Ascended mats and their value

Ascended mats and their value

in Guild Wars 2 Discussion

Posted by: Huskyboy.1053

Huskyboy.1053

So most materials in the game have some sort of coin value that you can get when you sell it to a merchant. An example would be Jade Shards, which are account-bound yet you can sell them to a merchant. I think that, considering how many Empyreal Frags, Dragonite Ore, and Bloodstone Dust I get that just goes in the trash, I should be able to sell it to merchants. I think 2.5g for a full stack of 250 would be a decent price. It’s just nonsensical to give so much ascended mats that are literally worthless, so give them some worth.

Ascended mats and their value

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

If they could be converted directly to coin that would increase inflation in the game by making more gold out of thin air.

As for me, my stacks are worth something. I have a mid level alt with eaters to convert the ascended mats to gear and then to mid level mats. Why should ANet give us a different way than this, and one that contributes to inflation too?

Be careful what you ask for
ANet may give it to you.

Ascended mats and their value

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If you use the so-called eaters, the value of a stack of gifts is about 14-20 gold (depending on the markets and the gifts). Since each gift requires 50 ascended mats, that’s closer to 0.40g per stack at best.

And if we’re shortcutting the existing system, I imagine, ANet would expect us to take a loss. So let’s say, 0.25g/stack, about 10 copper per mat.

However, as Fleshie points out, that’s gold out of thin air, as opposed to the gifts which generate mats mostly (which help reduce inflation, since it costs to sell them on the TP).

So all in all, I imagine that they can’t have a vendor value of more than 1 copper or 2.5s/stack and not 2.5g/stack. I wouldn’t say no to 2.5 silver, but a lot of people would just delete instead.

Seems like a lot of work for ANet to put in, without a lot of player benefit.

John Smith: “you should kill monsters, because killing monsters is awesome.”