Be careful what you wish for.

Be careful what you wish for.

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Posted by: Raylina.7538

Raylina.7538

Be careful what you wish for.

People complained about the bots. A-net must fix the bot problem.

What did we get? Some bot bans but we also got DR.

I know the DR has been around awhile now.
But it still bugs me that people complaining about bot’s. Turned into nobody having the ability to farm for anything they need besides herb, ore, and wood. Think of how much less fun we could have if DR was added to that also. After you pick, mine or chop 50 in a day all nodes disappear for you for 24 hours.

Server transfer are ruining WvW. Stop the free transfers.

Well we got it. No more free transfers.
Most games they beg for free transfers.
A-net was kind enough to give us them from the start but we still could not be happy.
Also for all the complaints about the free transfers and WvW. They were free money wise.
But guild moves were not free. You lost all influence and you would lose some members.
Server transfers at the start I agree needed to be fixed not just for WvW but also PVE.
Once the 7 day wait time was put into place I believe the transfer issue was fixed fairly well.
I think now with the paid transfers, we will see as the weeks and months go on the new complaint will be for free transfers again which will be funny and ironic.

Oh the culling is horrible fix the culling in WvW.

Let’s not just work with the culling so more of us can play it has to be fixed.
Problem is, the fix means fewer people playing and longer Q’s.
I think this fix is in this week.
As there are noticeably less people from each team in each land.
Maybe next week they will fix it totally and each server will get to have 25 people playing in each zone. Won’t that be fun?

So please as you ask for things you think need to be fixed.
Remember the fix is not always better for the other players or you.
I am sure there are other fixes that turned out the same way for other people and I still play the game every day I can. I still think it’s a great game and have plenty of fun. These are just 3 changes that have bugged me. Thank you if you took the time to read all this.

Remember be careful what you wish for.

Be careful what you wish for.

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Posted by: Grounder.7381

Grounder.7381

evil djini in a cursed bottle..

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Posted by: Asglarek.8976

Asglarek.8976

Server load plays little to no effect on culling. Their network code and game engine just don’t sync well during any type of teleportation, stealth mechanic where player or players moves from point a to point b thats the problem. I have a steady sub 30ms network latency with + 60fps even during major garrison seiges and still get the culling.

Heres the fix remove all movement boons, stealth and teleportation until they fix it kind of like the orb fix restricting access to wv3 or limiting it will not fix culling.

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Posted by: Blude.6812

Blude.6812

Agree with op—-so far I haven’t seen much that actually improved the game for me.
Anet lost sight of their vision for the game a long time ago.

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Posted by: Halanna.3927

Halanna.3927

I think out of what you mentioned, DR is the worst. I understand and agree that bots need to go, but punishing players who need vials of blood for crafting or cloth for tailoring is just the worst.

I really, really, really dislike DR. Because of the actions of the dumb, the honest players are punished.

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Posted by: Dante.1508

Dante.1508

Agree with op—-so far I haven’t seen much that actually improved the game for me.
Anet lost sight of their vision for the game a long time ago.

Totally Agree, personally for me Culling is worse for me now than its ever been, its actually causing me issues in PvE now too…

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Posted by: jdkentucky.2871

jdkentucky.2871

Agreed on all of the original posters comments

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Posted by: Sokar Rostau.7316

Sokar Rostau.7316

I went out to WvW for the first time in a couple of months today (Kaineng? Really? KAINENG??) and the culling was no better than I remember it. Eight or nine of us ran up a hill chasing one guy and when we got to the top we all just dropped dead, surrounded by a huge zerg. the same thing happened four or five times. Culling hasn’t been fixed at all.

Dragonbrand – Reforged Vanguard [ReVa]
Kyxha 80 Ranger, Sokar 80 Necro
Niobe 80 Guardian, Symbaoe 45 Ele

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Posted by: StormageddonBK.9842

StormageddonBK.9842

I went out to WvW for the first time in a couple of months today (Kaineng? Really? KAINENG??) and the culling was no better than I remember it. Eight or nine of us ran up a hill chasing one guy and when we got to the top we all just dropped dead, surrounded by a huge zerg. the same thing happened four or five times. Culling hasn’t been fixed at all.

The culling is just as bad on Kaineng’s side… :P

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Posted by: Narkosys.5173

Narkosys.5173

Agree with op—-so far I haven’t seen much that actually improved the game for me.
Anet lost sight of their vision for the game a long time ago.

100% agree they lost their way and in a bad way. It has been reflected in game and on the forums. Not only here but on fan/game sites and how bad a rep anet has elsewhere.
Nothing they have done has improved anything for me and I really wish they would revisit what got the to the dance. Far too late I know but it couldnt hurt.

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Posted by: penatbater.4710

penatbater.4710

Influence is pretty easy to acquire over time, I doubt its really a problem >.>

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Chickenshoes.6250

Chickenshoes.6250

-Bots are a problem and every reasonable method should be taken to get rid of them, but it seems hard to believe it’s to combat bots when it’s very easy to think it’s trying to curb any farming behavior from ruining the economy.

By keeping material prices high, Anet makes more money from gems. It may not be the goal of DR, but I doubt the extra profit/economic benefits is doing much to persuade them to fix it quickly.

I propose normalizing all drops. Everyone gets nerfed drops and the effects of DR are lessened. Currently without any DR in effect, a player’s drops are actually quite significant by comparison, but really it’s only for about 30 minutes for the area which is far too short a time for anyone that’s really trying to gain something specific. Normalizing drops would help players understand what to expect regardless of how they choose to spend their playtime, and may lessen any adverse effects to the economy.

Also Aion had DR based on the number of reports a player received. I don’t know how well it worked, and It’s probably open to some abuse, but it’s worth considering something similar if Anet is willing to go the extra mile.

- OP fails to outline how paid transfers aren’t anything but a benefit to WvW. Influence costs to guilds that decide to jump ship from their server are nothing. Transfer cooldowns are nothing, especially when you consider that 7 days is just long enough for the matches to roll-over and the player can yet again jump to the next winning server.

If the gold cost is what bothers you, maybe stop server hopping for WvW. That is exactly what the cost is intended to stop.

(edited by Chickenshoes.6250)

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Posted by: Flamenco.3894

Flamenco.3894

If you paid attention then you’d realize that free world transfers was never the plan. It was only free because of problems with overflow servers and taking on the initial full load of the big worldly rod that was penetrating the servers.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

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Posted by: Raylina.7538

Raylina.7538

My OP show examples of changes asked for, that may not have turned out as great as people expected. Here are things being complained about with changes that not have happened yet, but could.

People complain about cost of waypoints and lack of mounts.
Would you rather have no waypoints, but you get a mount that costs 500 gold that gives you a 55% speed increase?
No waypoints, but there are flight paths which also cost silver?
Each zone has maybe 2 to 4 bases with flight paths, but you have a mount to travel all over you do not need a time saving waypoint.
A trip from Lion’s Arch to Frostgorge Sound takes 5 minutes.
A trip from Cursed Shores to Frostgorge Sound takes 10 minutes?

People complain about the prices on the TP, market manipulation, and precursors.
Some ask for fixed prices, limits on buys and sells, top out maximums of what items can sell for. (I would assume mostly for the costs of precursors.)

So would it really be better if A-net said all items can be sold to the TP for the vendor price. We will sell them back to you with a 1 silver mark up?

You will be limited to being able to buy 25 green items or less, 3 rare items and 1 exotic a day. You can only sell 50 items a day to the TP.

All precursors are soul bound to the player.
They cannot be sold, traded, or used by your alt.

Some people would get what they are asking for. But does it really sound like something everyone will like more then what we have now?

So remember be careful what you wish for.

I could not get on yesterday to respond to Chickenshoes and Flamenco. My post is about changes asked for, with results not considered, more so then transfers.