Anything planned about crashes?

Anything planned about crashes?

in Guild Wars 2 Discussion

Posted by: Somehow.4769

Somehow.4769

This was just my tenth attempt at Mordremoth mouth. This was my tenth attempt with a crash of my client happening at at least one part of the whole meta event. I’ve got about 15 crashs in these 10 attempts. I wouldn’t be bothered if I just had to relog, join the map and that’s it. But guess what ? I couldn’t rejoin the map on 3 of these attempts, 2 times while fighting the mouth itself.

Now I get that the game can’t always work perfectly. I also get that I have to be that guy with an updated win7 sp1 and still can’t have the 64 bits client working. I also understand that not much people also get to have disconnections 5 minutes before the mouth is dead. So yeah, I’ve got to be that one special case. Hurray. But to be honest, I wouldn’t be bothered if I wasn’t denied access to the map I actively participated in. I can relog and load a map within 10 seconds after a crash, yet I get to face a large wall with a “GET LOST” graffiti on it.

How is it possible that no one thought about a 30 seconds safe-spot in case someone crashes? How is it possible that the only solution to a bugged 32-bits client is to use a beta 64-bits client that only throws me more error messages?

This is my first and only rant on the internet. The first time I ever proceed to express my unsatisfaction. I feel like my special places have been unproperly explored by unwanted presences. wat do?