[Aeon of Wonder]
Maguuma Server
(edited by DeathMetal.8264)
TL;DR:
Love new contents that Lost Shore brings, but hate what it took away.
Please bring back the old Orr…
It used to be that Orr is a little livelier than it is now. Sure, there are players, but very few doing DEs. This means, that in DEs, less players = less mob (due to auto scale) = less drops. Orr drops has been nerfed, I don’t have data to prove it, but I just feel it in my guts.
I would go to Straits of Devastation, and Malchor’s Leap and there’s very few players doing events. Sure, it’s still fun, but I would love bigger group for better loots.
Cursed Shore, while I applaud Anet for driving away bots, it seems Lost Shore patch has driven away a lot of Plinx groups as well.
Don’t get me wrong, I like Lost Shore too, it’s got its place (i.e. less annoying mob, but it’s personal preference actually) with new resources and DEs. But DE’s are too far apart for my liking and there’s no sense of urgency compared to Orr…
Also, while I like the random dungeons in FotM, PUGs takes a while. And you’re also limited to 5-man team, which in turn, limits drops. What’s even more “annoying” (again, personal preference) is that the group has to do 3-4 runs just to “gain a level” and that usually takes anywhere from 45min to absurd number of hours based on the group experience and how easy dungeons are ( for example, Wisp is so hard when you get a team that does not communicate or has no patience).
Compare that to DEs (Orr or other areas), a player (or players) dropping off the event does not really impact the groups’ ability to continue. In FotM (or any dungeon), players has to devote certain time to help the whole team, in DE’s, players come and go. Sure, old dungeon allows players to jump in/out, but compare it to awesome DEs, DEs are way more flexible and forgiving for players who suddenly afk (due to real life issues), disconnected, crashed, lagged or whatever it is that disrupt continuity of play…
So, this is why I prefer old Orr DEs (and drop rates). Fast, fun, exciting, and lotsa loots.
Now, I can kill Champions solo (because there’s not so many players around), in full MF gear, guild MF bonus, MF food, and spend about 15min-30min on a champ and get porous bone.
All I can do now is run from place to place, check if DE is happening, and hope that a lot of players are doing it, and get frustrated to find either myself alone, or a couple of others.
A lot of waiting time now happens in Orr, where it used to be action action action (and part of waiting time is due to bugs too, i.e. event not spawning or not finishing)…
TL;DR:
Love new contents that Lost Shore brings, but hate what it took away.
Please bring back the old Orr…
(edited by DeathMetal.8264)
I had just started one part of Orr when Ascended was announced. I thought it was moronic that I needed a team to get decent loot because GW2 was supposed to be above that petty old silliness, but otherwise, it was fun.
Too bad for me. It’s over now. I never even got one character geared. But I guess that’s best, because I would have been really furious if I had gotten my ranger decked out in exotics before I found out there was no point.
I hate going to Orr. There are Risen every three feet. I can’t even run to a node without trailing six to ten enemies to it.
Well on Yaks Bend server there is always people in Orr all hours of the day, farming Karma. There was so much Karma farming going on, the events had to get nerfed by aNet, meaning they made the events to take longer for them to activate then before. It’s like they go out of the way just to anoy players for the hell of it. But it has not stopped the Karma Farmers. Well not yet it hasn’t but knowing how aNet roles they may nerf it even more.
I miss the old Orr. The massive battles were fun. It wasn’t as bad moving around before – you could ride the events around pretty much anywhere you wanted to go. And there were plenty of people farming, so it wasn’t hard to informally team up and whack things as you went. That is probably what I miss most – the teamwork without an artificial structure around it. Even to the point of people stopping mid-event to revive each other, even though it was costing them drops to do so…
In the other world areas I’ve been lately, if you stop to help someone who is getting beat up, he’ll rally, then farm the node and run away, leaving you stuck with all the mobs.
I’m a Yak Bender myself so I’m no stranger to it. I enjoy running about and smashing some Risen from time to time, but I hate seeing an Ori node and, while running to mine it, getting lambasted by about fifteen Risen. It sucks since I either A) go down at the Node and lose my stack of Bloodlust/Luck, or I spend a bunch of time fighting and by the time I’ve killed ten of ’em, the five around the node have respawned.
(Seriously, Orr respawn rates are a bit high.)
I hate going to Orr. There are Risen every three feet. I can’t even run to a node without trailing six to ten enemies to it.
Ruins of Orr is supposed to be riddled with Risen, Zhaitan raised it along with the undead. As for not getting agro, it takes familiarity with the place….
They nerfed the Orr DE runs people generally farm anyways. A.net doesn’t understand that just because you try prevent people from grinding stuff doesn’t mean there is no need to grind.
I hate going to Orr. There are Risen every three feet. I can’t even run to a node without trailing six to ten enemies to it.
Ruins of Orr is supposed to be riddled with Risen, Zhaitan raised it along with the undead. As for not getting agro, it takes familiarity with the place….
I understand why it’s more crowded than a Resident Evil game, I just don’t like it. As for familiarity, I have the situational awareness of a mango so that’s just not gonna happen. :P
Well on Yaks Bend server there is always people in Orr all hours of the day, farming Karma. There was so much Karma farming going on, the events had to get nerfed by aNet, meaning they made the events to take longer for them to activate then before. It’s like they go out of the way just to anoy players for the hell of it. But it has not stopped the Karma Farmers. Well not yet it hasn’t but knowing how aNet roles they may nerf it even more.
I agree with you, except that I am one of those who doesn’t care much for Karma (I don’t shoot for legendary, if it comes my way, I will welcome it) hence, never mentioned Karma. If Anet further reduce Karma, I am ok with it so long as the frequency is not nerfed. I mean, Karma Jugs gives a lot of Karma…
Like what MisterEction posted said, the players doing events have a somewhat “form of culture” i.e. to help each other. Everyone knows each and everyone of the players contribute to the event. So it is only imperative that players help each other in events. The faster the “zerg” can complete an event, the better they can move on to the next, the faster they can earn loots (and Karma as a bonus)…
Good to hear your server is still pretty active in Orr btw…I envy you
I can’t figure out why they’d nerf the results of one type of grinding just to replace it with another. It really doesn’t make sense.
Nothing beat the massive battles all across Orr to make it feel like you were really in a war for the fate of life on Tyria. IMO the old Orr DE runs were more fun than the November event.
I hate going to Orr. There are Risen every three feet. I can’t even run to a node without trailing six to ten enemies to it.
Ruins of Orr is supposed to be riddled with Risen, Zhaitan raised it along with the undead. As for not getting agro, it takes familiarity with the place….
I understand why it’s more crowded than a Resident Evil game, I just don’t like it. As for familiarity, I have the situational awareness of a mango so that’s just not gonna happen. :P
Aw, but I love Mango. I feel your pain mate….some place is just not meant for some of us. Like me, FotM is not for me while others enjoy it a lot, I don’t like devoting a “set time” to get an FotM level. If FotM levels every 1 dungeon (and also allows not losing progress), then it’s all good to me. As it is now, I don’t want to derail others and stagnate their development just because I have to attend to real life thingy and I wish to leave the team. What’s even more worst, players getting DCd or crashing at the end of their “run”…
On ANV Orr the event chain has been bugged for days so you can do half the events.
I can’t figure out why they’d nerf the results of one type of grinding just to replace it with another. It really doesn’t make sense.
Nothing beat the massive battles all across Orr to make it feel like you were really in a war for the fate of life on Tyria. IMO the old Orr DE runs were more fun than the November event.
Yeah, that bugs me a lot too. I mean, FotM is more of a grind/farm dungeon now. Anet could have just added FotM (and Lost Shore) and leave Orr events/drops untouched…
i really enjoy games that bring the masses together in open world to accomplish goals be they group or individual but since the segregration of the community i ve been feeling less and less part of GW2 community Oh well maybe there will be enough left to bring back this feeling when they decide to devote some time to developing a new zone progression area
I know this is an old thread, but I still would like to push my request: Bring Back The Old Orr. Yes, even those pulling mobs. I could care less about the CC of the mobs in Orr, as long as they bring back the old DEs, and old drop loot system.
Every new patch makes Orr boring. I’m not sure about others though, but for me, the latest patch just killed that zone for me. Anet made it so easy, they decided to make the loot practically not even worth the time.
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