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Posted by: Axel Belar.2768

Axel Belar.2768

Good day everybody. In today’s class, we’re going to do some basic maths!
Bear with me.

So, I currently have 23 003 AP and decided to count how many points I could still earn.
In pvp, provided I’d do 10 000 victories and all other achievements, 810 points remain.
In pve, EOTM included, giant slayer (ahem.) and the infuriating 250 victories in Crab Toss, 537 points remain.
2704 points with monthly rewards (that’s 27 months, still!) to reach 5 000.
And 753 points for dailies to reach 10 000.
For a whooping total of 4804 remaining points, WvW not included (809 points through millions of captures/ dolyaks and other stuff that I do not enjoy and therefore will not do.)

I can, therefore and with an approximation of 2 years of game time, “finish” Guild wars and reach… 27 807 points.
Let’s imagine the living story and other various achievements keep coming at the rate they do and provide the same approximative 5 000 points they already did within these two years.
We BARELY reach the 33 000 AP required to unlock the FIRST achievement breastplate, and this would take about the same amount of time most achievement hunters already spent on the game if not more: 5 000 hours (on top of the 5 000 and over already spent)

So, I have a question: good lord, why?
And also: can we hope for better rewards in our achievement chests above 25 000 points? I mean… 2 gold, a reparation cannister worth nothing, 1 laurel, 9 000 karma, two blueprints and a crafting/ XP booster for about two months of """"work""""… it really isn’t much for so much time invested.

TL;DR: you will never get those hellfire/ radiant breastplate.

Also, don’t get me confused, I enjoy doing these achievements, I wouldn’t do it otherwise, and I love the game, it’s just that;.. yeah… no reward.

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Posted by: Zui.9245

Zui.9245

You’ve made many excellent points. To summarize a bit, and emphasize (and add on to) some points…

1) The reward structure for achievement chests is poorly designed. It’s not all that rewarding, not progressively rewarding even though as you get more and more AP it gets harder and harder to get more AP, and just generally locks some stuff out at unrealistic levels.

2) Many achievements are very poorly designed/implemented. Giant slayer? You have to be kidding. Most of the WvW achieves? Even more of a joke.

3) It seems you’re mostly a PvE player. Imagine how it must feel for mostly WvW and/or sPvP players who also might like to some day get the cool AP-related skins, but who simply are not rewarded (i.e. very poorly rewarded) for playing their game mode in terms of AP, and also don’t really get anything really cool or interesting for what you might consider their own version of AP (WvW rank; sPvP rank), and certainly not anything prestigious like the AP armor skins.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

I agree. For some ap may not be important, but it’s funny ‘Ascended Achiever’ title is in wiki (50 000 achievement points), when we are locked below 30k.

Collections’s ap must give more ap points. Especially the one that give 1 ap per tier (3 tiers). This is almost stupid amount for effort done in it!

Wvw should remain same, except more tiers then now between the existing tiers, adding more ap points per track, and making it feel more like progression.

Same for all extreme long grinding tracks: Eotm capture X event, pvp win 10k matches, etc.

Living story should remain to have as much ap as it used to (10-25 ap, 50 ap meta), not like now some stuff yields 2 ap wich is lame.

I guess once all my daily achievements are done, it’s gonna get very boring

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Malediktus.9250

Malediktus.9250

They obviously planned ahead for the coming 8 years. After all there is also an achievement for having a 10 year old character.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Lighthammer.3280

Lighthammer.3280

They obviously planned ahead for the coming 8 years. After all there is also an achievement for having a 10 year old character.

Yeah, people will play this for 10 years.

not.

If they keep buying time with their meaningless story updates and almost no content, i wouldn’t be surprised if they lost most of their core/veteran players in 2 years tops.

They need to inject massive amount of content before its too late. Initial release + minor updates can only get them this far.

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

And Axel Belar, you are basically in the top ~200 AP ranks of Europe. To take your point one step further.

I have been playing since head start and only have 13k APs which still puts me in the top 10%. Imagine how long it will take those of us way down here to get it.
Then… If you will, Imagine the average person.

Boggles the mind, does it not?

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Posted by: Malediktus.9250

Malediktus.9250

They obviously planned ahead for the coming 8 years. After all there is also an achievement for having a 10 year old character.

Yeah, people will play this for 10 years.

not.

If they keep buying time with their meaningless story updates and almost no content, i wouldn’t be surprised if they lost most of their core/veteran players in 2 years tops.

They need to inject massive amount of content before its too late. Initial release + minor updates can only get them this far.

We will see. TESO (played 1 month), Wildstar (played 2 month) and ArcheAge (only watched videos) all failed for me and I see nothing interesting coming in the next 2 years. So I definetely will keep playing this for some time.

1st person worldwide to reach 35,000 achievement points.

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Posted by: nekretaal.6485

nekretaal.6485

I’m about at the same point as OP: about 300 points ahead of him on the leader board, about 300 points ahead of him in dalies.

Seems fairly obvious that we wil be able to double up on your total potential achievement points with an expansion sometime. & if they can’t get the expansion out in time, they’ll lift caps on stuff like dalies.

#24 leaderboard rank North America.

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Posted by: Sariel V.7024

Sariel V.7024

And also: can we hope for better rewards in our achievement chests above 25 000 points? I mean… 2 gold, a reparation cannister worth nothing, 1 laurel, 9 000 karma, two blueprints and a crafting/ XP booster for about two months of """"work""""… it really isn’t much for so much time invested.

TL;DR: you will never get those hellfire/ radiant breastplate.

Also, don’t get me confused, I enjoy doing these achievements, I wouldn’t do it otherwise, and I love the game, it’s just that;.. yeah… no reward.

I wish they hadn’t taken away the skin chests, particularly now that they’ve pulled nearly all the interesting ones from Personal Story (to be fair, those were replaced with the expensive Vigil/Priory/OoW weapons and cheapest racial chestpieces, but I never had to worry about tracking those down if I didn’t want to deal with the trade post).

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Posted by: Orpheal.8263

Orpheal.8263

And it makes so much sense to whine about something, like Achievement Points and absolutely forgetting about completely everything of unused potential there is still in GW2 left over in regard of a Game, which we know of is most likely to be designed as a long term project for at least like 10 years…

@Lighthammer:
Your argument is pointless, because people actually DO play MMOs so long… if you for yourself don’t plan to plax GW2 up to 10 years, however, thats just your own decisions, but don’t do so, as if there wouldn#t exist at all people, which actually are so dedicated to a game, that they play it for massively long times – far longer, than most people do.

ANet still has massively potential for more Achievement Points.

1) Regions, the game currently has only for 1 single region achievements, but currently GW2 has 29 explorable regions and we are still far away from a 100% explorable Tyria and even far more far away from a comlete exploreable Tyria that we know from GW1 with Cantha and Elona at least back, which could provide even more potential regions to explore with own Region Achievements

2) Anet can still at tons of new Collection Achievements, what we have seen so far is just only the beginning

3) There are missing Slayer Achievements

4) There are alot of missing Activities, like Polymok, Bar Brawls, Shootign Range ect. which could provide alot of new achievements

5) ANet can always add new Weapons later, which would add new Weapon Master Achievement

6) There are currently no guild related achievement,s a perfect opportunity to add somewhen later guild mission achievements.

7) If Anet should add somewhen Housing, there could be alot of housing related new achievements …

8) ANet has absolutely used yet nearly no potential behind all the Bosses, if ANet would redesign all bosses finally like Tequatl would would give them all a unique Set of achievements, there we could get also alot of more AP

9) Same goes with Dungeons, if every Dungeon Path would get its own set of Achievements, like the Twilight arbor Aether Path, theres also alot of unused AP potential

10) Anet can always Add new Jumping Puzzles somewhere in new explorable Maps, new explorable hidden spots or in general hidden secrets like collectign those lore books in ebonhawke to give achievements

11) Anet could implement special town related achievements, which you could gte only from doing somethign in the speciafic racial main towns

12) Living Story will continue each giving with its chapter within a season new achievements

13) If ANet would finally redesign the WvW Achievements, it could become more AP rewarding for all the effort we’ve done so far retroactively to give all of those that played within the last 2 years actively WvW a little nice AP boost.

14) SPvP can always get new achievements from getting added new gameplay modes

15) There will surely come more Minipet Collections in the next years, which will add more AP

16) ANet can always also increase later the caps of some existign older repeatable achievements, like for Salvaging, for doing dungeon,s for doing fractals ect, because everyone in the top 1000 will have mostly maxed out these already, so it wouldn#t hurt if those capped achievements get their caps raised somewhen.

Just a quick brainstorming around all the massive potential, that GW2 still has for more achievements. If peopel have no problems, they make themself some I guess …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: calyx.9086

calyx.9086

Lol @ more people whining about achievement points and the massive amount of time they have wasted on one of the most pointless aspects of the game.

Play for another 5 years and you will get your ugly chestpiece. Many achievements are supposed to be long term goals and are not meant to be ground out as fast as possible.

TBH, although I won’t say some free gold isn’t nice, because it is, but there really don’t need to be any rewards besides titles for achievements.

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Posted by: Togashi Jack.9531

Togashi Jack.9531

Yakslapper title says hello.. Didn’t they calculate that to take over 60 years of 8 hour days just killing yaks?

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Posted by: Sleepwalker.1398

Sleepwalker.1398

And it makes so much sense to whine about something, like Achievement Points and absolutely forgetting about completely everything of unused potential there is still in GW2 left over in regard of a Game, which we know of is most likely to be designed as a long term project for at least like 10 years…

@Lighthammer:
Your argument is pointless, because people actually DO play MMOs so long… if you for yourself don’t plan to plax GW2 up to 10 years, however, thats just your own decisions, but don’t do so, as if there wouldn#t exist at all people, which actually are so dedicated to a game, that they play it for massively long times – far longer, than most people do.

ANet still has massively potential for more Achievement Points.

1) Regions, the game currently has only for 1 single region achievements, but currently GW2 has 29 explorable regions and we are still far away from a 100% explorable Tyria and even far more far away from a comlete exploreable Tyria that we know from GW1 with Cantha and Elona at least back, which could provide even more potential regions to explore with own Region Achievements

2) Anet can still at tons of new Collection Achievements, what we have seen so far is just only the beginning

3) There are missing Slayer Achievements

4) There are alot of missing Activities, like Polymok, Bar Brawls, Shootign Range ect. which could provide alot of new achievements

5) ANet can always add new Weapons later, which would add new Weapon Master Achievement

6) There are currently no guild related achievement,s a perfect opportunity to add somewhen later guild mission achievements.

7) If Anet should add somewhen Housing, there could be alot of housing related new achievements …

8) ANet has absolutely used yet nearly no potential behind all the Bosses, if ANet would redesign all bosses finally like Tequatl would would give them all a unique Set of achievements, there we could get also alot of more AP

9) Same goes with Dungeons, if every Dungeon Path would get its own set of Achievements, like the Twilight arbor Aether Path, theres also alot of unused AP potential

10) Anet can always Add new Jumping Puzzles somewhere in new explorable Maps, new explorable hidden spots or in general hidden secrets like collectign those lore books in ebonhawke to give achievements

11) Anet could implement special town related achievements, which you could gte only from doing somethign in the speciafic racial main towns

12) Living Story will continue each giving with its chapter within a season new achievements

13) If ANet would finally redesign the WvW Achievements, it could become more AP rewarding for all the effort we’ve done so far retroactively to give all of those that played within the last 2 years actively WvW a little nice AP boost.

14) SPvP can always get new achievements from getting added new gameplay modes

15) There will surely come more Minipet Collections in the next years, which will add more AP

16) ANet can always also increase later the caps of some existign older repeatable achievements, like for Salvaging, for doing dungeon,s for doing fractals ect, because everyone in the top 1000 will have mostly maxed out these already, so it wouldn#t hurt if those capped achievements get their caps raised somewhen.

Just a quick brainstorming around all the massive potential, that GW2 still has for more achievements. If peopel have no problems, they make themself some I guess …

Hi, your post is about “can/could”. They can’t fix broken issues which is almost about hitting 6months and you want us to believe that they “can/could” add these new things….say in like 10years time?

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Posted by: Orpheal.8263

Orpheal.8263

A time span of 10 years is more than just enough of time to add plenty than enough of new achievements over that time to ensure, that players will just get enough achievement points to reach those high required amounts of points to unlock those rewards.

Seriously, have you guys absolutely zero trust in what Anet does.
Do you all believe, that Anet is so stupid to pinpoint some new rewards at some requirements, if they would then have absolutely no intentions to design the game also insuch a way, that we players can also reach those goals???

I find it really astonishing, how much distrust people show up here in the forums towards anet day per day. How blinded alot of people here are by their own sarcasm, cynism and disappointment, that they seem to believe that the Devs must really design only things, just to make them then absolutely unreachable for us.

Thats just pkain nonsense. Sorry, with all due respect of different opinions, but deal with it. Theres no point in designing game mechanics, just to let your players never reach those rewards then that come into the game with those added mechanic.. just makes no sense at all.

So it is clear, that we will see someday at a fitting point surely more than enough new achievements being added to the game and existing onces maybe also getting expanded to new limits, so that they together will ensure that we all players may get enough achievement points in the end together with the constant new achievements from living story seasons, so that everyone just will be able to get the required amounts of AP to unlock the full set of Hellfire and Radiant Armor.

Anyoneone, who just doesn’t want to believe this, must be seriously desillusioned by his/her own sarcastic/cynistic disappointment, which makes themself believe in that ANet must design a game, which lets its players go for a hunt of something, that they never can reach due to the game providing not enough achievements to collect…what is just not true!

But people are permanently expecting too much of Anet, which in return adds only more fuel for their self created disappointment then.
People expect from ANet that they add tons of achievements in no time – they want them NOW, but forget always that achievements are also part of Anets long term reward system.
Believe me, Anet will just Anet more than enough new achievements, when just the right tine for them has come. Not to mention, that it also doesn’t require at all work and effort to add new achievements. Isn’t just so as if they could simply get added into the game with a snap of your fingers, as if it would be just nothing at all.

My posting in itself was just meant to show people, that there is still more then enough unused potential for anet to give us in the future more new achievements.
Just alone the Regions Achievement would provide more than enough new possible achievements, considerign that we are far away from havign a full 100% explorable game world and those Achievements beign just done yet for only 1 single region – Dry Top, which introduced them.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Lady Elvea.2847

Lady Elvea.2847

Sincerely impressed with your AP score Axel… after 2 years I’m just nearing 10k and wondering how the heck you even found the time.

You raise a good point though- the system and its rewards are convoluted at best and especially in the game’s current state (not enough content to even earn enough for a chestpiece) it seems extremely time consuming and unrewarding.

I wonder if it was meant to be this terrible? It seems worse than an ordinary gear treadmill and I’m sure that can’t have been the intention. I like pursuing achievements, but now that the WvW skin chests have been taken out (free armour unlocks, woot) the chest at the end of every 500 points seems particularly empty.

It was slightly better before the feature patch- the latest update has definitely done it no favours. I guess it stands out as lacking all the more now?

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Posted by: eyestrain.3056

eyestrain.3056

Thats just pkain nonsense. Sorry, with all due respect of different opinions, but deal with it. Theres no point in designing game mechanics, just to let your players never reach those rewards then that come into the game with those added mechanic.. just makes no sense at all.

Anyoneone, who just doesn’t want to believe this, must be seriously desillusioned by his/her own sarcastic/cynistic disappointment, which makes themself believe in that ANet must design a game, which lets its players go for a hunt of something, that they never can reach due to the game providing not enough achievements to collect…what is just not true!

Time required for Yakslapper achievement:
https://forum-en.gw2archive.eu/forum/support/bugs/Yakslapper-unreal-number-of-kills

Enclosed is the requirement for Ultimate Chaperone title, far more time consuming than yakslapper. The only title in the game I ever wanted, and what caused me to give up on wvw achievements. It’s not 10,000 yaks SUCCESSFULLY walked either. It’s not even 100,000. It’s 500,000 successfully escorted dolyaks.
Fun.

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Posted by: Ohoni.6057

Ohoni.6057

I agree on all points. Some achievement requirements are just stupidly high, and the amount needed to get the better rewards are just ridiculous.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: fellyn.5083

fellyn.5083

We have another thread going that talks about the hellfire and radiant stuff along with how the ap rewards are structured here:

https://forum-en.gw2archive.eu/forum/game/gw2/Radiant-and-Hellfire-Armor-Skins/page/1#

I don’t know if multiple threads will achieve anything but it’d be nice to keep several going.

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Posted by: Amnariel.3659

Amnariel.3659

The newcomers have no way to get Story Season 1 Achievements+the daily point missings since headstart or just being lzy to finish all the daily activites…so it will take a good while.

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Posted by: flyingcats.6194

flyingcats.6194

I’m pretty sure that ArenaNet has some plans to change this still. Right now it’s like the breastplate is simply not meant to be reached.

Viona (Thief); Abbygael (Ranger); Rovaniemi (Mesmer); Laxxne (Guardian);
Zyyghe (Warrior); Mrs Mustard (Engineer); Kharektera (Necromancer); Lee White (Elementalist)

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Posted by: Esplen.3940

Esplen.3940

Yakslapper title says hello.. Didn’t they calculate that to take over 60 years of 8 hour days just killing yaks?

Not 60 years. But my calculations do assume no travel or killing time (although travel time can be considered moot since the respawn timers get staggered, but then you fight yaks in the middle of camps).

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Posted by: Zomaarwat.3912

Zomaarwat.3912

Hobby Dungeoneer is still there for you.

Over a year and the forum search is still broken = /

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Posted by: Orpheal.8263

Orpheal.8263

@ eyestrain.3056:

This is something completely different.
The game is absolutely independent of the WvW Achievements, which the responsible Dev for it already has admitted it, that the design behind the WvW Achievements is flawed and that they want to look into them to change them some day, so that these achievements will become one day far more doable, than nearly all of them are now.

The WvW Achievement Fail Design is a completely different topic, that has nothign to do with the topic here, where the OP thinks, that only because we have just currently not enough Achievement Points to get enough AP to unlock those breastplate armor parts of the hellfire/randiant armor set, that this will stay so forever, which is the part where I say clearly, that this is nonsense and that alot of people seem to forget, how much potential for alot of new achievements this game still has, regardless of beiing it through added new achievements, or through the possibility of always having the option free to increase also the AP Caps from already existing achievements through adding more achievement tiers.

Why says, that for example the Slayer Achievements must stay forever maxed at laughable 1000 Kills for mostly all enemy types with the exception of giants??
ANet has always the option free to add whenver they think the right time has come for that more slayer tiers to add more achievement points to the game.

Maxing cureently there one achievement just gives 16 AP, but adding more rangs to those could give for the next tiers more AP.

Next Max Tier there could be for example 3000 Kills and from 1001 to 3000 we could get again 4x AP, but instead of 5 AP it could be 10.
Multiply this then with everysingle slayer achievement.
40*(currently 40) = 1600 AP woudl coudl easily get more throuch such a freaking simple achievement expansion if an already existign achievement category by just raising the tier caps.

Anet has for the next years more than enough options free to give us more AP
I’m pretty sure, the make slow with the achievements, so that we don’t get overwhelmed with too much stuff. They use their “metrics” to see, how much people of their playerbase are even at all in the near of reaching those high end AP rewards and cureently no player at all is even at the near of getting there with the help of Living Story…
Its just an eternal loophole.

Players reach a AP Goal
ANet adds a higher new Goal and adds new achievements and expands existign achievements
Players reach the new AP Goal
Anet adds a higher new Goal and adds new achievements and expandins existing ones..

rinse and repeat ad absurdum.

And in what a pattern or pace ANet adds new achievements, is none of our all business.
ANet will know, what they are doing and definetely will ensure that there will always be new carrots to go for hunting them for us players, so that the most dedicated players of this game will keep on playing the game, if they want to stay high in the leaderboards and want to have all of the goodies, that Anet might put as rewards under the AP reward system into the game for the future as a long term rewards for these very dedicated people which play this game for such a long time to reach these high AP numbers which are a clear sign for a person, who plays this game already a very long time and alot.

I’m self just only working on getting to the 17k AP hurdle done and I have absolutely no problem with it, that I self am also wide away from getting a complete hellfire/radiant set, but I just have the faith in ANet, that by the time when I’m nearign the point, that i could not earn any more AP through dailies/monthlie,s that ANet by this time will already have added more than enough new achievements through the livign story and what not all els (see my examples), so that we have plenty than enough achievements to get to those 33/36k AP.

People make way too much a fuss about lacking achievements here.
You can make such a fuss about it, when you have like the daily/monthly cap for AP reached and then theres no living story achievements gettign constantly added anymore and no other achievements left to do, because of you having basically done everything already to get still not enough AP.
When you are at such a point, of having nothing left in the game to do anymor,e that could give you more AP to reach a goal, that is higher, than what you can reach in the game, thne this whole complaint would be understandable.

But as long Anet just has more than enough potential left over for new achievements and the living story being far away from being over forever as a constant give for more achievements, theres no point in complaining about a lack of AP, when you can have absolutely no clues about, what ANets plans are on adding more AP for the near to distant future.
So simple.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Shadey Dancer.2907

Shadey Dancer.2907

Well somehow—iv reached 10k AP in daily’s—-pretty sure its a bug and submitted a ticket for it.
However, as I am now currently not gaining anything by doing dailies, its had an interesting affect on me, in that, I feel directionless.

I’m not complaining, its their game , their rules, they can do what they want, which I accept. But I used to look on daily’s/ monthlies as a form of loyalty reward scheme. Now I feel like my services are no longer required>>. Guess its time to dig the garden!

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Posted by: Togashi Jack.9531

Togashi Jack.9531

Yakslapper title says hello.. Didn’t they calculate that to take over 60 years of 8 hour days just killing yaks?

Not 60 years. But my calculations do assume no travel or killing time (although travel time can be considered moot since the respawn timers get staggered, but then you fight yaks in the middle of camps).

My bad.. It was 60+ years based on 2 hours of daily gameplay killing 2 yaks every 5 minutes.

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Posted by: Khisanth.2948

Khisanth.2948

Well somehow—iv reached 10k AP in daily’s—-pretty sure its a bug and submitted a ticket for it.
However, as I am now currently not gaining anything by doing dailies, its had an interesting affect on me, in that, I feel directionless.

I’m not complaining, its their game , their rules, they can do what they want, which I accept. But I used to look on daily’s/ monthlies as a form of loyalty reward scheme. Now I feel like my services are no longer required>>. Guess its time to dig the garden!

I am at 6,476 from dailies without trying, wouldn’t be surprised if someone who has done everything daily would be at 10k. You can see a breakdown of where your APs are from if you hover over the total in the achievements tab.

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Posted by: fellyn.5083

fellyn.5083

Well somehow—iv reached 10k AP in daily’s—-pretty sure its a bug and submitted a ticket for it.
However, as I am now currently not gaining anything by doing dailies, its had an interesting affect on me, in that, I feel directionless.

I’m not complaining, its their game , their rules, they can do what they want, which I accept. But I used to look on daily’s/ monthlies as a form of loyalty reward scheme. Now I feel like my services are no longer required>>. Guess its time to dig the garden!

The cap on daily ap is by design. There is one for the monthly too.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

It’s by design, but got only implemented later. I think it was the first feature patch. About after Scarlet died. Just before gold pavilion.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Malediktus.9250

Malediktus.9250

Daily cap was introduced because top 25 people were burning out on feeling forced to have to do all dailies every day.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Akuni.8604

Akuni.8604

One step in the right direction would be scapping the armor chests so far and rework them to A) Be choosable like the weapons so you don’t have to get both sets of gloves/shoulders/heards before the rest and shorten the intervalls inbetween.

It’s not a fun feature. You don’t feel rewarded and choices are forced on you.

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Posted by: AtlasSi.9130

AtlasSi.9130

Hobby Dungeoneer is still there for you.

If only it didn’t have such an easy cap to hit. :|

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18 80s | 12 100% | r177 | wvw r970 | 9,000+ hours
BP → DR → FA → Mag → BP → FA

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Posted by: Ohoni.6057

Ohoni.6057

One thing I think they need to do is change any achievement that has a high threshold like “kill 5000 things with a shield” should be lowered more to 500-1000 in some cases. But they should also have an infinite component. They should only require you to meet the low threshold, the “I did this a whole bunch of times” threshold, in order to get the full achievement points and whatever title might be available.

But then once you’ve met that threshold, it should keep counting, so you can come back years later and see that you’ve killed 25,000 of a given enemy. And once you meet a given threshold a second or third time, you get a little reward, nothing unique or super fancy, just like a champ bag or mat bag of some kind similar to the repeatable Activity Frequenter rewards.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Achievement points

in Guild Wars 2 Discussion

Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Well let’s face it folks… if ANet hasn’t fixed the WvW stupid achievements when they even admit they’re silly then they simply do not care and will never change this stuff. Oh they might pretend once in a while…maybe even ask for the incredible useless CDI that they will ignore. But really. They. Don’t. Care.

Isle of Janthir – Knights of the Rose (KoR)

Achievement points

in Guild Wars 2 Discussion

Posted by: Ohoni.6057

Ohoni.6057

That’s not necessarily true. It’s clear that this is not a high priority for them, but it’s certainly something they could be fiddling with when they have some free time. It strikes me as the sort of thing that will just pop up at random one day.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”