Any word on LWS2/PS bugged NPC's?
They basically didn’t want players to cheat, so they changed the NPCs to only react when they take damage. In the case of the Labyrinth, the NPCs are invulnerable, so they can’t actually get hit and thus will never attack.
I’m a little surprised they still haven’t fixed/reverted it, considering it makes the game look bad. I’ve been playing alts 1-80 in the downtime, and groups of NPCs standing idly by happens all throughout the story.
Well, that just sucks. For fun, I’ve been levelling characters on the maps and doing story stuff alongside it, as that’s what I like doing (I’m not interested in raids or fractals, despite being fully geared up ascended). However, the inconsistent inactive NPC nonsense in the story has been ruining the experience for some time. I can understand them not wanting NPCs to carry everything, but I wasn’t under the impression they ever did in the PS - don’t recall it in the expansion content, either. Only in the recent LS stuff have NPCs become bolstered enough so they survive almost anything (seemed that way during the LS3 ep4 finale fight). Frankly, I’d call time on this because the balance is clearly not working; give us something like henchies/heroes a la GW1 instead. Let us build a functional team we can actually work with.
Welp, I shall play something else for fun until it’s fixed (if it gets fixed? oof) because it’s just not enjoyable as it currently stands. Although, I am getting my kid through the expansion story atm, so I’ll stick with doing that as my GW2 stuff for the time being.