About that blix exploit....

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Maoism.9302

Maoism.9302

The main problem is that a few meta chain exploiter were angry about the blix farmer because the blix farmer interfered there chain exploit. So they took themself the right to troll arround.

Still, commanders and players are running arround and ignoring the defence of a position like pen/shelter/jofast for the purpose that the meta chain will start and they will get more reward is the same like the Blix farm.

I hope this patch will also affect the meta chain exploit, else it would be really unfair to do what a few toxic players want and give them back there exploit while the others are just getting a red card.

I LOL’ed at this.

Creativity at its peak.

Need I say more?

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Im sorry that you suffer from depression and I don’t want to add to it but you keep contradicting yourself. Their is no point in continuing this conversation. I truly hope your depression and anxiety issues get resolved just remember life is beautiful. I don’t want any bad blood. We make our reality.

Necromancer Main

(edited by Zoso.8279)

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Im sorry that you suffer from depression and I don’t want to add to it. You keep contradicting yourself. Their is no point in continuing this conversation. I truly hope your depression and anxiety issues get resolved just remember life is beautiful. We make our reality.

Actually, I haven’t contradicted myself at any point during this “discussion.” I’ve remained consistent.

You seem to believe that my desire to break zerg clusters contradicts my desire to encourage free-form playstyles. On the contrary, it does not. Income inequality is a “soft-force,” which influences player decisions both in real life and in online gaming communities. Reducing income differentials increases player spread throughout the world and encourages players to make their own decisions based on content desires rather than goal desires.

I’ve underlined the words “content” and “goal,” as these are key words in distinguishing playstyles. “Play-your-way,” particiularly in the fashion that was originally laid out and conceptualized by Arenanet, involves playing any content that you so desire and being rewarded towards your goals fairly for it. Unfortunately, the reality of income inequality inevitably must come into the equation. The result is that “content” (play-your-way) and “goals” (play-for-what-you-want) have become mutually exclusive, as it takes much longer to achieve the latter while performing the former.

One could say “but what if players LIKE the content that is currently being farmed.” That’s certainly a rare, but possible circumstance. Unfortunately, the content is a shadow of its former self. What may have originally been a challenging, or at least compelling, dynamic event has been reduced to a scenario that cannot fail and that requires only an absolute bare-minimum of participation to achieve. As a result, even this rare case is negated, as the process becomes mindless and un-involved even for those who would otherwise enjoy that particular event. This is often the case with world-bosses, which can be quite compelling content when not tackled by 30+ people.

Are there content-driven play-your-way players? Certainly. Are there enough of them? No. Are their experiences routinely diminished by the lack of community in most of the open world? Yes. Would the entire game as a whole be more active AND community-driven if the importance of farming was diminished and rewards were more effectively distributed? Absolutely.

At no point have I contradicted myself or made an effort to remove player decisions to favor a different playstyle. I’ve only ever advocated improving the game so that all might profit from the content that they choose to play, rather than being forced to choose between what is “fun” to them and what is undeniably more profitable.

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Look I understand your point of view. I hope we can have a civil conversation about the pro’s and con’s of farming. I love to farm I don’t see it as a grind in other MMO’s for SURE I feel it is a grind but GW2 for me has been able to do something special. Gw2 has been able to make farming a cooperative and fun “event”. Farming scaled event for me is an adventure on its own from the start of rallying people to the event and the cooperation while running the event. Farming champions can be a communal experience where everyone involved gains loot which is one of the main goals to any MMO. Iv’e had many great conversations and made many friends in farm trains. True exploiting events and being rude to others should never be accepted but we can’t let the actions of a few become the general opinion of the farming community. Farming can both hurt and help the economy its all about supply and demand some items will lose value and others will increase in value that is natural to any economic system. To run an event over multiple times is farming, running a champion train is farming, boss trains are farming running dungeons is farming running WvW for lvl/karma/ whatever other loot is farming. What hurts OUR community is when people exploit events and continually fail them and attack others who want to complete the full event. That is making what can be a good experience and turning it into a very unpleasant one for EVERYONE involved.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Look I understand your point of view. I hope we can have a civil conversation about the pro’s and con’s of farming. I love to farm I don’t see it as a grind in other MMO’s for SURE I feel it is a grind but GW2 for me has been able to do something special. Gw2 has been able to make farming a cooperative and fun “event”. Farming scaled event for me is an adventure on its own from the start of rallying people to the event and the cooperation while running the event. Farming champions can be a communal experience where everyone involved gains loot which is one of the main goals to any MMO. Iv’e had many great conversations and made many friends in farm trains. True exploiting events and being rude to others should never be accepted but we can’t let the actions of a few become the general opinion of the farming community. Farming can both hurt and help the economy its all about supply and demand some items will lose value and others will increase in value that is natural to any economic system. To run an event over multiple times is farming, running a champion train is farming, boss trains are farming running dungeons is farming running WvW for lvl/karma/ whatever other loot is farming. What hurts OUR community is when people exploit events and continually fail them and attack others who want to complete the full event. That is making what can be a good experience and turning it into a very unpleasant one for EVERYONE involved.

I think it’s pretty much an agreed thing that farming in and of itself isn’t an issue.

(Except in how it can generate a rather big mess of gold/items into the hands of those farming, versus those playing more simply . . . and thus generate pressure to farm, “requiring” it to get anywhere . . . but that’s a social mess which is quite difficult to spike in the making.)

It’s the attitude leveled at people who don’t conform to the farming status quo, either innocently and unintentionally . . . intentionally but not maliciously . . . or just plain “trolololol!” . . . more than a few times, farming trains/clusters don’t bother differentiating. They just pop off, either as a few rowdy and angry voices or as one. And . . . thus, it starts to build up and snowball into greater problems when people not farming go “you know what? screw these guys, let’s just mess it up until they go away”.

And that’s where “both sides in the wrong” comes in.

Frankly, so long as farming is well-behaved and not disruptive to a zone (all-consuming and all-important to the point where nothing else can take place)? I . . . personally, couldn’t care less. And to a lesser extent, I care little if someone wants to fling toxicity in my way for something – it’s only a game and there’s a block function for the truly vile.

What I really care about? Having waypoints contested because people in the map are too busy farming events to actually take care of waypoints, because if they let that waypoint go active then their farm collapses.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I agree as long as it is not disruptive to the map then I don’t understand why anyone has a problem. The casual/simple player will always be at a disadvantage to the more hardcore 10+ hr a day player because the hardcore player puts in more time. It really is that simple the more time you put in, the more rewards you get. Full map completion or story completion should not be reason enough to have full ascended or a legendary weapon. Like many have said, with full exotic you can run a good toon. All champions have reset times all scaled events have reset times they are there for a reason. Now of course everyone will try to find the most optimal way to farm and I don’t understand why that is a bad thing. They will still have to deal with TIMERS WHICH IS THE SAFEGUARD TO EXPLOITS. Blix was fixed HOW? Fix the reset timer (that was the only thing that was changed in blix read release notes). What are your options besides running a farming train? Dungeons/WvW/EotM/FotM ALL have their pro’s and con’s.

Necromancer Main

(edited by Zoso.8279)

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: biggs.4702

biggs.4702

So people acted like jerks and now their toys got taken away. I’d say “serves ’em right,” but people almost never change.

Agreed, “People don’t change; they only become more so.”

I’m sorry but i disagree. We are all constantly changing. Now true not everyone can change but the world is not so dark. We stop changing when we die.

Unlike what happens in TV, books, and movies, when someone’s jerkwad, they’re usually a jerkwad until the day they die.

The obstacle is the path.

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

That is a very pessimistic way of looking at life and please don’t give me the “I’m a realist” response. TV/Movies/Books get inspired by the real world too. Not everyone can change but if you believe you can change then you have at least a chance. The day you say you can’t then your chances drop to 0. (I hope I don’t sound aggressive I am not trying to be)

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Now, if you had actually read the thread, you would have found multiple posts from different sources on how the Blix train pulled activity from the temples and other major events in Cursed Shore. Yes, it made the zone more active from a population stand point, but it made the zone less active when it comes to meaningful activity.

I thought I explained this to you earlier, but I guess you just glazed over the entire post. There is no such thing as “meaningful activity.” Doing temple runs is not something that is “supposed to happen.” It’s just a set of events that people happen to like to do because the rewards are good. Not unlike Blix…!

This notion of “meaningful” activity is something you invented. It is not a remotely objective standard.

Do you not realize that the rewards from doing Blix are exactly the same as running champ/event trains in that area? The only difference in terms of rewards was the rate/quantity at which people were getting them.

Or words to that effect.

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

So people acted like jerks and now their toys got taken away. I’d say “serves ’em right,” but people almost never change.

Agreed, “People don’t change; they only become more so.”

I’m sorry but i disagree. We are all constantly changing. Now true not everyone can change but the world is not so dark. We stop changing when we die.

Unlike what happens in TV, books, and movies, when someone’s jerkwad, they’re usually a jerkwad until the day they die.

If you’ve been reading or watching works that do not have enough character development, it’s usually because these works fail to put proper emphasis on them. I like to say that there are two types of writing philosophies – character-driven and plot-driven. The first is a more organic experience that gives readers/viewers a closer look into the fictional world. The second generally represents lesser-quality writing (though this is not always the case), as characters tend to become devices rather than people and an often-unmemorable plot takes central importance in the story. The best works of fantasy, such as George R.R. Martin’s A Game of Thrones or Brandon Sanderson’s Stormlight Archive series, of course, are those that unfold a complex, compelling plot while giving the reader interesting character development to empathize with. These are still ultimately character-driven works of fantasy, but the sheer quality of their writing gives them a strong plot as well.

It is not unrealistic for characters to not develop or not develop entirely, however. A character certainly can develop to a large degree and take on a new identity, but they are more likely to develop in one or a few areas: a moral stance, the way they go about things, their personality, etc.

A good example is Jaime Lannister from A Song of Ice and Fire. He develops morally (from a selfish, dark character to one of the series’ lightest characters), while keeping his old jerkwad personality and often resorting to less than admirable methods.

(edited by Duke Blackrose.4981)

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zero.6082

Zero.6082

I have a few questions for everyone here mostly the people who wanted to destroy the farm….

1. What is the real definition of toxic cause i see it being miss used here a lot in this forum.

2. No one was in the cursed shore except for the few people who need to get stuff done there for mapping….. then blinx showed up everyone went to blinx, people complain and ruin blinx….so do you expect us after you kill our farm to help you all map and complete your events? Cause now the cursed shore is empty again cause there is no farming. Empty before now is empty again, regardless of the farm no one would do anything in the cursed shore any ways. What was accomplished? simple nothing but killing a farm again…..

3. All of you complaining about people wanting to complain about farming to be not fun…. you need to reevaluate what an MMO is…. Last time checked killing stuff for loot is the entire point of every MMO since WOW. So if you guys found something fun about guild wars that is not killing stuff for loot…. let me know cause i am curious….. What else is there to do in an MMO? ( to be honest alot easier if the creatures i need to kill loot come to me then me go to them. am I right guys?)

4. Second if it is an exploit why can and is everyone allowed to do it? ~ Food for thought.

5. Last to all of you that police the video game for anent do you get something for claiming everything to be an exploit? Cause if so can i get on this I like free stuff? If not why are you doing it? Seems like a waste of time…. cause uh we all made out with a lot of stuff and you guys got what…… lots of my friends got over 800 champ boxes….. and it was all from that farm…

Rule of game: you kill a champ you get champ box? I am lost what we did wrong? we failed an event….. if you didn’t want us to fail it…. uh why do we have the ability to do so?

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

So people acted like jerks and now their toys got taken away. I’d say “serves ’em right,” but people almost never change.

Agreed, “People don’t change; they only become more so.”

I’m sorry but i disagree. We are all constantly changing. Now true not everyone can change but the world is not so dark. We stop changing when we die.

Unlike what happens in TV, books, and movies, when someone’s jerkwad, they’re usually a jerkwad until the day they die.

If you’ve been reading or watching works that do not have enough character development, it’s usually because these works fail to put proper emphasis on them. I like to say that there are two types of writing philosophies – character-driven and plot-driven. The first is a more organic experience that gives readers/viewers a closer look into the fictional world. The second generally represents lesser-quality writing (though this is not always the case), as characters tend to become devices rather than people and an often-unmemorable plot takes central importance in the story. The best works of fantasy, such as George R.R. Martin’s A Game of Thrones or Brandon Sanderson’s Stormlight Archive series, of course, are those that unfold a complex, compelling plot while giving the reader interesting character development to empathize with. These are still ultimately character-driven works of fantasy, but the sheer quality of their writing gives them a strong plot as well.

It is not unrealistic for characters to not develop or not develop entirely, however. A character certainly can develop to a large degree and take on a new identity, but they are more likely to develop in one or a few areas: a moral stance, the way they go about things, their personality, etc.

A good example is Jaime Lannister from A Song of Ice and Fire. He develops morally (from a selfish, dark character to one of the series’ lightest characters), while keeping his old jerkwad personality and often resorting to less than admirable methods.

Quality writing my friend!

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I have a few questions for everyone here mostly the people who wanted to destroy the farm….

1. What is the real definition of toxic cause i see it being miss used here a lot in this forum.

2. No one was in the cursed shore except for the few people who need to get stuff done there for mapping….. then blinx showed up everyone went to blinx, people complain and ruin blinx….so do you expect us after you kill our farm to help you all map and complete your events? Cause now the cursed shore is empty again cause there is no farming. Empty before now is empty again, regardless of the farm no one would do anything in the cursed shore any ways. What was accomplished? simple nothing but killing a farm again…..

3. All of you complaining about people wanting to complain about farming to be not fun…. you need to reevaluate what an MMO is…. Last time checked killing stuff for loot is the entire point of every MMO since WOW. So if you guys found something fun about guild wars that is not killing stuff for loot…. let me know cause i am curious….. What else is there to do in an MMO? ( to be honest alot easier if the creatures i need to kill loot come to me then me go to them. am I right guys?)

4. Second if it is an exploit why can and is everyone allowed to do it? ~ Food for thought.

5. Last to all of you that police the video game for anent do you get something for claiming everything to be an exploit? Cause if so can i get on this I like free stuff? If not why are you doing it? Seems like a waste of time…. cause uh we all made out with a lot of stuff and you guys got what…… lots of my friends got over 800 champ boxes….. and it was all from that farm…

Rule of game: you kill a champ you get champ box? I am lost what we did wrong? we failed an event….. if you didn’t want us to fail it…. uh why do we have the ability to do so?

I mostly agree with you. Farming shouldn’t be a problem but where i disagree is the failing intentionally for better farming. To fail an event because the timer is broken is an exploit you should run the event FULLY and through that method you should get rewarded. People want to finish the event and by exploiting a timer we as farmers are not letting people progress in their own personal stores/adventures. We have to think about others and not just our own personal gains.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Maoism.9302

Maoism.9302

2. No one was in the cursed shore except for the few people who need to get stuff done there for mapping….. then blinx showed up everyone went to blinx, people complain and ruin blinx….so do you expect us after you kill our farm to help you all map and complete your events? Cause now the cursed shore is empty again cause there is no farming. Empty before now is empty again, regardless of the farm no one would do anything in the cursed shore any ways. What was accomplished? simple nothing but killing a farm again…..

Erm..Zero, I suggest you contact the support staff because I think there is something wrong with your megaserver.

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

So people acted like jerks and now their toys got taken away. I’d say “serves ’em right,” but people almost never change.

Agreed, “People don’t change; they only become more so.”

I’m sorry but i disagree. We are all constantly changing. Now true not everyone can change but the world is not so dark. We stop changing when we die.

Unlike what happens in TV, books, and movies, when someone’s jerkwad, they’re usually a jerkwad until the day they die.

If you’ve been reading or watching works that do not have enough character development, it’s usually because these works fail to put proper emphasis on them. I like to say that there are two types of writing philosophies – character-driven and plot-driven. The first is a more organic experience that gives readers/viewers a closer look into the fictional world. The second generally represents lesser-quality writing (though this is not always the case), as characters tend to become devices rather than people and an often-unmemorable plot takes central importance in the story. The best works of fantasy, such as George R.R. Martin’s A Game of Thrones or Brandon Sanderson’s Stormlight Archive series, of course, are those that unfold a complex, compelling plot while giving the reader interesting character development to empathize with. These are still ultimately character-driven works of fantasy, but the sheer quality of their writing gives them a strong plot as well.

It is not unrealistic for characters to not develop or not develop entirely, however. A character certainly can develop to a large degree and take on a new identity, but they are more likely to develop in one or a few areas: a moral stance, the way they go about things, their personality, etc.

A good example is Jaime Lannister from A Song of Ice and Fire. He develops morally (from a selfish, dark character to one of the series’ lightest characters), while keeping his old jerkwad personality and often resorting to less than admirable methods.

Quality writing my friend!

Thanks. Really, writing is one of those few areas that I do try to show some passion. I’m an avid fantasy reader and writer when I’m not too busy playing Guild Wars 2.

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Mustafa.7684

Mustafa.7684

There are really two sides to this, and when it comes down to it, you are both right – and you are both wrong. Both sides have the right to complete the task that they set out to do (completing or not completing).

Challenging another player’s play style is the issue here, and since this revolved around an event that was designed to be completed, it is being changed so that the original design of the event can be carried out.

When something in the game (such as this event) changes negatively as this has, we need to step in and remediate the toxicity. The byproduct of this change happens to be that a champion farm is being slowed, but since that was the originating factor for the toxicity, it’s unavoidable.

I encourage players to remember that not everyone has the same goals when they play, and sometimes they will clash.

soooo its not an exploit?