A pregressive question of why...

A pregressive question of why...

in Guild Wars 2 Discussion

Posted by: Leonard.2867

Leonard.2867

~Moderator, can you please delete my other post of Why, Why, Why? I can’t seems to access it normally from the forum menus. Thanks.

https://forum-en.gw2archive.eu/forum/game/gw2/Why-Why-Why/page/2#post827298

I want to make a following statement. First, I believe the new content of the dungeon is fantastic, along with a more random experience each dungeon run. I’m not here to say that the new dungeon and it’s ‘fun’ level is nonexistent.

Many players have fumed in the past over the way Legendary Weapons was presented in Guild Wars 2. Anets ideal fix to bridge the gap of Exotic to Legendary has caused an uproar in the GW2 Forums. Some still believe that the Legendary system is broken, and that another system that is against Anet’s manifesto is not the fix, no matter how small the alleged infraction.

Bold text is quotes from the two sources from Anet.

https://www.guildwars2.com/en/news/my-legend-grows-forging-your-first-legendary-weapon/

-Manifesto
http://www.youtube.com/watch?v=35BPhT-KI1E

“Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.”

Real game mechanics: A person with around 1,000 achievement points can have a legendary while a player with 10,000 points might not have one. So how is this fair to the “You’ll travel all over…”?

Barely a month into the game Anet states: “You’ll begin to see some ambitious players wielding Legendary Weapons in game very soon.”

Is this the ambitious players who explored all of Tyria? Or the ambition to grind Orr and/or play the Black Lion Trading post? Or is the ambitious group effort with the sole purpose to have a person yield a Legendary Weapon? Anet, if so, why were you so excited about players getting Legendary Weapons only after a month into the game?

About Ascended gear-
“Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "

Then why not introduce a system that compels players to truly explore and experience Tyria? Why does Ascended gear have to be Pink text gear instead of Orange exotic ‘Ascended Armor of (Name)’? Why can’t ascended gear be gained from doing certain dynamic events around Tyria and obtaining tokens from all dungeons? Why is it that a person with Ascended gear will only need 1,500 achievement points instead of an exenterated 15,000? Why is Ascended gear following the same failed principle of Legendary Weapons?

To piggy back off the idea that Ascended gear should be Orange Exotic instead of Pink; if Anet wanted to implement gated communities, then why not just simple add another accessory slot to the player explicitly only for gated content?

“They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.”

Yes. I definitely am. I was around pre-launch. I know people that hunted for Legendaries and I watched the people that kept threads about their progress up Guru.

Those people that got their Legendary within a month picked that as a goal. They wanted to be “world first” to have an item. But something you are not considering is that those people didn’t do it alone. They had groups of friends or guild-mates playing with them non-stop to meet that goal. There was one guild created specifically for that purpose and everything each member did was revolved around making progress towards a legendary.

One group would rush the player around for world completion, two others would focus on the crafts needed for the gifts, a few others would farm items to promote up to gold to try to forge pre-cursors or to salvage for ecto. Do you see how that can exponentially speed up the process? If there are 12 people dedicated to helping create a legendary in a month, then 12 months of play time went in to crafting it.

“…and the rest of the game is a boring grind to get to the fun stuff”
“As a structure the MMO has lost the ability to the player feel like a hero.”

i didnt know legendary has more stats than exotic now…the reason i never farmed that stuff was exactly that…same stats, i supose i will start farming the bifrost.

Maybe more ideas on event/achievement based Legendary/Ascended gear?

Zoul.1087

The Halloween content was amazing. I give credit for that. It was FUN, and added more fun. The rewards weren’t as great but I still enjoyed the whole process. The scavenger hunt was one of the best quests in any game I ever played.

“You’ll begin to see some ambitious players wielding Legendary Weapons in game very soon.”

All the people I see with a Legendary use to hang out at the Orr farm spots….

(edited by Leonard.2867)

A pregressive question of why...

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Posted by: Leonard.2867

Leonard.2867

The Whys of Why. I hope that this acts more as an insintive element vs. a grind element. I welcome all construction feedback, comments, questions, and/or concerns from the player comunity. And I hope that I have hit the mark, or close to the mark of a more fun, casual, yet progressive idea.

For the Sake of not repeating multiple words, I will consider all Legendary, Ascended, or any gear/items akin to this group as Zeus.

Zeus can be more than just one thing…

-Why does Zues gear require 250 of a specific Tier 6 material?

-Why not have Zeus gear require lower, more than one, and poprotional amounts of Tier 6 materials?

-Would this not help cut down on the grind of materials that can only be obtained in certian areas?

Zeus has a story too…

-Why not have Zeus gear as part of a mini storyline?

-Why not indulge the character into the history and lore of such items?

-How can a Zeus item be so magnificant if there is not story behind such item?

It’s an event, not a grind!

-Why not intergrate Zeus gear into the dynamic events setup?

-Why not give another option to obtain ectoplam, such as group event boss fights?

-Why not have a myserious Zeus Force that wonders around Tyria infesting event bosses prompting those interested to deafeat such force?

-Why not have have events dedicated around Tyria dedicated to the Zeus Force?

-Can you guys make such events random throughout a 24 hour period so that all have a chance?

I have Earned mine. Have you?

-Why not intergrate Zeus gear into player achievements?

-Are mystic coins considered achivements? If so, then why are those achivements allowed to be sold?

-Why not have the character earn certian ‘rights of passage’ around Tyria?

No matter how dangerous, real Heros explore the depths!

-Why not compel players to explore the dungeons of Tyria to find the Essence of Zues?

-Why not have Heros seek out multiple dungeons to obtain tokens, achivements, and dungeon specfic drops?

-Why do some Zues items require only one type of dungeon drop?

(edited by Leonard.2867)

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Posted by: Leonard.2867

Leonard.2867

When I first played Guild Wars 2, I steamrolled to level 80 as fast as I could. I enjoyed the content I encountered up to level 80 and beyond. When I reached Orr and fought my way all the way to the gates of Arah and it was an Epic battle; I was a Hero.

Now I explore a lot of dungeons because I want to complete many sets of armor and to master each dungeon. I want to finish the jump puzzles and find all the mini-dungeons; still a lot of work to be done. In essence I enjoyed the manifesto, the philosophy of Anets Guild War series. I enjoyed the changes that prompted Devs to state that Guild Wars2 is not Guild Wars, yet maintaining Anet philosophy.

When I thought of a Legendary, I told myself, “I will get it when its time.” But to my dismay and a month after release, the Devs talk about players that have, or who are about to, obtain legendary weapons. I researched the requirements to get one and after one month I was no where near this Legendary. I shrugged off the idea of a legendary until a few weeks ago. I looked over my materials and gold stash and told myself, “within reasonable time and more effort, I can obtain this item.” That effort turned into pure grind! How is it that the game I loved that that brought me dynamic events, echoes of scouring the world, and mastering my skill had only brought me grief with grinding as a reasonable option? Why is such an awesome feat of Tyria master not even truly implemented into the dynamics of the game?

Now the bombshell! But before the bombs exploded, I received a taste of what I wanted. A more dynamic dungeon called Fractals. The dungeon is very fun, well though, and in the right direction. But then the bombs exploded and I get wift of +stat gear, thus now I enter the forums to explore the gripes and find out what is happening. I first think to myself, ‘If I can’t effectively run the highest level of Fractals in exotic gear from a level 80 dungeon, then how can I justify the Manifesto of effectively running a level 80 dungeon with exotic gear of a level 35 dungeon?’ Why do I feel funneled into a gated community known as Factual? Factual, the only option to obtain unjust gear. Factual is no longer fun, the bombs have maimed me.

(edited by Leonard.2867)

A pregressive question of why...

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Posted by: Face.7032

Face.7032

I don’t want to make fun of a non native English speaker but this post makes NO sense.

A pregressive question of why...

in Guild Wars 2 Discussion

Posted by: Leonard.2867

Leonard.2867

I don’t want to make fun of a non native English speaker but this post makes NO sense.

Please be more specific, I know I have a habit of writing on how I think, scattered and all over the place. This is why I have to revise so many times.

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Posted by: yurtshone.7325

yurtshone.7325

It makes perfect sense.
Well written Leonard.
I truly doubt ArenaNet will take what you have said to heart though. Not by reading the latest blog post from them anyway.

A pregressive question of why...

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Posted by: Leonard.2867

Leonard.2867

It makes perfect sense.
Well written Leonard.
I truly doubt ArenaNet will take what you have said to heart though. Not by reading the latest blog post from them anyway.

Thanks! I am hoping that all the fumers, including myself, will now turn destructive flames into fire that forges the strength of steel; a better experience from Guild Wars 2. Maybe Anet, will not care… but at least we can offer up our concerns, because this was the reason the forums was created. And of course I believe that the concerns here, as with others from the latest patch, are more than just a simple… ‘Oh man Anet you stink!’ Too many complaints about how Anet has deviated from the model that people bought the game under.

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Posted by: Azjenco.9425

Azjenco.9425

I made a post about this elsewhere, so I’ll just say here what I said over there.

The problem I have with legendary items is that it’s more of a test of having large pockets and grinding patience. Obtaining a legendary isn’t much of test of prowess, skill, or dedication to actual gameplay.

Constructing the legendary weapons in game consist of a few decent challenges: map exploration, skill points, karma, badges of honor, maxed crafting. Others can only be gained through immense grinding, or having huge pockets: 250 T6 mats, ecto, lodestones, mystic coins, rune stones, dungeon tokens. Then there are the items that are bound to luck, a really idiotic choice when it comes to something that supposed to be a challenging reward.

I mean, ANet promote these as the end all to be all, which will really put you through the ringer. Yet, it’s not like they even know their own game. Why aren’t any jumping puzzles involved, or an extensive meta event, or the personal story, or any mini dungeons, or big boss fights like the three dragons, or any personalized challenge quest?

There are so many better ways this could have been done to actually challenge the player. Would you want to own a legendary and have people look at you thinking “wow, he must have done some sick grinding to get that”, or “wow, he must be kitten good to have accomplished such a feat.” Because right now, it’s more the former than the latter.

Instead of a luck roll, or paying to obtain a precursor, why couldn’t the item have been at the end of a challenging mini dungeon? These precursor dungeons could even be instance just to keep the challenge. When you finally get to it, you can go speak to an NPC who’ll unlock an achievement window for you. The goals can be randomized, or be item specific. Then you need to accomplish tasks with the item in hand. Like I said, killing each of the dragons with it equipped could be one. How about completing a jumping puzzle, or clearing all three paths of any dungeon, or killing one of each race in PvP. The item can even have a criteria list, and as you accomplish deeds it upgrades, from masterwork to rare to exotic to legendary. And as it grows it’s look will grow as well.

There are so many better ways to make the item your own, and make it a legend that grows with your character. There’s so much game out there that just feels ignored. It’s like ArenaNet created this insane amusement park, but told you to get a very special reward, you need to ride the roller coaster 200 times.