Ascended Armor Grind

Ascended Armor Grind

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

No grind = no goal to work towards = no point to continue to play. If you don’t want asc items no problem you can still effectively play the game. The problem lies that our society lacks patience. We want everything yesterday with as little effort as possiable.

Thing is for me in GW I got Obby armour and didn’t mind slowly getting it. There’s something about ascended and legendary weapons in this game that just make me go, “Meh, think I’ll skip it!”. The drive to get them just isn’t there.

I honestly think it has to do with the TP. In GW I used to trade a lot and when I met up with the person I was trading with, we’d usually comment on each others armour. In GW2, that’s gone. You have a droid like interaction with a TP that couldn’t care less if you’re wearing bananas on your feet and a pineapple on your head

That’s a different subset issue. That problems lies within looks and how they are obtained. Because gw1 prestige armor didn’t offer better stats then regular armor, 1st remove the idea of stat difference. Now where does the best looking armor come from? Though I don’t speak for everyone I’m willing to bet that most would say from a dungeon, gem store or race specific. In gw1 you had to go out farm materials, obby armor being equivalent to getting mats for asc armor. We didn’t mind grinding for armor that had no benefit except to look good. Here the good looking armor is gained through gold or dungeons easy peasy. My view on it is that asc armor is ugly, find little sense in wasting all that time to craft it only to later grind more gold for trams crystals to get my better look for 5% damage increase.

The tp kinda has a different effect, it made everything too easy to obtain. In gw1 in or to buy or sell yes you had to go to town. However what were you not doing at the same time? Farming. In gw2 I can auto attack a champ while buying and selling on the tp. Many people like an item because it’s hard to get.

Bender the offender – Proud violator of 17 safe spaces –

Ascended Armor Grind

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Posted by: Minos.5168

Minos.5168

Just thought I would add that I calculated it up in the Black Lion forums…

1 Light WupWup Ascended Chest Piece requires no less than 7003 materials.

That’s an absurdly high amount.

I’m sure that John Smith was primarily concerned with implementing a material sink to offset the mass generation of materials (that are then never used.)

It’ll backfire in the long run, as most people don’t seem to consider Ascended gear worthwhile to craft. Someone in LA was saying that they crafted a full set, and didn’t really notice a difference to justify their investment.
(On top of that, people that do decide to craft Ascended armor will likely just do it once… and then Transmute whatever skin they want onto that armor.)

GW1 had better material sinks, in that you had to have specific materials for each armor skin.

People are willing to grind for skins… but there’s not really many decent craftable skins.
See: Primary appeal of GW1… Horizontal progression. Grind for prestige armors.

If there were, then perhaps we wouldn’t have the overabundance of materials that we do.

Ascended Armor Grind

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Posted by: Minos.5168

Minos.5168

The tp kinda has a different effect, it made everything too easy to obtain. In gw1 in or to buy or sell yes you had to go to town. However what were you not doing at the same time? Farming. In gw2 I can auto attack a champ while buying and selling on the tp. Many people like an item because it’s hard to get.

Well, the TP is responsible for one of the biggest gold sinks in the game… (15% of all gold in trades removed from gameplay)

It’s definitely nice that it’s convenient.

Also, the whole auto-attack thing is more about the fact that Champs can’t really deal with a huge swarm of people.

People basically break the mechanics of the game. A champ may have a OHKO, but that just downs one person (while the other 10 people nearby hit F to rally said person).

I blame that more on the whole open-world thing.

ArenaNet, for its part, has learned not to reward the zerg.
See: Drops on mobs in the Marionette and Wurm events.

Marionette mobs occasionally drop code fragments (of which you need 25 to be useful).
Champ Husks (on the way to the Wurms, not the ones at the Wurm itself) drop champ bags, but beyond that… All the other mobs are trash. No reward.

However, the lack of reward for trash mobs then decreases incentive for people to participate in failing events (in my mind).

Ascended Armor Grind

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Posted by: morrolan.9608

morrolan.9608

We also need a possibility to exchange ascended weapon boxes. A week ago I got my first decent drop in 18 months of playing GW2: an ascended weapon box. Sadly the stats are useless to me (Magi), so the box went straight on my mule. Needless to say that it is highly frustrating especially because I just spent all of my gold and materials to raise another crafting profession to 500 and that little boost would have been very welcome.

Yep, my 2 ascended armor drops have both had stats that I don’t use.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Ascended Armor Grind

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Posted by: echo.2053

echo.2053

The tp may be the biggest gold sink but at the same time its the biggest backpack. it kinda counteracts itself. DR and sheer bordem is the only deterrents against nonstop farming. that hasnt really worked out too well.

However, the lack of reward for trash mobs then decreases incentive for people to participate in failing events (in my mind).

This is absolutely necessarysadly. It was waaaay to easy to abuse.

Bender the offender – Proud violator of 17 safe spaces –

Ascended Armor Grind

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Posted by: Azreell.1568

Azreell.1568

The problem was never the grind.

The problem is the reward.

In it’s current state – Ascended gear is not worth the time investment or cost.

The reason this post is even being made is due to the above statement.

Azreell – Mesmer
Loyalty To None