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Posted by: Joel Helmich

Joel Helmich

Gameplay Programmer

Next

So it turns out I reaaaaaally should have brought a list of key items to talk about on the livestream, but at any rate there are some details about action camera and associated features that are worth clarifying. I’d also like to address some questions that I’ve seen get asked since yesterday.

When will this be available?
HoT launch, so… five and a half days or so from now.

Will these features be restricted to people who purchase HoT?
No, they will be available to everyone.

If I don’t want to use action camera, what should I do?
You should do nothing, since the toggle key isn’t bound by default and you can’t accidentally turn it on without that binding. The camera and controls will continue to work as they always have.

What do I do if I want to use action camera but I’m bad at aiming?
If you turned off autotargeting at some point in the past, you should turn it back on. Basically think of it as aim assist when you’re in action camera mode; you still have to point more or less at your target, but it doesn’t have to be super precise.

What specifically determines the state of the crosshair, and what do these states mean for skill use?
dot – nothing is going on; skills will fire at the crosshair
X – the thing under the crosshair could be a target but is out of range, or autotargeting is turned off; skills will fire at the crosshair
X+circle – the above, plus the target is within range of at least one skill on your bar; skills will fire at the target
X+circle (rotated) – the above, plus the target is within range of skill 1 (i.e. your left click); skills will fire at the target

What determines whether or not I run toward the camera at full speed?
When you are using a skill, and for a short period after the skill completes, your character will face in camera direction. Moving backwards will cause you to backpedal in this case. When not using skills at all, you will run at full speed in all directions. Generally, this should work out so that when you are actively attacking something, you will be facing toward it, and when you are repositioning without using any skills you will run normally. Practically speaking, your character needs to face in camera direction during skill use because it would look kind of dumb to fire arrows and things backwards. Many skills have checks in skill script to make sure that you’re not attacking something behind you, for this reason. It would be a problem if action camera caused this check to fail all the time, hence the described behavior.

Can I use snap ground targeting and skill retargeting without action camera?
Yes, these features work with or without action camera.

Can I use other target selection methods (tab, closest) while using action camera?
You sure can. Doing so will lock whatever target gets chosen, and as explained (hopefully) on stream, locked targets receive greater priority when deciding who skills will be used on.

Can I rebind left/right click?
I’ve seen this asked a bunch of times, and unfortunately the answer is no, not at this time. That is not to say there is a lack of desire to make it happen, but there are significant complicating factors. Left and right mouse buttons are treated as special snowflakes in our input system and throughout code, and changing that so that people can arbitrarily bind them to other actions was a can of worms I didn’t have time to open. Another consideration I had was to put some action-camera-specific binding selector for right mouse in the options menu; however, I decided pretty early on that I wouldn’t have any options specific to action camera in the options menu for this first release, other than the toggle keybind itself. Generally speaking, we don’t have options that themselves depend on other options, and I didn’t want to unnecessarily ruffle feathers. Anyway, custom rebinding is definitely not off the table™ but it won’t be natively supported for now.

Can you hold down left+right mouse button run forward while in action camera mode?
Yes.

I like having skill 1 autocast and don’t want to hold down the left mouse button all the time, but I still want to use action camera otherwise. What should I do?
While in action camera, both the regular hotkey for skill 1 and left mouse will fire skill 1. However, if you use the regular hotkey, it will also respect your autocast settings for the skill, and will keep using skill 1 so long as you continue to aim at the target. Left click ignores autocast settings because it is intended to be more of a precise action, with a deliberate start and end.

I’m using snap ground targeting and sometimes I want to target AoEs at my feet, but I’m too lazy to be bothered with the snap ground target toggle key. What should I do?
There is a secret feature of snap ground targeting that is available only when you are also using action camera. If you aim the camera so that it’s pointing as close to straight down as it will go, the ground target marker will snap to your character’s feet, rather than being placed at either the crosshair or at your target’s feet if you have a target. This issue came up as an annoyance during alpha testing and the aforementioned behavior was the best compromise that happened at the time.

I’m using snap ground targeting and sometimes I want to target AoEs on an ally, but I’m too lazy to be bothered with the snap ground target toggle key. What should I do?
Snap ground targeting will work for allied targets, but ONLY if you lock them as your target first. If your are using action camera, you also must be aiming mostly at the ally for the snap to happen. Allied targets picked up by autotargeting intentionally do not get the snapping behavior.

Does snap ground targeting work on structures too?
It does, though this presented an interesting problem. Many ground-targeted skills do a line-of-sight check to their target point, and many structures obstruct line of sight. As a result, putting the ground target marker at the base of the structure would cause LoS to be obstructed every time, which would be sorrow. Because of this, snap ground targeting has special behavior where it will put the target marker at the point where the LoS check failed (should it fail), typically resulting in it being placed on the surface of the structure.

I’m using snap ground targeting, but I really don’t want to Blink right on top of an enemy, and I’m too lazy to use the toggle key. Am I doomed?
Skills which do a preemptive path check (typically shadowstep skills, such as Blink) are exempt from snap ground targeting and will always cast under your crosshair/mouse cursor.

There are a few targeted shadowstep skills in the game, such as Guardian sword 2, that can be used from outside of skill range to shadowstep you in the direciton of the target. Won’t this behavior no longer function with action camera?
Probably nobody was asking this until now, but it’s worth knowing all the same. This small set of skills (I think there are four of them total?) gets a special exception to the usual crosshair rules. So long as the target is under your crosshair (so it’s in the X state), these skills will activate on that target, rather than try to fire at the crosshair with no target.

I have a different question about one of the new camera and control features.
This thread is a great place to ask!

(edited by Moderator)

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Posted by: Sold Out.7625

Sold Out.7625

We know that the upcoming Camera changes will give us an option called Snap Ground Target to Enemy. This makes every single attack you cast automatically aim for your current target.

Devs and players alike know that you cannot lead your target at range with this option turned on, when casting skills with travel times.

That’s why they added a button you can hold down to temporarily disable this option. But this would mean having to press something like: Toggle button, mouse aiming at feet, moving, AND the skill key at the same time.

Solution: A toggle instead of holding the key down! It’s got a whole lot more QoL, a whole lot more comfort, and is a lot better for hand health. With literally no downside!

Wouldn’t that be awesome? Yes it would. It’s kitten awesome for the camera mode switches, so why not have it for us poor Ground Target skill users?

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: You.2103

You.2103

I saw there is a new ‘action camera mode’ that was teased in the last Guild Chat, but they didn’t really mention any release date. Can anyone confirm this new mode will be available with the new expansion on Friday?

Thanks!

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Posted by: You.2103

You.2103

Anyone confirm/deny? Action mode was kinda the one thing I was most excited for. If this feature is going to be delayed I think I may hold of purchasing the expansion.

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Posted by: Behellagh.1468

Behellagh.1468

Yes it’s in HoT. That’s why they showed it.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Bezagron.7352

Bezagron.7352

It will roll out with HoTs on the 23th of October but believe as it’s a setting it will also roll out for base game. So no need of purchase.

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Posted by: Behellagh.1468

Behellagh.1468

That’s what I meant, since there isn’t a separate HoT client and since this seems to be basic functionality so we should all get it, HoT or not.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Qugi.2653

Qugi.2653

Wow, thank you for post on a weekend. Very appreciate the information.

Please try enjoy rest of weekend.

;)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I saw there is a new ‘action camera mode’ that was teased in the last Guild Chat, but they didn’t really mention any release date. Can anyone confirm this new mode will be available with the new expansion on Friday?

Thanks!

Yes, Joel just did:

When will this be available?
HoT launch, so… five and a half days or so from now.

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Posted by: Raven.1524

Raven.1524

Xbox controller testing phase 2 here i come

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

How does it feel to be adored as much as Colin suddenly? ; )

Thank you for all the great information!

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Posted by: Tru Reptile.6058

Tru Reptile.6058

No mouse binds really sucks.

Sigh…. Back to using the Combat Mode mod I guess…

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

The amount of attention to detail on all the possible exceptions makes me really happy. Kudos for the amazing job Joel, you deserve the praise!
I also wanna point out that this control scheme is really gonna benefit classes with piercing projectiles, as tab targetting tends to target the closest enemies, and with piercing projectiles you kinda wanna be aiming at the backline, so this is also great

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Posted by: tyu.9470

tyu.9470

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Posted by: Agonistes.9426

Agonistes.9426

You’re the best Joel! Thanks for all your hard work on this, it looks amazing!

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Posted by: Mot Bone.4632

Mot Bone.4632

BIG QUESTION:

Under the action camera, Is it possible to hit a thief in stealth with projectile skill?

(edited by Mot Bone.4632)

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Posted by: You.2103

You.2103

Just coming back to the game after a couple years, so forgive me if this has already been implemented, but – joypad support? This new mode sounds like it screams joypad.

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Posted by: Mikkel.8427

Mikkel.8427

As someone who uses the application keys for movement and only uses the mouse for placing ground targeted skills, I cannot thank you enough for snap targeting. This is a HUGE QoL change for me.

Somebody give this man a raise.

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Posted by: Eirh.1439

Eirh.1439

This all looks and sounds really awesome.

Looking through the Druids celestial avatar skills, most of them are AoE skills that you would want to place either under yourself or your allies (the “auto attack” is basically a healing form of the grenade auto attack when it comes to clicking work). Will there be a special case for these skills that makes it easier to use them on allies while using action camera? Because I really think due to the small AoE hitting your allies could become rather hard and annoying with it, although just having to hold down the mouse button sounds already great. At this point I don’t think there will be a way to do this, but it would be absolutely amazing if this was something that is actually already implemented.

Semper Concordia [SC]
Abaddons Mouth

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Posted by: Misguided.5139

Misguided.5139

Joel, I am certain you have put a tremendous amount of effort into this new system and I applaud the fact that the team is willing to dedicate resources to giving players more options. However, I have to say that for some of us, this is a rather frustrating development.

A number of people have been asking to have mouselook included in the game for quite some time. See the thread below for an example. One of the reasons this is desired, is that for those of us with right hand issues, having to hold down a mouse button or clicking repeatedly puts considerable strain on our hands. So, to finally have this option implemented, but in such a way that the left mouse button is integral to its use is less than ideal.

https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features/

Despite that, I look forward to checking out the work you have done when it goes live. I might be able to find a way to bend it to my own needs, much like the mouselook script I currently use. I hope the option to rebind keys becomes a reality at some point.

I also hope you will consider a simple option to automatically enable mouselook when moving, which I think many of us would welcome.

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Posted by: Apolo.5942

Apolo.5942

Is there any way to bind 4 directional movement to the facing of the camera?.

Meaning having move forward, move backwards strafe left and strafe rigth always be dependant on camera facing? because it is realy confusing to be looking at something, pressing foward and having my character start running in the opposite direction.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: MrWubzy.3587

MrWubzy.3587

Thanks for the info! I’ve been waiting forever for this to be put in. Can’t wait to try it!

| Biyx [Guardian] ; Aika Vonelli [Ranger] |
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |

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Posted by: Kain Francois.4328

Kain Francois.4328

Are there any plans for joypad support?

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Posted by: knyy.6427

knyy.6427

My question is similar to the last one, but not the same.
So teleport skills which needed a target (like guard sword 2, steal, infiltrator signet, infiltrator strike) can be used currently even if the target is not in line of sight – it will teleport you to this target (which doesnt need to be in los). Will I be able to use those skills on locked targets without having them in the crosshair? Or how will it work?

edit: second question
so with auto targeting on the system is more generous in aiming. but what happens if there are for example 5 mobs really close together and all the “auto targeting hitboxes” are on top of each other, can you nevertheless get your specific target (out of those 5). Do you need to preemptive lock your target?

(edited by knyy.6427)

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Posted by: Mikkel.8427

Mikkel.8427

Is there any way to bind 4 directional movement to the facing of the camera?.

Meaning having move forward, move backwards strafe left and strafe rigth always be dependant on camera facing? because it is realy confusing to be looking at something, pressing foward and having my character start running in the opposite direction.

Do you have “Use free camera” checked?

If you uncheck it, you can still move your camera around, but it will automatically reset to behind your character when your moving around and will solve your problem.

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Posted by: Ishiga.6053

Ishiga.6053

My main question is: Is it possible to rebind the actual number keys to other skill slots, including one. In other word, if I wanted to use 1, 2, 3 for my utilities, would that interfere with the left-click auto-attack?

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Posted by: saalle.4623

saalle.4623

Joel you are freaking awesome man…you just changed GW2 combat from boring to amazing.With soo many action combat based games that coming out soon,this will be really turning point for lots of GW2 players to stay and keep playing this game.I know this combat will be hard for PVP,WvW but at least for PVE its much more fun now !

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Posted by: Haon.2301

Haon.2301

I haven’t seen this asked yet: Is it possible to lock the camera on our target (and have our character strafe around the target)? e.g. Dark Souls targeting system/camera.

If not, are there any plans to add it?

Thank you so much for all this Joel! It’s what I’ve wanted for such a long time in GW2!

(edited by Haon.2301)

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Posted by: Ariurotl.3718

Ariurotl.3718

AoE on target is the best thing ever, at least for me. I’ve never been good with those skills, and their presence or lack basically dictated my choice of weapons. Hopefully this will no longer be the case.

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Posted by: MercenaryNote.8506

MercenaryNote.8506

Q: Right-clicking selects a target. Would right-clicking also deselect the current target? Sometimes I would be in combat and like to deselect targets, I could press escape but that stops other actions before actually de-selecting targets, and sometimes de-selecting is a top priority for me.

Q: Right-clicking makes the enemies hit-bot more generous. Would right-clicking another target while in this hit-box select that target instead?

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Posted by: Apolo.5942

Apolo.5942

Is there any way to bind 4 directional movement to the facing of the camera?.

Meaning having move forward, move backwards strafe left and strafe rigth always be dependant on camera facing? because it is realy confusing to be looking at something, pressing foward and having my character start running in the opposite direction.

Do you have “Use free camera” checked?

If you uncheck it, you can still move your camera around, but it will automatically reset to behind your character when your moving around and will solve your problem.

That is not what i want, i want my movement direction be dependant on the direction i am looking, meaning, if i press strafe left for it to always strafe left of what i am looking at.
Having the camera follow my movement is not the same as having my movement follow the camera.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Zypher.7609

Zypher.7609

Question: Have you had a chance to use a controller with the action camera? If no do you have any plans to try it out? If yes how was it?

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Posted by: Agonistes.9426

Agonistes.9426

So, to finally have this option implemented, but in such a way that the left mouse button is integral to its use is less than ideal.

The keybinds on your keyboard still work, there’s really no need to even use the left mouse-button—so it’s not integral. I feel like they just did that because there was nothing useful for it to do besides act as skill 1.

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Posted by: Mike El Angelo.2874

Mike El Angelo.2874

Is there any way to bind 4 directional movement to the facing of the camera?.

Meaning having move forward, move backwards strafe left and strafe rigth always be dependant on camera facing? because it is realy confusing to be looking at something, pressing foward and having my character start running in the opposite direction.

Do you have “Use free camera” checked?

If you uncheck it, you can still move your camera around, but it will automatically reset to behind your character when your moving around and will solve your problem.

That is not what i want, i want my movement direction be dependant on the direction i am looking, meaning, if i press strafe left for it to always strafe left of what i am looking at.
Having the camera follow my movement is not the same as having my movement follow the camera.

As in for example, pressing autorun and then steering your character left and right by just moving the mouse? If so, I have the same question.

Gunnar’s Hold

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Posted by: Donari.5237

Donari.5237

When not using skills at all, you will run at full speed in all directions.

Why does this somehow sum up these forums?

…. sorry, couldn’t resist.

This sounds awesome. With all those answers you must have been biting your tongue for all the months (years?) you’ve been working on this to keep from blurting out all the cool stuff.

It does seem like a complicated set of interactions of settings, so hopefully you or someone will make a chart of what does what. Maybe a group of suggested settings or something (or, if there aren’t too many variations, a complete description of each set choice, good fodder for the wiki). I’m sure that using it will make a lot of it much clearer than just having it described, though.

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Posted by: Cronos.6532

Cronos.6532

Semi-related because it’s in the options/keybinds menu…

On the streams, the options menu had a bind for the High Quality Screenshot. Is this a dev-only feature or is it seeing a return from BWE1?

That would be sick, thanks.

Ethereal Guardians [EG]
etherealguardians.com

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Posted by: LumpOfCole.4701

LumpOfCole.4701

It’s time to bring back Dragon Ball, an activity that was destined for the Action Camera.

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Posted by: Apolo.5942

Apolo.5942

Is there any way to bind 4 directional movement to the facing of the camera?.

Meaning having move forward, move backwards strafe left and strafe rigth always be dependant on camera facing? because it is realy confusing to be looking at something, pressing foward and having my character start running in the opposite direction.

Do you have “Use free camera” checked?

If you uncheck it, you can still move your camera around, but it will automatically reset to behind your character when your moving around and will solve your problem.

That is not what i want, i want my movement direction be dependant on the direction i am looking, meaning, if i press strafe left for it to always strafe left of what i am looking at.
Having the camera follow my movement is not the same as having my movement follow the camera.

As in for example, pressing autorun and then steering your character left and right by just moving the mouse? If so, I have the same question.

Exactly, that would be ideal and in line with what i mentioned, your movement direction be slaved to your camera facing.

A good way to clarify would be to answer this questions:
1- My character is facing south, my camera facing north, i press forward, does my character move north or south?.

2- My character is facing south, my camera facing north, i press strafe right, does my character move towards the East or the West?.

Idealy the answer to 1 should be North, and the answer to 2 should be East.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Doug Whisper.2465

Doug Whisper.2465

Thank you Joel for all the hard work and your free time.

BTW, programmers usually is not the best one to write documentation because they don’t understand what people don’t understand. It would more efficient to let Joel spend his time on his best in coding and let someone in the community to help the others catch up.

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Posted by: Aerwyna.2541

Aerwyna.2541

I am a little on the fence about this.. I hope it doesnt create unbalance. But as usual, I have faith in you Anet. Youve never (personally) let me down.

Renoria Blackheart loves her kitty Kronos. <3
Proud member of the Blackgate community.

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Posted by: Asuwi.6904

Asuwi.6904

Thx Joel for the awesome camera.

One question, does channeled skill such as Ranger Lb#2 rapid fire continue tracking stealthed enemies using the new camera?

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Posted by: Narrrz.7532

Narrrz.7532

BIG QUESTION:

Under the action camera, Is it possible to hit a thief in stealth with projectile skill?

I haven’t personally tried this, but you certainly can manually aim skills under the current system (hold right click; twitch forward or back) and you very definitely can hit enemies with manually aimed projectiles. So unless either a) Stealthed characters are a specific exemption to this rule or b) This camera system deliberately disables that functionality, the answer is yes.

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Posted by: Hammerguard.9834

Hammerguard.9834

I forgot my question.

Okay, will the toggle for Action Camera also change my camera settings and other Action Camera related settings for me? If not, could they? Like two stored settings for whether Action Camera is on or off.

I feel like most people would want two completely different settings for whether Action Camera is on or off becasue having to change each setting individually when you wanted to swap between would suck.

Also, this is freakin amazing, Joel. Haven’t tried it yet but I feel like it could really change up how the combat in this game feels. Not that the original is bad but more options is awesome.

… I still want tengu.

(edited by Hammerguard.9834)

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Posted by: DBZVelena.5186

DBZVelena.5186

It’s time to bring back Dragon Ball, an activity that was destined for the Action Camera.

Febuari most likely, for the Lunar festival.

Proud Medic of the Splinter Warband. PM me to know more.

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Posted by: Isarii.2804

Isarii.2804

Praise Joel!

Answering questions I didn’t even think I had!

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

This might help me on Elementalist a lot with staff in pvp!

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

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Posted by: Shockwave.1230

Shockwave.1230

Will snap targetting follow through stealth in any situation? Such as putting a target on a profession that is likely to use stealth a lot?

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Swordplay.8392

Swordplay.8392

Hello Joel! Loved the action camera stream.

I have a question regarding snap ground targetting and targets that are above you.

For example, if I am aiming at enemies standing on their walls in a tower / keep in action camera with snap ground targetting on, will my AOE get cast on them?

Or will it use the obstructed LOS rule you mentioned that is related to structures to place the AOE where the LOS failed?

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Posted by: Brtwrst.9312

Brtwrst.9312

When you are using a skill, and for a short period after the skill completes, your character will face in camera direction.

What about skills that do not need you to face a certain direction?
For Example Grenade Kit, Mortar Kit.
I have always been able to throw them behind me while moving full speed by using autorun and rotating the camera with left click.

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Posted by: Alkalissa.1706

Alkalissa.1706

Will action camera help with the bug where some skills fail to activate (but still go on full cooldown) if the target isn’t right in front of your character with the camera also facing them? I get this an awful lot on Blowtorch (Engineer pistol 4), but I’ve had it happen with a lot of other skills too.