Ascended Accessories-"There can be only one!"
I’m approving of nothing.
I’m just tired of your juvenile garbage is all.
Well, seeing as how you’ve still neglected to adress the statistical similarity issue, and can’t come up with more arguments, I’d say that calling my arguments juvenile garbage doesn’t help your case.
If you say so.
Guess you win.
Be proud.
If you say so.
Guess you win.
Be proud.
Well, I apologize if I have offended you in any way. In fact, I’ve been trying not to, and instead come up with good arguments. Sorry they don’t meet your standards.
This is confusing and is never really explained in the game.
“Unique” is a term used in a lot of MMOs for a lot of different things. In some MMOs, it mean that you received a “Named” item (Equivalent to Final Rest or any of the Legendary or Precursors). In other MMOs, it meant that its stats are truly unique, and no one else can get a weapon with the exact same stats (most of the time, randomly generated to have millions of weapons like this). It some, it means you can only equip one of it at any time (ala GW2).
Without having this explained anywhere in the game, I think this is a real problem.
You can not compare the two. Cause light/medium/heavy are of different classes and are using that class to limiting factor. Basically if your wearing light you can never wear the other 2. Its a restriction set by the servers that they implemented. Any class can wear any ring but only 1 of that type of ring. In coding wise these 2 things are completely different and must be treated differently. Plus by adding your message people do not learn to read or think. Nor does it help the OP considering he bought it with laurels and no message would ever be created for that considering it would be confusing.
If see the tooltip for armor you cannot wear, you get a message.
If you see the tooltip for a recipe you already know, you get a message.
If you see the tooltip for an unique ring you have already equipped…what’s the harm in displaying a message?As Red Falcon stated, unique doesn’t always mean that in every MMO, and not everyone that plays Guild Wars 2 is a MMO veteran. If anything, even if you disagree with the solution, ArenaNet has already set a precedent by adding the message to other, similar cases. It’s not unreasonable to ask them to do so again now.
Similar they are not. I already said that light/medium/heavy is different and can not be compared and explained why. Let me explain it again. Armor is limited to your class and at no point can you wear that other class of armor. Recipes are also different. You can only learn 1 recipe at a time, and you can not force yourself to learn it again. They are not the same thing as a ring that you are already wearing and can take off and reapply at any point.
edit: To Red Falcon’s and your post you don’t have to be an MMO veteran to figure this out. Deductive reasoning would allow people to figure out quickly on their own. If I have to explain how you could easily use deductive reasoning I will, but I am going to be kind and assume that you know how. As well its not just MMO’s that use “Unique” equip items in their systems. A large number of single player games have the same system.
[GWAM] and [LUST]
Mess with the best, die like the rest.
(edited by Suddenflame.2601)
Similar they are not. I already said that light/medium/heavy is different and can not be compared and explained why. Let me explain it again. Armor is limited to your class and at no point can you wear that other class of armor. Recipes are also different. You can only learn 1 recipe at a time, and you can not force yourself to learn it again. They are not the same thing as a ring that you are already wearing and can take off and reapply at any point.
The similarity would lie in the output. The coding behind it may be a bit more tricky, I’ll grant you that.
Thing is, the tooltip already does an automatic ‘gear check’ by also showing your currently equipped item. That ‘gear check’ could maybe be utilized to compare both items, and display a warning if they’re both the same, unique item.
Sure, it wouldn’t warn players having the item in their inventories or banks. But seeing as that most players equip their ascended stuff as soon as they get it, it would be a big step in the right direction.
EDIT: As for your comment on deductive reasoning, I can understand your point, but like your kindness in asuming that I understand it, you also assume that people are as good in figuring out stuff as you yourself are. As noble as that outlook on life is, the reality is sadly, not quite so. For example, I’ve recently had to explain to a guildie of mine why his ascended gear didn’t protect him from agony. Which makes perfect sense to us, but to him, ascended equalled agony resistance. You could argue that players should just fall on their faces, and then learn from it. You could also argue that you should try and help players understand the game. I think we just have different views there.
(edited by ThiBash.5634)
Similar they are not. I already said that light/medium/heavy is different and can not be compared and explained why. Let me explain it again. Armor is limited to your class and at no point can you wear that other class of armor. Recipes are also different. You can only learn 1 recipe at a time, and you can not force yourself to learn it again. They are not the same thing as a ring that you are already wearing and can take off and reapply at any point.
The similarity would lie in the output. The coding behind it may be a bit more tricky, I’ll grant you that.
Thing is, the tooltip already does an automatic ‘gear check’ by also showing your currently equipped item. That ‘gear check’ could maybe be utilized to compare both items, and display a warning if they’re both the same, unique item.
Sure, it wouldn’t warn players having the item in their inventories or banks. But seeing as that most players equip their ascended stuff as soon as they get it, it would be a big step in the right direction.
Output is also would not be the same considering that armor class output and the learned recipe output is automatic prohibition of input. Whereas this is input acceptance and prohibition. Underlying code is way different as well which you have agreed. Yes they could do utilize the gear check if the gear check was programmed right but writing a message to the screen is 1000 times more costly than a single if statement comparing the 2.
[GWAM] and [LUST]
Mess with the best, die like the rest.
Output is also would not be the same considering that armor class output and the learned recipe output is automatic prohibition of input. Whereas this is input acceptance and prohibition. Underlying code is way different as well which you have agreed. Yes they could do utilize the gear check if the gear check was programmed right but writing a message to the screen is 1000 times more costly than a single if statement comparing the 2.
You come across as a programmer. I for one at least, am not. When I say ‘similar to’ I purely mean the visual way. For me as a player, a warning message in the item tooltip would be a good solution. That it’s often not as easy for the programmer to code, I fully understand, but on the other hand, that’s not my (primary) concern.
I’m sorry about the confusion about similarity. The only thing I meant by it was the how the item tooltip should preferrably look.
Similar they are not. I already said that light/medium/heavy is different and can not be compared and explained why. Let me explain it again. Armor is limited to your class and at no point can you wear that other class of armor. Recipes are also different. You can only learn 1 recipe at a time, and you can not force yourself to learn it again. They are not the same thing as a ring that you are already wearing and can take off and reapply at any point.
EDIT: As for your comment on deductive reasoning, I can understand your point, but like your kindness in asuming that I understand it, you also assume that people are as good in figuring out stuff as you yourself are. As noble as that outlook on life is, the reality is sadly, not quite so. For example, I’ve recently had to explain to a guildie of mine why his ascended gear didn’t protect him from agony. Which makes perfect sense to us, but to him, ascended equalled agony resistance. You could argue that players should just fall on their faces, and then learn from it. You could also argue that you should try and help players understand the game. I think we just have different views there.
I said I will assume you know not everyone. I work at Wal-Mart as a cashier I see a ton of idiots every day. (fyi: In University for Computing Science so Wal-Mart not my end career). People should fall on their faces to learn the hard way, but they should also learn from other people’s experiences. People need to learn the hard way on certain things. Anet has made it already possible to buy an ascended item equip it than unequip it and re-equip it to another character. Adding a message would be redundant considering its account bound on acquire and does not switch to soul bound (not sure about rings, but it does not on amulet nor accessories). So adding a message that states you already have one equipped when it does not matter is pointless.
If rings are different from the other 2 than it should just be changed to match amulets and accessories. A message is not needed at all. As well back pieces are account bound and not soul bound making once again a message to be pointless.
[GWAM] and [LUST]
Mess with the best, die like the rest.
(edited by Suddenflame.2601)
That sucks, but unique items do say they are unique. Better luck next time.
That sucks, but unique items do say they are unique. Better luck next time.
Apparently, the use of the term “unique” in this context is known within the MMO community. However, as has been discussed, the term does not have the same meaning to people outside the MMO community (for example, this is my first MMO and I had no idea).
In my opinion, that makes the term jargon (see http://en.wikipedia.org/wiki/Jargon). That is "the term covers the language used by people who work in a particular area or who have a common interest. Much like slang, it can develop as a kind of shorthand, to express ideas that are frequently discussed between members of a group, though it can also be developed deliberately using chosen terms. "
The problem is that it “causes a barrier to communication with those not familiar with the language of the field.”
And as such is bad, especially in a game that is trying to be accessible.
It seems like an unnecessary mechanic to me especially if you can just wear another one with the exact same stats. Why even bother? It’s not like rings appear on your character model.
for there you have been and there you will long to return.
I’m glad to see that everyone seems to expect that everyone else is supposed to “intuitively” understand “Unique”. Frankly, I didn’t even notice the depiction. Wasn’t looking for it. Didn’t know it ONLY applied to rings and earring/accessories. This is a GW2 only distinction. I don’t play the other games some of you talk about, and it didn’t apply in the original Guild Wars. My point still is that when sold it should at least remind you that you can only use one at a time.
Thank you all for telling me the now obvious. To those that have shown at least some understanding, thank for that even more.
Guild Wars 2 has subtleties that are easy to miss. You really shouldn’t have to read the entire wiki to play, or purchase, or to use. And there certainly should be a way to correct a “mistake”. The policy of “no refunds” is a joke. WHAT ARE THEY REFUNDING, it’s just AI, it doesn’t cost ArenaNet a cent, but it did cost me a month of work.
Yeah, it’s more than clear that you don’t understand the difference between “account bound” and “soul bound.”
It’s also clear that you don’t understand you can have a unique soul bound and a unique account bound item.
How about this then:
The unique aspect of items could use a mechanic that restricts players from buying more of the same item if they already have that item equipped, in their inventory, or in their bank.Clear now?
. . . I kind of agree with Shootstoot’s point in this but this idea right here needs to be looked at closer.
I thought each item said “unique” in its tag to avoid any confsuion? I know the ones I wear do?
who the hell reads that kitten? I only knew this off wiki too. should be in pink color(ascended) to make you notice…
Account bound ascended? Blasphemy! That would mean less grind!
To revive an old thread, a similar thing just happened to me.
After coming back from a break from gw2, I had forgotten about not being able to wear the same ascended ring. That you need one with offense slot and one with a defensive one for example.
I bought a 2nd accessory (earring) for a char that is exactly the same as the first. When I tried to equip it, obviously it didn’t let me and I realize I wasted a lot of resources. The obvious save is to use it on my alt.
The problem is, when I logged in my alt to use the earring, it says that it is soulbound to another char! My first character was never able to actually equip the earring but the act of trying to do so made it soulbound to him. Now that has to be unintentional therefore a bug!
My recommendation is open up a Support ticket explaining your confusion and error.
The unique mechanics is SO RARELY invoked by this game its quite easy to have never seen it prior to clicking yes in an “Are you sure?” purchase box.
And despite how important an ascended ring sounds (especially if you are playing Laurels for one) they are trash drops if you run fractals. Swapping one for another because a common-but-obscure ‘uniqueness’ rule caused you to goof might be within their power.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
To revive an old thread, a similar thing just happened to me.
After coming back from a break from gw2, I had forgotten about not being able to wear the same ascended ring. That you need one with offense slot and one with a defensive one for example.
I bought a 2nd accessory (earring) for a char that is exactly the same as the first. When I tried to equip it, obviously it didn’t let me and I realize I wasted a lot of resources. The obvious save is to use it on my alt.
The problem is, when I logged in my alt to use the earring, it says that it is soulbound
to another char! My first character was never able to actually equip the earring but the
act of trying to do so made it soulbound to him. Now that has to be unintentional
therefore a bug!
This thread is 8 months old and not all the information in it is current and relevant.
It’s my understanding that support will work with you on this. You will need to contact them by the Support tab at the top of the page then by Submit a Request, also at the top. Make a ticket from there. They have sent people a trinket with the opposite offensive or defensive slots to replace the unusable one.
i fell for this once with the karka shell earing back in the day
fool me once shame on you fool me cant get fooled again :^P
At the risk of necroing this thread (oh, what the heck!):
“Unique” tends to mean one of a kind. Since millions of toons have access to the same “unique” item, it is not really unique in the truest sense. Obviously then, the term is being used to mean unique to the specific toon, in which case they should have programmed it so once a toon purchases this item, it will not appear in any market again to this toon. This would make it truly “unique” and impossible to purchase again.