more effective later) on the play field to creat a card deck for your matches with as much as synergy as possible to find your own playstyle with them and your own play strategy, I think somethign like thiscould become really something great.
ANet could make use of this then also for the Gemstore by eventually putting new unique Character/Creature Cards every now and thenfor sale, that you could get then nowhere else in the game (but naturally not with better stats, but just with maybedifferent new skilsl and abilities)