I am a fairly new player to the world of Tyria and absolutely love the game in so many ways but, by the same token, I have some major issues with it also.
The environments are beautiful, the game play is excellent and there is enough diversity to maintain interest for a long time to come.
I bought this game for both my son and I to explore an interesting world together and to that end this game has delivered in full. I have also convinced my brother to buy the game and one of my good friends to buy it too. We have gone on to form a small guild together on Fissure of Woe.
Unfortunately due to other issues in the game, our enjoyment has been impaired somewhat.
The major issue for us right now is loot and gold. This is where the beast has impacted upon the beauty of the product and an area in which ANet have lost a little of my respect.
Whilst I appreciate that some level of monetisation is required to keep the game up to date and deliver fresh content, the current model may well turn out to be the thing that drives us from the game in search of pastures new in the MMORPG genre.
Both my son and I have reached the level cap of 80 and whilst there is still a huge variety of things to do, it is becoming increasingly restrictive due to the amount of gold required just to do the most basic of stuff (travel, wvw, better gear etc) If this levelled out with loot drops and better financial rewards for quests / farming etc then fair enough but, it doesn’t. On the route to level 80 I think I have had maybe 3 – 5 rare and 1 exotic item drop as loot. (Finding treasure is important to me in a game of this nature)
We have made several gem purchases (converted to gold) and spent way more than we would on a monthly subscription for other games in the genre. Truth is we could have just about paid for an annual account each on WoW or Rift or something similar. No matter how much gold we have purchased though, we will still need infinitely more with no real means of making it in the game itself. This is a major problem.
We would love to stay in the game for a long time to come but, it feels too much like a pay to play right now and that’s not what we thought we were buying into initially, when purchasing the game.
It’s not that I mind dipping into my pocket from time to time in order to support the developers of such a great product but, I do object to having to do it in order to do the most basic of stuff within the game itself.
I’d much more readily buy the gems if I didn’t feel that I had to and feeling pushed into buying them makes me more resentful of buying them. What will this equate to for ANet ? Probably a loss of potential revenue and reduced player base (albeit by four players). A much happier middle ground would be where we feel like we are purchasing gems to support the developers/product voluntarily, rather than feel like we are purchasing them just to play the game.
Over monetisation and low income potential within the game itself is becoming a game breaker for me and whilst I’d hate to have to leave the game, I think it will become a growing inevitability unless the potential exists within the game itself, to simply make a living. I hope ANet take note of this and address this issue in the future because as things stand the beast, is strangling beauty.