Ascent to Madness (MK Dungeon) Zoom out implementation

Ascent to Madness (MK Dungeon) Zoom out implementation

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Posted by: Smartbean.5960

Smartbean.5960

Q:

With the Halloween event(s) having ended, the November Update in sight and the current FoV (beta) testing in motion, I like to know what Arenanet’s opinion is about the numoures requests on making the zoom out (bug) from the Ascent to Madness dungeon a permanent feature/option within the game.

I’m just asking this to get insight on what we players can actually expect and have something more than just ‘hope they listen’.

For me the zoom out ‘bug’ from entering and exiting the Ascent to Madness dungeon is an incredibly good feature which, in combination with the new FoV (test), creates an overwhelming positive gameplay experience because you can actually see so much more than with the current camera settings and limited zoom.

Under here are some links to forum threads in which the plea to implement this extra zoom out ‘bug’ as a permanent feature/option;
- FOV Field of View Changes Beta Test Feedback
- Why aren’t we able to zoom out this far?
- Keep the zoom out bug from the madking instance!!
- Mad king instance raised zoom level
- Optional Wide-Angle FOV (for some reason I can’t see the posts in this thread any more)
- Running Mad King let’s you zoom out further: It’s great
- Keep Zoom Distance from Mad King Instance
- Zooming out feature
- PLS keep the camera distance from MKD
- New Camera Zoom
- Zoomed out camera following distance. Video
- Camera zoom out more pls ?to arena net ?
- about the super zoom out !
- The camera zooms too far out (Yes there are also people who dislike it, decided to link it anyway as there are still voices in this thread that DO like it)
- Extreme Zoom Out – Mad King Dungeon Style
- Mad king Zoom bug, please let it be a feature

But as the Halloween celebrations are over and the Ascent to Madness dungeon is not accessible any more, we can’t benefit from this lovely extra zoom out . So Arenanet, could you please provide some more information on whether this zoom out feature is considered to become a standard option for players?

(edited by Smartbean.5960)

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Posted by: douceline.2741

douceline.2741

Is the FOV zoom out in Ascent to Madness not intended? Because I freaking love it. I can navigate much better and actually see what’s happening across the field.

Now if they can do something to fix the ridiculousness of the camera in closed spaces, that would be great. No matter how much I zoom in or out, whenever I enter any size of room I can only see what’s going on for about a quarter of the time — the rest of the time is spent trying to see through walls or through the back of my toon’s skull. I can’t tell you how many times I’ve died in dungeons and caves because of this

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Posted by: Smartbean.5960

Smartbean.5960

Is the FOV zoom out in Ascent to Madness not intended? Because I freaking love it. I can navigate much better and actually see what’s happening across the field.

FOV and zoom out are two different things. From what I get is that inside the Ascent to Madness dungeon the extra zoom out distance is intended. What seems to be not intended is that zoom out distance stays after exiting the dungeon.

The extra zoom out distance stays until you log out. That, to my knowing has been labeled as a ‘bug’. And from the various threads that I linked, there are a lot of people like me that love to have the option of being able to zoom out as far, just like the effect created by this ‘bug’. And I would like to know from Arenanet whether the option to zoom out that far is considered to be implemented after so many people plead for this within the various linked threads.

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Posted by: ASB.4295

ASB.4295

Normal gameplay doesn’t this king of overview, so no. For large bosses it’s as you don’t want to be looking at their feet all the time when they’re telegraphing a big attack with their hands.

Basically, nope.avi

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Posted by: Haishao.6851

Haishao.6851

Normal gameplay doesn’t this king of overview, so no.

how about this queen of overview?

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Posted by: Maltyrius.2961

Maltyrius.2961

The FoV/scroll out issues are a huge impact to me and one that could make the difference in buying the next box or not. Hope the beta FoV work gets us there.

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Posted by: hans.7265

hans.7265

It would be nice if they could implent this. Finally making fun using a arrowchart and dont have to aim beetween the walls corner just to hit a little bit. Now i can see whats happening at the castle gate / walls when aiming with the arrowchart makes me feel more involved in the fight then aiming through a little spot and looking at the ground when in an arrowchart.

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Posted by: Hickeroar.9734

Hickeroar.9734

The FOV beta is awesome. If they can keep/convert the camera zoom-out “bug” as a feature…I’ll be thrilled.

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Posted by: Quick Mouse.7635

Quick Mouse.7635

Mad king is not the only instance where the camera will zoom out on its own. Giganticus Lupicus is another example where the camera zooms out on its own. I, like many others, wish this were a permanent option.

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Posted by: Grumwulf.9602

Grumwulf.9602

The funny thing is that I tended to zoom right out with that bug, just because it’s the natural thing to do but I think it made the game worse for me. I couldn’t see the animation of the mobs properly which is pretty important, and I lost that sense of “looking over my shoulder”. My problem with having a zoom this high is that the highest zoom is always the default because you always can get to that setting just by spamming your mousewheel. But how would I get it to the zoom it’s at now? Just by eye I guess but I don’t trust those as much as scrolling back all the way.

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Posted by: Rukia.4802

Rukia.4802

Can’t hurt, I’d love it for when too much crap is going on but during fights where I actually need to pay attention I’d just zoom right back in. It was amusing… I thought it was going to be permanent, but go figure it was just a bug…lawl, thought ANet was just listening to the community.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

they’d need to sort out some random clipping/popping issues first, but it’s not like it hurts anyone. if you don’t like it, just don’t zoom that far. i personally only used to take some screenshots.

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Posted by: Kubi.2316

Kubi.2316

I agree with this post, Being able to zoom out makes the game 100 times better.

Thanks

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Posted by: titanlectro.5029

titanlectro.5029

I understand that many people don’t like the extra zoom range. However, I really think that this should be an available option, even if it has to be a command-line switch like with FOV beta.

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Posted by: Smartbean.5960

Smartbean.5960

Added a couple more links to threads about the zoom…Arenanet, any information about implementing this feature/option yet?

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Posted by: Smartbean.5960

Smartbean.5960

Added another couple of links to threads about the zoom…Arenanet, any information about implementing this feature/option yet??

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Posted by: Edge.4180

Edge.4180

I really disliked the extent we were able to zoom out with that bug. In my opinion it makes the game look less appealing aesthetically, and adds an impersonal layer between me and my character and the world (the same one I feel when I’m playing a strategy game that typically employs a three-quarter view super-zoomed out camera).

At the same time, when the option is there it’s difficult to feel like you’re not putting yourself at a disadvantage by not using it. Because, obviously, seeing more is going to be more advantageous.

That creates a dilemma. Thus, I would prefer the option not be there at all.

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Posted by: Darxio.5672

Darxio.5672

No.

It made WvW too easy. I was able to destroy enemy siege like it was made of cardboard because I could place my AoEs on top of keep and tower walls thanks to the zoom, and target enemy siege placements precisely.

Plus when the enemy servers were posting screenshots, they were all zoomed out, so they were using it at the time. It was a ‘use it or lose it’ time. Was not fun back then.

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Posted by: Smartbean.5960

Smartbean.5960

just a bump… still waiting on any info (at all) from Arenanet about this.

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Posted by: fellyn.5083

fellyn.5083

Gonna go with no. It would break spvp for starters. And don’t expect a reply from Anet. Considering you asked directly for one.