RIP City of Heroes
Addressing a misconception about AP
RIP City of Heroes
In my opinion it is arguable that a high AP score demonstrates that one does not take this game seriously (or at least not as seriously as some).
When someone else was out practicing soloing a boss for hours on end the AP focused player might very well have been out killing as many critters as possible.
When someone else was practicing with his team for an sPvP tournament the AP focused player might have been making sure that he got every daily possible, and farming plants.
When someone else was spending hours on end with his friends/guildies trying to shave 3 seconds off of their best time for their favorite dungeon speed run the AP focused player might have been working on getting in killing blows with a sub-optimal weapon in a beginner zone.
The majority of APs available are earned doing mindless repetitive tasks lacking in anything even remotely resembling a serious challenge or any challenge at all. That is about as non serious as it gets in my opinion. A playstyle that focuses on things that one can do while watching a movie or reading a book is arguably among the least serious about the game in my opinion.
Yes but the fact that you’re getting them – which is actually in my opinion very boring to do – means you’re getting them for a reason.
Considering how they’ve been used as a metric and how runs are becoming AP-gated you can work with the assumption that the player getting them knows this and gets them because he cares about being included in content.
You know what they say about making assumptions…
Sometimes that reason is because they can do it while watching My Little Pony cartoons, Star Trek TNG reruns, and Dr Who. Like my wife (almost 19k AP) for example.
Not everyone started doing dungeons on day one. Or run them so often that it’s old hat for them. My concern is players like me who have not run dungeons so many times that I know what’s around the next corner, new players or players who never got around to do dungeons are feeling bullied, unintentionally in some cases, and excluded by players like yourself.
That’s very true – not everyone runs dungeons so often – but most players do. For most players the content has become old news fast.
That’s why “my way to play” is dominant – because the majority plays this way and the current state of the game reflects that.
I’m not asking to play with you, I’m asking for you to acknowledge that there are players like me, casual (as in not taking it overly seriously) players. We’ve turned from a coop game to a “pay me for my time and only then I’ll party with you” mentality that I’m rallying against.
I acknowledge that there are players like you, I accept that there’s new people.
But people have a right to choose who they want to play with and in my case I haven’t the time or patience to teach someone unless they’re willing to make an effort too.
If a player is new I’m not going to type out the entire dungeon plan in say chat considering that it’s been done dozens of times before and there is an abundance of written and video guides for it.
When I see threads that openly state that if you aren’t playing with X gear, then you aren’t allowed to play this content. When I see threads asking for ways to make it easier to discriminate against players because they don’t measure up to your requirements it’s a thorn in my side. In a genre where you are first encouraged to be unique and that there is no one way to play, it’s like getting a thousand papercuts everytime I see the push to conform to a single way of play.
I think you’re misunderstanding. They’re not saying if you aren’t in x gear you aren’t allowed to play this content.
They’re saying : If you aren’t in x gear we don’t want to play with you which is a different thing all together.
The content is still there – you can play it with whomever you want as long as they accept you.
I don’t want was to “better discriminate” but ways to better filter out and find people that are like me and that I like to play with so I can play with those people without other people sneaking into my runs.
If you consider trying to find like minded people and playing together a form of discrimination – then yes – I guess you’re right.
If I ask for a certain class/spect/type of gear in a dungeon and someone who doesn’t meet those criteria wants in that person is the one who’s constituting an abuse – he’s disregarding the rest of the party’s interests and joining anyway with no regard for the party description.
I want tools that prevent this abuse.
I want to not find out on the first boss of FOTM 49 that the person that just came in doesn’t know what AR is and even though the party description said “have 50 AR” he came in with no AR and wiped instantly at the first touch of agony.
Sure you can be unique all the time – but the truth still remains people are looking for what works and what works fast – not for your uniqueness.
Play they way you want but as soon as you start telling other people to play your way or go home is when I’m going to stand up and rally against that. We were all newbs once with this game.
Note: the use of you and your refers to the elite crowd who are pushing for more exclusiveness.
Nobody is telling anybody to go home.
The situation is play the way I play if you want to play with me or I won’t play with you.
It’s an entirely different situation. You’re standing up against people’s right to play the game the way thy want and enjoy it.
You’re standing up against people’s right to play with whomever they want.
Yes we were all new- but that doesn’t mean those that aren’t new anymore have some form of obligation towards those that are new.
I read guides and learned builds in order to not be inexperienced – the resources are out there if people want to improve.
i have over 20k ap (for a awhile now)
ive stopped famring ap everyday because of reallife about half an year ago and dont even do the 5dailys a day sometimes..
i do focus on faving fun helping friends pvp theorycrafting.. now the living story trading cause i like money to customize my… TON of chracters
recently ive done some dungeons with 3 of my pvp group so we needed a random (after doing some dungeons with just 4 we cleared inventorys be4 entering enxt one so we just gave it a chance)
we got one with 760ap
on ts the one with 14k says..mh okay..
the one with 10k says..hmm okay
and the one with 7k says something like nah come on lets kick him.. xDD
i do always give less achievement point accounts a chance
if they have more than 500ap its enough.. really
they know the basics of the game and they listen
most 15k+ guys ive met are stubborn and think all they do is right and if all would to it HIS way its alright.. we do it his way and what a surprise it does fail^^
i do prefer 700-2k players over (now about 17k + )
having so many achievement points is really 97% just due to time spent nothing more
when i do cof1 looking for a group and see one mixed group with a ranger a guard a mes and a war asking for 1 more id pick them over a three war 1 mes only bersi 12ap+ group
i WANT them to wait so they do a faster run but ..
need to wait 10mins to even start so were done be4 them
i hate this mentality some players got
i could go on with groups should only be able to kick others if three!! accept but thats a different topic ^^
(maybe change it this way so once you are in a instance THEN u need three to kick) otherwise two (ie when u form the group) would be enough to mke it easier but.. anyway
less ap players do listen high aps often stubborn
my opinion..^^
EDIT: recently ive started farming aps again to get those nice boots…
(just about 300 more ^__^)
(edited by Soinetwa.5193)
When ap rewards came out, didn’t some people just spend the whole time salvaging equipment to get ap? I guess they are more experienced too
I give the OP props for trying to clarify his case for four pages now, and he does make /a/ valid point about the mentality of certain people in the game. Whether or not that mentality is justifiable is up for debate.
In the time that I have played, which has been off and on for weeks at a time since January, I have accumulated about 1700 AP. I have one level 80 character out of five, the rest are below level 60. This is primarily because I have been trying to figure out how to play my level 80 Thief as best I can and getting the gold to equip him with exotic gear to make him effective as such. It doesn’t always yield the most AP running the boss train daily for that purpose, but it does teach you game mechanics that quite often you just overlook if you just grind the AP for months.
On the other hand, something that might put more experienced players off is the way most people go about asking for a group to run a dungeon. Instead of just straight up asking to join a group, a better way to go about it might be to say “This is my first time running [insert name here], would you be willing to take me along and instruct me a bit?” or the like. Being upfront tends to have a better impression. The answer may still be no, but it sounds more like “I’m willing to learn.” and less like someone who would charge in and aggro a large group of enemies. Just be sure you actually listen at the same time.
Both sides of the argument have points, but it is less hard fact and more something that people try and find a number to gauge it by that may or may not be accurate. It boils down to play style.
(edited by TheRyftLord.5820)
RyftLord – thanks for your kind feedback.
That’s exactly the attitude I have when I’m new to content too – I tell people about it and if they feel like helping me out – great.
But I don’t consider I have a right to do the content with them and be accepted just because I’m playing the game.
Ultimately I think it’s important to understand that both sides have a right to play the game the way they choose and should make efforts to find similar people.