April 30th patch sounds impressive

April 30th patch sounds impressive

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Posted by: Inverted.7439

Inverted.7439

Really excited for the upcoming patch.

But I must say, judging from the picture I honestly think the Guild Back Banner looks very awkward. It resembles something like a Japanese Sashimono (which is great – something I would look forward to), except its been redesigned to become a short mini version with less aggressiveness and at the same time doesn’t seem to fit in well with the GW2 art theme.
I think the idea of it is great, but just not very fond of the design. Very much happy to see that something is being released in place of the capes clipping issues, and also anticipating that this back banner will become something more.

I was waiting for someone to catch on with the banners instead of “omg need capes” and you sir, did!

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Posted by: Inverted.7439

Inverted.7439

Okay, can someone who’s played guild missions past bounties tell me if they really need massive amounts of people to complete?
I’m getting more and more annoyed that all guild content is locked behind guild bounties which DO require more people than we have in our small guild.
Every month there’s an update to content we’re never likely to see thanks to guild bounties being impossible for us to complete.

i’ve completed then with 15-20 people but i’m sure you can do it with less because it scales up/down depending on how many people are present

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Posted by: Siebenstein.1376

Siebenstein.1376

I haven’t read the news yet. Is it another event that will “change the face of Tyria forever”?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

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Posted by: Scyte.2801

Scyte.2801

I was silently hoping for a good fix for precursor prices and/or scavenger hunt for this update. Who am I kidding though, 700g for a precursor is ofcourse completely how it was intended. I’ve been sitting on my 3 gifts since December, waiting for the scavenger hunt and throwing rares into the forge occasionally hoping for a lucky break wich I have never gotten, and never will most likely.

Is this precursor scavenger hunt even being worked on anymore though? All I remember hearing was “Don’t expect it before the March update” and it’s April now. An update on this matter would be appreciated.

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Posted by: Iruwen.3164

Iruwen.3164

I’m impressed once they fix the plethora of profession/skill bugs.

Sadly as is, actually making things work would cause a whole lot of new options and builds to open up, which would require them to rework/balance a lot of classes and trait mechanics that are suddenly popularized.

It’s pretty bad when they leave certain things broken for so long that once they’re fixed, they’re treated as a ‘buff’ to that particular class. coughengineerclasshistorycough

I see, I actually wouldn’t mind if they just left it as it is and only changed the skill descriptions. It’s just annoying to wait for a fix that’ll probably never happen.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: marnick.4305

marnick.4305

I was silently hoping for a good fix for precursor prices and/or scavenger hunt for this update. Who am I kidding though, 700g for a precursor is ofcourse completely how it was intended. I’ve been sitting on my 3 gifts since December, waiting for the scavenger hunt and throwing rares into the forge occasionally hoping for a lucky break wich I have never gotten, and never will most likely.

Is this precursor scavenger hunt even being worked on anymore though? All I remember hearing was “Don’t expect it before the March update” and it’s April now. An update on this matter would be appreciated.

Getting impatient. “Not before march” does not imply april. In fact, it implies it probably won’t be april/may either.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Halcyon.7352

Halcyon.7352

I’m impressed once they fix the plethora of profession/skill bugs.

Sadly as is, actually making things work would cause a whole lot of new options and builds to open up, which would require them to rework/balance a lot of classes and trait mechanics that are suddenly popularized.

It’s pretty bad when they leave certain things broken for so long that once they’re fixed, they’re treated as a ‘buff’ to that particular class. coughengineerclasshistorycough

I see, I actually wouldn’t mind if they just left it as it is and only changed the skill descriptions. It’s just annoying to wait for a fix that’ll probably never happen.

I’d like to see the ‘Scope’ trait description, for engineers then. “Does nothing actually, sorry. Use another Master Tools trait.”

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

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Posted by: Sil.4560

Sil.4560

I was silently hoping for a good fix for precursor prices and/or scavenger hunt for this update. Who am I kidding though, 700g for a precursor is ofcourse completely how it was intended. I’ve been sitting on my 3 gifts since December, waiting for the scavenger hunt and throwing rares into the forge occasionally hoping for a lucky break wich I have never gotten, and never will most likely.

Is this precursor scavenger hunt even being worked on anymore though? All I remember hearing was “Don’t expect it before the March update” and it’s April now. An update on this matter would be appreciated.

I’m planning my third legendary now…I’m having trouble feeling too much sympathy over precursors anymore. Yes, they’re high, but it’s do-able.

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Posted by: marnick.4305

marnick.4305

I was silently hoping for a good fix for precursor prices and/or scavenger hunt for this update. Who am I kidding though, 700g for a precursor is ofcourse completely how it was intended. I’ve been sitting on my 3 gifts since December, waiting for the scavenger hunt and throwing rares into the forge occasionally hoping for a lucky break wich I have never gotten, and never will most likely.

Is this precursor scavenger hunt even being worked on anymore though? All I remember hearing was “Don’t expect it before the March update” and it’s April now. An update on this matter would be appreciated.

I’m planning my third legendary now…I’m having trouble feeling too much sympathy over precursors anymore. Yes, they’re high, but it’s do-able.

As a casual who’s planning his first legendary in about a year from now, I share your viewpoint. The precursor hate is a bit irrational.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Zorby.8236

Zorby.8236

Would be nice if it was impressive. The only thing that would sound impressive is a new dungeon. But the cynic in me makes me suspect it will be as easy as CM story on launch, but without the reward.

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: Chuo.4238

Chuo.4238

I was silently hoping for a good fix for precursor prices and/or scavenger hunt for this update. Who am I kidding though, 700g for a precursor is ofcourse completely how it was intended. I’ve been sitting on my 3 gifts since December, waiting for the scavenger hunt and throwing rares into the forge occasionally hoping for a lucky break wich I have never gotten, and never will most likely.

Is this precursor scavenger hunt even being worked on anymore though? All I remember hearing was “Don’t expect it before the March update” and it’s April now. An update on this matter would be appreciated.

I’m planning my third legendary now…I’m having trouble feeling too much sympathy over precursors anymore. Yes, they’re high, but it’s do-able.

As a casual who’s planning his first legendary in about a year from now, I share your viewpoint. The precursor hate is a bit irrational.

Not really. I’d be happy to do a long, drawn-out scavenger hunt (like the Black Moa Chick one from GW on steroids, for example) or some other interesting thing. Instead I can choose from:

a) Break out my credit card and buy enough gems to get a precursor (no doubt what ANEt is trying to get me to do)

b) Grind my kitten off to make hundreds of gold to buy one (boooooooring, sorry, I’m finding way better things to do in RL that that kind of crap)

or

c) Keep chucking the random golds/exotics that occasionally drop in to the MF and hope for good RNG (so it may happen, but most likely won’t).

My dislike for all those options is not remotely irrational. I’m willing to work for a legendary. I’m not willing to spend real money, grind the same crap over and over, or hope I win the Mystic Toilet lottery. All three of those options are beyond fail, and there’s nothing challenging or interesting about any of it.

You’d think if they had time to make Super Adventure Boxes and F&F such they could find the time to come up with challenging and interesting ways to get precursors. The fact that they shelved the Scavenger Hunt idea indefinitely tells me that they’re trying to get us to spend real money for our precursors. Good business decision? Maybe. Good gaming decision? Uberfail.

(edited by Chuo.4238)

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Posted by: Vayne.8563

Vayne.8563

I really don’t think Anet is trying to get people to break out their credit card to spend literally hundreds of dollars to get a precusor, which is what it costs. Most people would never consider it. I know I wouldn’t.

It’s just as possible that Anet has tried to slow down progress as much as possible because they know once people no longer have anything to “work for” they leave. So until more content an be produced, this keeps people playing.

Naturally some people will leave because the precusor is hard to get, but I’m not sure that’s a majority of players. And some people will spend the money but I don’t think Anet is stupid enough to count on it.

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Posted by: marnick.4305

marnick.4305

I was silently hoping for a good fix for precursor prices and/or scavenger hunt for this update. Who am I kidding though, 700g for a precursor is ofcourse completely how it was intended. I’ve been sitting on my 3 gifts since December, waiting for the scavenger hunt and throwing rares into the forge occasionally hoping for a lucky break wich I have never gotten, and never will most likely.

Is this precursor scavenger hunt even being worked on anymore though? All I remember hearing was “Don’t expect it before the March update” and it’s April now. An update on this matter would be appreciated.

I’m planning my third legendary now…I’m having trouble feeling too much sympathy over precursors anymore. Yes, they’re high, but it’s do-able.

As a casual who’s planning his first legendary in about a year from now, I share your viewpoint. The precursor hate is a bit irrational.

Not really. I’d be happy to do a long, drawn-out scavenger hunt (like the Black Moa Chick one from GW on steroids, for example) or some other interesting thing. Instead I can choose from:

And yet the Black Moa hunt was very easy, short and partly involved cash. If you want it, you could have it tomorrow. That’s the fate of all scavenger hunts. A scavenger hunt should start with a rare drop and/or cash. If precursor was the required first item of a legendary, instead of the last, the whole problem would not exist.

Take for example Quel’Serrar or Chromatic Breastplate in WoW. They started with the most expensive item in the game, and continued with an elaborate scavenger hunt.

a) Break out my credit card and buy enough gems to get a precursor (no doubt what ANEt is trying to get me to do)

b) Grind my kitten off to make hundreds of gold to buy one (boooooooring, sorry, I’m finding way better things to do in RL that that kind of crap)

or

c) Keep chucking the random golds/exotics that occasionally drop in to the MF and hope for good RNG (so it may happen, but most likely won’t).

You didn’t include option d).

d) play the game, enjoy it and save up the money over a longer period of time.

Legendaries were intended as a long term effort. Both grinding and buying gems invalidate the intended purpose. You know that, yet you fail to include the most obvious way to get a precursor.

My dislike for all those options is not remotely irrational. I’m willing to work for a legendary. I’m not willing to spend real money, grind the same crap over and over, or hope I win the Mystic Toilet lottery. All three of those options are beyond fail, and there’s nothing challenging or interesting about any of it.

I agree, your dislike for options a, b and c is entirely rational and I share your opinion.
Did you know option d) exists? If yes, neglecting to add it, would qualify as dishonesty. If no, I just showed you the path to your legendary.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Claudius.5381

Claudius.5381

Okay, can someone who’s played guild missions past bounties tell me if they really need massive amounts of people to complete?
I’m getting more and more annoyed that all guild content is locked behind guild bounties which DO require more people than we have in our small guild.
Every month there’s an update to content we’re never likely to see thanks to guild bounties being impossible for us to complete.

Our guild has unlocked bounties, treks, rushes and challenges. We did them quite often. My impression:

If you want to finish a tier 1 bounty you need 10 players (roughly).

If you want to finish a trek you need as many players as there are locations (5 for tier 1). May be even less.

If you want to finish a rush you may get along with 8 players, 10 are better. It depends a bit from the rush you get, some are harder than the others and need serious guarding.

If you want to finish a challenge you need lots of people. Take “Save our supplies”, for example: You need two teams to defend north and south, 1 or 2 persons as reserve/upgraders in the center and 2 smaller teams for east and west, where sneaky ranged enemies will try their luck. 20 seems to be a good number here.

Please take that with a grain of salt. I am sure there will be guilds who can do a challenge with only 10 people or even less, but we can’t…

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Posted by: Iruwen.3164

Iruwen.3164

Although I’m kind of with you on that long term thing, simply playing the game, even over a long time, won’t give you enough gold to buy everything required for a legendary. It depends on what you do - and I don’t consider grinding dungeons or events as "playing a game" at all.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: marnick.4305

marnick.4305

Although I’m kind of with you on that long term thing, simply playing the game, even over a long time, won’t give you enough gold to buy everything required for a legendary. It depends on what you do – and I don’t consider grinding dungeons or events as “playing a game” at all.

1/ yes it will be enough eventually. I don’t know why it wouldn’t. Gold trickles in by merely playing.

2/ I don’t grind dungeons nor events. I play the game as intended, which is to let the game distract me constantly.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Vayne.8563

Vayne.8563

Although I’m kind of with you on that long term thing, simply playing the game, even over a long time, won’t give you enough gold to buy everything required for a legendary. It depends on what you do – and I don’t consider grinding dungeons or events as “playing a game” at all.

1/ yes it will be enough eventually. I don’t know why it wouldn’t. Gold trickles in by merely playing.

2/ I don’t grind dungeons nor events. I play the game as intended, which is to let the game distract me constantly.

We play the same way. I feel like I’m never getting anything done, because I’m like a skritt when I play….OOOOOOOOOOOOO Shiney!

Then I run off and do stuff. And somehow, at the end of the day, I end up putting a decent amount of gold in my chest.

Mind you, I do run the occasional dungeon or fractal (I’m relatively close to getting dungeon master), but most of my time is spent in the open world.

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Posted by: DaddyBoJangles.6012

DaddyBoJangles.6012

Will this new dungeon count towards the Dungeon Master title for those of us who haven’t unlocked it yet(still need Arah 1,2,4.)?

Pretty excited about the new patch looking forward to concluding Living Story and trying out some custom arenas

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Posted by: DrixTrix.7168

DrixTrix.7168

Although I’m kind of with you on that long term thing, simply playing the game, even over a long time, won’t give you enough gold to buy everything required for a legendary. It depends on what you do – and I don’t consider grinding dungeons or events as “playing a game” at all.

1/ yes it will be enough eventually. I don’t know why it wouldn’t. Gold trickles in by merely playing.

2/ I don’t grind dungeons nor events. I play the game as intended, which is to let the game distract me constantly.

We play the same way. I feel like I’m never getting anything done, because I’m like a skritt when I play….OOOOOOOOOOOOO Shiney!

Then I run off and do stuff. And somehow, at the end of the day, I end up putting a decent amount of gold in my chest.

Mind you, I do run the occasional dungeon or fractal (I’m relatively close to getting dungeon master), but most of my time is spent in the open world.

This is how me and the whole guild play i am in, getting distracted isnt a bad thing last night i had;

‘’Mental, Mental, Shatterer get over here!’’ me: ’’’nah man i found this cliff you can jump up, might be something at the top’’ him: ‘’hahaha Mental your Mental’’

him ‘’ did you find anything’’

me ‘’no i slipped and died, found this other thing now’’

thats the way to play a game, hell i dont even mean too the handcrafted design of GW2 is incredible and only takes a couple of seconds to find something new.

and,

i don’t think this will be included in the Dungeon Master, i reckon it will have a unique achievement and name to coincide with Fire and Frost seeing as it’s a temporary dungeon for Fire and Frost it shouldn’t be in Dungeon Master Achieve.

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Posted by: Sil.4560

Sil.4560

All things considered, I haven’t really felt it a grind to make my legendaries. I’ve played 2160.5 hours and even the farming was fun, because I met some really cool people in the process.

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Posted by: PistolWhip.2697

PistolWhip.2697

@Lothefallen

I was speaking in terms of PvE. RA was indeed do-able without a dedicated healer. Monk is just the first thing that comes into my mind, I’d love to see you complete hardmode content in GW1 without a dedicated healer in your party. Whether its Monk, Ritualist, or the cookie-cutter Discordway support. I meant a dedicated healer being needed for content. All those classes you listed could be a dedicated support, Ele’s with their infuse health abuse, Necro’s with their monk skill utilities and ritualist support skills in general. I didn’t like the dedicated healer or tank system end of, which barred me from completing content unless a pug or a friend who was a healer was on before heroes were introduced. Henchman were average at best and often wiped on hardmode content.

I didn’t enjoy playing monk not because it was amazingly hard or I was particularly bad at it, but because I don’t enjoy sitting down looking at red bars throughout a whole fight, only to move or use Bonetti’s Defense when some melee guy focuses me. GW1’s combat as much as I loved that game bottled down to “Kill their monk!”, and it worked 90% of the time.

I’ve seen you before in map chat, and after most people disagreed with you there, you’ve come here. I know you’re a monk and I know you’re bitter they are taken out. This game requires a different sort of depth, like I keep saying its reactionary. You kept saying how you were planning to leave and quit the game, then by all means do so. The last thing I want to play with is someone who doesn’t even enjoy the game.

I hope you enjoy Wildstar I think it was you said you were going to switch to.

I’ll be here with my guild which is awesome. Laughing on our huge family-like voice chat environment at stupid things while running dungeons and appreciating the depth of this game’s reactionary combat whether others can see it or not. Weirdly enough, most of my guildies used to play monks in GW 1, and they can appreciate and enjoy GW2’s combat and aren’t bitter about the lack of monks in this game.

I love the fact I can go to WvW with my friends as a group and encounter another similar sized group and duke it out in a versatile manner, actively deciding which target to focus based on situation and circumstance, rather than the dedicated support all their time as otherwise they wont die. It makes the combat more engaging and active.

And I’d love to run a dungeon with you sometime in a ‘full zerker party’. We could run Arah and see how far we’d get, as I suspect not very far. Its a strategy only adopted in farming CoF, and that’s an issue with the dungeon not the combat.

Who knows, you might even prove me wrong?

MORE BEARDS OR RIOT

(edited by PistolWhip.2697)

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Posted by: Vayne.8563

Vayne.8563

@Pistolwhip

That was a good post. You’re right about not being able to do high end PVe content without a healer and for the hard hard stuff, some serious damage mitigation as well. Even in Guild Wars 1, protection trumped healing. One of the things they sort of kept from the old game.

I ran most of my hero groups heavy on protection and less so on healing, but yeah, I always had a healer in the party…a hero if not a human. In fact, I usually preferred hero healers.

The combat in Guild Wars 2 is more intuitive, ajust on the fly sort of stuff. Those who are naturally good at this think it’s probably not enough, because it is so intuitive. I don’t think people realize that for a lot of people this sort of combat isn’t second nature.

Eventually, I stopped playing Guild Wars 1 because I was bored by the lack of challenge. I don’t feel that way in Guild Wars 2, at least not yet.

And I find the PvP in Guild Wars 2 a lot easier to get into on the entry level than it was in Guild Wars 1. I’m sure hard core PvPers probably don’t like that, but this is one of the few games I’ve actually enjoyed PvP in .

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Posted by: Dante.1508

Dante.1508

Yeah, I can’t say I’m impressed. PvP stuff I don’t play, 1 Dungeon.. that’s kinda neat.. more expensive Gem stuff. Another Guild mission OPTION to do once per week. Guild Missions are pretty awful right now.. Trek & Bounty are excruciatingly dull…

The thing that gets me is that Anet said F&F is “An expansion’s worth of content” When there is no way to construe that as true. & they look like their gonna keep going with that over-promise, under-deliver: “culminates in a boss battle that will go down in Guild Wars 2 history”. Guys… STOP. It looks horrible when you say stuff like “expansions worth of content”. It’s not even close.

Agh.. & these currencies.. whaaaat?? Gold, Karma,Guild Merits, Laurels, AC,CM,CoF,.. agh WTFFFF.. Wasn’t the plan to have Karma be the thing that let us play what we want to buy what we want? I dunno.. I’m so inundated with currencies & mats it feels draining to dare having a goal.

I’m with you, not seeing much to cheer about honestly, the dungeon is temp and the rest is PvP (which i do not do) so i’m really just hoping for Ranger and Engineer fixes only, please be DPS fixes and Permanent Pet stow Please Please…

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Posted by: Jski.6180

Jski.6180

So how long until every thing has a thrums up?
The update sounds good so far.
A lot of ppl do not seem to realize that temp content is put there because ppl will stop running them at a point. Kind of if you dont use it then you lose it way of running a game i kind of like it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: stale.9785

stale.9785

Another month, another buff to warriors and thieves, another bout of not fixing glaring bugs. Oh, and another grab at our wallets via the gem shop.

Don’t get me wrong, I love the game, but all the time and money (time IS money) wasted on temporary crap would have been better used fixing the things wrong with the game.

It has the potential to be amazing, but what we got was half kitten

(edited by stale.9785)

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Posted by: Under Web.2497

Under Web.2497

The game has been released NINE MONTHS- how many bugs still exist?
How many class skills/traits are still broken
?
Why does a Massively Multiplayer game have lag????
How much added content (and content that has not even been done yet) should of been included at release?

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Posted by: Sil.4560

Sil.4560

Another month, another buff to warriors […]

Another one, huh? I wish I could remember the last ones.

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Posted by: Olba.5376

Olba.5376

Another month, another buff to warriors […]

Another one, huh? I wish I could remember the last ones.

Banners from 90 stats to 170?

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Posted by: stale.9785

stale.9785

March:

Kick skill: Now lunges toward the target slightly, extending the range.

Rampage skill:
The Kick skill now lunges towards the target slightly, extending the range.

Players can now use the Throw Boulder skill while moving.

Banner of Defense skill: Increased toughness and vitality granted to allies from 90 at level 80 to 170.

Banner of Discipline skill: Increased precision granted to allies from 90 at level 80 to 170.

Banner of Strength skill: Increased power and condition damage granted to allies from 90 at level 80 to 170.

Banner of Tactics skill: Increased healing granted to allies from 90 at level 80 to 170.

Bladetrail skill: Can no longer be fired at enemies behind the player.

February:

Impale: This ability’s cooldown has been reduced to 15 seconds.

Pin Down: This ability now applies bleeding to targets that it hits.

Players wielding Banner of Defense, Discipline, Strength, and Tactics will now strike up to three targets with their Stab ability.

Smoldering Arrow: This ability is now a full projectile finisher.

I could post everything from the wiki, but if you look yourself, warriors have recieved buffs at a rate of 4 buffs for each nerf.

Compare that to, say, ele’s, who’ve gotten virtually nothing but nerfs since BETA, for crying out loud, when staff got gutted.

Or rangers, who still have to contend with 40% of their DPS either being completely unreliable or non-existant.

Warriors are in a good place, and are steadily getting better. The “OP” builds other classes have are niche builds, generally PvP in nature, which means they affect a small fraction of the games content.

Outside of PvP, rangers are trash, if you’re not a D/D, ele’s are trash. Necromancers have been ignored since release… shall I go on?

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Posted by: Sil.4560

Sil.4560

rofl, I forgot all about the banners. Probably because it wasn’t very special. I guess it made PvE killing a fraction faster though.

Anyway, quality over quantity, please. You’re going to bring up things like Rampage? Really? Pin Down was a good buff though, I agree. Or at least it would be if our condition damage was really worth a kitten in more situations. I’ve mostly got in mind things that will help me fight other players. PvE, absolutely, we’re in an excellent spot. Otherwise…no.

(edited by Sil.4560)

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Posted by: stale.9785

stale.9785

rofl, I forgot all about the banners. Probably because it wasn’t very special. I guess it made PvE killing a fraction faster though.

Anyway, quality over quantity, please. You’re going to bring up things like Rampage? Really? Pin Down was a good buff though, I agree. Or at least it would be if our condition damage was really worth a kitten in more situations. I’ve mostly got in mind things that will help me fight other players. PvE, absolutely, we’re in an excellent spot. Otherwise…no.

Also dungeons and WvW. Warrior is king. So, PvE, dungeons and wvwvw. 90% of the playable game? Not being faceroll easy in pvp is the price you pay for being the best class everywhere else.

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Posted by: Sil.4560

Sil.4560

WvW is debatable because it’s very dependent on situation.

Anyway, no, I wouldn’t agree with that. There’s something that games should strive for called balance. Having a class excellent in some modes but horrible in others isn’t balanced. I’d rather see an effort to make every class equally viable no matter what mode of play it is.

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Posted by: stale.9785

stale.9785

WvW is debatable because it’s very dependent on situation.

Anyway, no, I wouldn’t agree with that. There’s something that games should strive for called balance. Having a class excellent in some modes but horrible in others isn’t balanced. I’d rather see an effort to make every class equally viable no matter what mode of play it is.

That would be ideal – but then there’s 5 classes that desperately need more attention than warriors do. Mesmers are in a good place, game wide. Guardians are in a good place too. Warriors are easy mode for the entire game, aside from PvP. The other 5 classes need attention far more than warriors.

(The main reason I’m so anti-warrior is that they cry far more than any two other classes combined. The eternal cry of the uber-powerful warrior about being underpowered is beyond grating.)

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Posted by: Sil.4560

Sil.4560

Warriors are calling out for balance against other player classes. None of us are denying that we’re great in PvE.

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Posted by: Vayne.8563

Vayne.8563

Another month, another buff to warriors and thieves, another bout of not fixing glaring bugs. Oh, and another grab at our wallets via the gem shop.

Don’t get me wrong, I love the game, but all the time and money (time IS money) wasted on temporary crap would have been better used fixing the things wrong with the game.

It has the potential to be amazing, but what we got was half kitten

How do you know they’re not fixing bugs? They said the mesmer patch is mostly bug fixes. They’re improve pet AI. There’s a ranger buff.

Have you ever looked at how many bugs are addressed in each monthly patch.

At least wait for the patch notes before you say they haven’t done something.

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Posted by: SandyRose.4753

SandyRose.4753

Not being an Acronym Linguist all those abbreviations go ‘’’ WOOOSH, right over my head.

Is there a dictionary that covers anything more complicated than ANet for Arena Net?

Reading these posts I sometimes feel like a an Air Force puke at a Navy Admirals convention — CINCPAC, FltCom, etc. LOL when I am only a broke down Army SGT.

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Posted by: stale.9785

stale.9785

PvE = player vs environment – this is 80% of the game. The campaign, if you will.

PvP = player vs player. – this is accessed through the mists (the crossed swords on the user interface). 5 man teams, where class balance should matter.

wvw/W3/wvwvw = world vs world vs world. this is accessed through the little castle icon in the user interface. This setting allows for large groups (zergs) to face one another.

dungeons are dungeons – ascalon catacombs, twilight arbor, arah, etc.

The griping I have going on is that warriors continually whine about being outclassed in a pvp setting. Since in every other setting of the game (at least 80% of the playable content) they’re the strongest available class, this strikes me as a bit childish.

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Posted by: PistolWhip.2697

PistolWhip.2697

I have to disagree Stale. I honestly don’t know why people assume warriors are the strongest in pve content. I must argue Guardians are far stronger and can monopolize pve alone. I main a guardian of sorts right now, and my guild runs full guardian teams to face roll even dungeons like Arah, because we can tank bosses with so much healing and boons. Me rolling along heals allies around me for near 1k kitten it.

Therefore I’d argue that although warrior is next best, Guardian is far superior in a pve setting of any hard difficulty, it is after all, the only class required for higher level fractals.

MORE BEARDS OR RIOT

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Posted by: stale.9785

stale.9785

I have to disagree Stale. I honestly don’t know why people assume warriors are the strongest in pve content. I must argue Guardians are far stronger and can monopolize pve alone. I main a guardian of sorts right now, and my guild runs full guardian teams to face roll even dungeons like Arah, because we can tank bosses with so much healing and boons. Me rolling along heals allies around me for near 1k kitten it.

Therefore I’d argue that although warrior is next best, Guardian is far superior in a pve setting of any hard difficulty, it is after all, the only class required for higher level fractals.

The assumption for warriors being strongest is simply because they can SOLO content that other classes require groups to deal with. Taken as an individual, the guardian is far weaker than the warrior – in a group, we shine, because our utility is far more useful than most warriors. Also, playing 4 classes (ele, ranger, warrior, guardian) the warrior forum is full, end to end, of people whining because they can’t just faceroll every aspect of the game. The other professions tend to focus on the broken aspects of their classes.

Typical ranger forum post is asking how to deal with the broken pet mechanic.

Typical ele forum post is complaining about D/D being the only spec that’s worthwhile, and the impending nerf.

Guardians, well, we’ve started beefing about boon hate coming, but that’s about it.

The warrior forum is full of “A mesmer beat me, that’s not fair, nerf it!” “How do I kill a guardian? It’s OP, nerf it!” “Thieves can burst better than me, it’s OP, nerf it!”

After 8 months of slogging through it, I’ve become rather callous towards my fellow warriors. On the whole, they won’t be happy till they have a “press 1 and win the game” button.

Best HP, best sustained damage, second best burst, and only real weakness is snares, and they complain about being the underpowered class of the game. It makes me want to cry.

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Posted by: PistolWhip.2697

PistolWhip.2697

Dare I say they only complain about it because experienced players have such an easy time with them. The key i think here is that warrior attacks are so easily telegraphed and countered. QQ is on every Forum.

Thief, Guardian, Ele etc…

I think its just player mentality in general.

And to be fair what solo pve content isn’t default easy anyway? Aside from the skill point in queensdale where that bandit kicks people in the kitten >:(

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Posted by: stale.9785

stale.9785

Dare I say they only complain about it because experienced players have such an easy time with them. The key i think here is that warrior attacks are so easily telegraphed and countered. QQ is on every Forum.

Thief, Guardian, Ele etc…

I think its just player mentality in general.

And to be fair what solo pve content isn’t default easy anyway? Aside from the skill point in queensdale where that bandit kicks people in the kitten >:(

Play staff ele in PvE, and discover that as soon as you leave the noob area, you need an ally – or to swap weapons to S/D.

Beyond that, the other profession forums are generally complaining about the broken bits of their own classes – the warriors tend to be the ones with the whole “ZOMG, I got beaten by X, and I’m a warrior! That’s not right! Nerf them!”

The exception being the thief forum, where they detail for other classes how to live with the most broken mechanic ever to be introduced to an MMO. (And it still amounts to “drop all your AoE on your feet, and swing wildly, hoping the thief went AFK right after attacking you.”)

also, pretty sure we had that ^ exact conversation over on the ele forums, where everyone is concerned that the nerf that’s supposed to hurt the d/d is actually going to destroy every other playstyle, and only slow down the d/d.

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Posted by: Vayne.8563

Vayne.8563

My guess is if the staff is broken after this, Anet will do something to fix it. That’s how it works. You don’t change everything all at once. You make changes and then you more more changes. It never ends. Really. Every MMORPG changes skills pretty much until they stop supporting it.

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Posted by: LordByron.8369

LordByron.8369

You don’t change everything all at once. You make changes and then you more more changes. It never ends. Really. Every MMORPG changes skills pretty much until they stop supporting it.

Notice how that treatment is reserved only to thieves…..(see former patch).
Wars instead won t never get ANY nerf even in pve.

other classes can be knee-jerk nerfed…who cares…..

Look at ANY patch since launch and see.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Vayne.8563

Vayne.8563

I don’t know. My son mains a thief and he doesn’t seem to find the recent changes that hard. He does dungeons with us, SPvP, WvW…he’s coping just fine. Do you think thieves have more of a right to complain than say rangers and engies?

And rangers and engies can do okay too.

There are a lot of people who are damage mad. They really believe damage is the only thing that matters. Some of us think that other stuff matters too.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

.. I dunno… I’m starting to get this picture now that they find it good policy to way over-hype. They didn’t do this before.

I agree. They almost come off sounding desperate. Entirely too much bouncy-positive-sunshine-blowing and not so much connecting with the community.

I wonder why they distanced themselves from us so much since Guild Wars…

Simple. They put up an official forum which they now have instead of a couple fan forums. Then they found out as well as the positive folks, and those who can still complain politely, they have those who will take a negative spin on anything, or who want to start complaints about the game not being what they want out of it.

Usually, that gets a company to back off just a tad, because they have to or bleed out the people assigned to deal with those official forums. The choice of those people is to either hold the community at arm’s length . . . or try to answer all the trolls, unhappy people, and anti-fans without snapping on them.

That’s why I ran screaming from customer service posts. They’re thankless, and full of way more negativity thrown at you than positivism.

As for “they never overhyped this much” . . . no, I respectfully disagree. I used to recall they were overhyping everything from Hard Mode to Heroes, to the Codex Arena and Xunlai Storage Upgrades. The only things not overhyped were the April 1st days, because nobody said anything about what was going on.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: LordByron.8369

LordByron.8369

I don’t know. My son mains a thief and he doesn’t seem to find the recent changes that hard. He does dungeons with us, SPvP, WvW…he’s coping just fine. Do you think thieves have more of a right to complain than say rangers and engies?

And rangers and engies can do okay too.

There are a lot of people who are damage mad. They really believe damage is the only thing that matters. Some of us think that other stuff matters too.

on the opposite side.

See how they were in fear to nerf too much stealth and replaced anticipated nerf with a smaller slight 1 second revealed…

Then thougt it was too much and they would probably take it away…..

Then we see a 150% nerf to the key spell of a class along with other 5 MAJOR nerfs for ANY weaponset…..
Plus an hate mechanic

And they don t think for a second it could be too much…its not thief or warrior.

Is even worse then what they did to engineer….that is one of the “other classes” they don t care about.

As i say……every patch i question my self “will i still be playing Tomorrow?”
Is this how they expect we will await their work?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: Vayne.8563

Vayne.8563

I don’t know. My son mains a thief and he doesn’t seem to find the recent changes that hard. He does dungeons with us, SPvP, WvW…he’s coping just fine. Do you think thieves have more of a right to complain than say rangers and engies?

And rangers and engies can do okay too.

There are a lot of people who are damage mad. They really believe damage is the only thing that matters. Some of us think that other stuff matters too.

on the opposite side.

See how they were in fear to nerf too much stealth and replaced anticipated nerf with a smaller slight 1 second revealed…

Then thougt it was too much and they would probably take it away…..

Then we see a 150% nerf to the key spell of a class along with other 5 MAJOR nerfs for ANY weaponset…..
Plus an hate mechanic

And they don t think for a second it could be too much…its not thief or warrior.

Is even worse then what they did to engineer….that is one of the “other classes” they don t care about.

As i say……every patch i question my self “will i still be playing Tomorrow?”
Is this how they expect we will await their work?

I play an Engineer and I’m not having the same struggle others apparently are. I still feel quite godly with the bomb kit in PVe and in SPvP and WvW I do quite well.

Sure people complain about nerfs. They always do. It doesn’t mean things are actually as bad as they say they are.

And I’m sure more changes are coming, but they won’t come all at once…nor should they.

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Posted by: PistolWhip.2697

PistolWhip.2697

I don’t know. My son mains a thief and he doesn’t seem to find the recent changes that hard. He does dungeons with us, SPvP, WvW…he’s coping just fine. Do you think thieves have more of a right to complain than say rangers and engies?

And rangers and engies can do okay too.

There are a lot of people who are damage mad. They really believe damage is the only thing that matters. Some of us think that other stuff matters too.

on the opposite side.

See how they were in fear to nerf too much stealth and replaced anticipated nerf with a smaller slight 1 second revealed…

Then thougt it was too much and they would probably take it away…..

Then we see a 150% nerf to the key spell of a class along with other 5 MAJOR nerfs for ANY weaponset…..
Plus an hate mechanic

And they don t think for a second it could be too much…its not thief or warrior.

Is even worse then what they did to engineer….that is one of the “other classes” they don t care about.

As i say……every patch i question my self “will i still be playing Tomorrow?”
Is this how they expect we will await their work?

I play an Engineer and I’m not having the same struggle others apparently are. I still feel quite godly with the bomb kit in PVe and in SPvP and WvW I do quite well.

Sure people complain about nerfs. They always do. It doesn’t mean things are actually as bad as they say they are.

And I’m sure more changes are coming, but they won’t come all at once…nor should they.

I agree with Vayne, I have a very good friend in my guild who mains an Engi and he often laughs in glee at owning people while repeating “Engi’s are so OP dude haha!”.

If you’re having trouble it seems to be a L2 kitten ue.

This philosophy you seem to of brainwashed yourself with that Thieves and warriors are Anet’s favourites are false. First of, thieves have had more nerfs to them then any other classes combined. I’d like to see Ele get that many nerfs, you’d probably have a mental break down if this is the outlet of one nerf that is needed to fix an overpowered spec.

In the case of warriors, PvE is fine yes. WvW is to an extent, although their solo roaming capabilities are fairly lackluster compared to some other classes but I suspect Anet doesn’t want them to Solo roam as a class, just like they don’t want Ele too either apparently.

PvP however is just a travesty. I’ve seen good players overcome enemies on Warrior in Spvp but, the overall balance is so unfair its almost laughable. Warriors are almost always disregarded in competitive tournament play for this reason, with even thieves who suck at capping points due to their only defense mechanic, being favourable in most cases to Warrior.

Anet I’d guess is slowly trying to bring warrior up to a level playing field in spvp without making them too overpowered in pvE, and that’s understandably hard. But these are steps in the right direction.

Think of it like this, the Op D/D spec in WvW and Spvp was holding back Ele buffs overall as it would make it even more Godly. With it out of the way as a worry mostly, Anet can now focus on buffing Ele in other parts without worry. That seems fair.

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Posted by: maddoctor.2738

maddoctor.2738

Think of it like this, the Op D/D spec in WvW and Spvp was holding back Ele buffs overall as it would make it even more Godly. With it out of the way as a worry mostly, Anet can now focus on buffing Ele in other parts without worry. That seems fair.

But they also said they don’t want to balance anymore, only “fix” things. And how is buffing Earth traits, Air traits, Staff damage, Scepter skills, Focus skills etc was going to affect the OP D/D spec in any way? The answer is simple, it wouldn’t affect it the least bit, so there was no way to make the spec “more Godly” by buffing useless skills/traits.

Also, I fail to see how OP the D/D spec is in Dungeons. The answer is again simple, it’s not, it’s not even close to what others can bring to dungeons, be it DPS (Warrior) or Support (Mesmer/Guardian), yet for some obscure reason that only the devs know, these very serious nerfs affect PvE too.

And the most important FACT is that these changes to Eles will create more bunkers, because those nerfs are hurting non-bunkers a LOT MORE than bunkers. Where is build variety then? It’s ruined, now everyone will have even more of a reason to run a bunker, which is ironic since their goal was to reduce them, but it will create a lot more instead.

I’m all for making pvp balanced and D/D spec needs to be toned down, but toned down where it’s OP not where it’s mediocre. Also, tone down the OP spec without affecting other builds MORE… buffing underused abilities is also something they should think about so more viable specs appear, but I guess that’s out of the question.

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Posted by: Tolmos.8395

Tolmos.8395

It’s a neat looking patch but I didnt see anything that appealed to me directly But that’s ok, as I’m sure there is some class balance in there somewhere!