Because Good is never Enough
In all fairness GW2 isn’t an open world. We got square and rectangle zones separated by VERY unrealistic mountains. Exploration is limited and we see less than 10 percent of the actual planet. Some games hide that a lot better than GW2 does… well every MMO I’ve played hides it better than GW2 but that’s another issue.
It reminds me of Warhammer Online, and this was one of the things I liked least about that game.
Exploration in general seems to get the short end of the stick in GW2 – the world is not as fun to explore as Azeroth is (for all the things I hate about WoW, I have to say that their world is huge and can be really fun to solo/explore a couple times).
I think, at least in part, is that the very notion of leveling is something that ruins games like this.
It artificially divides the entire world into ‘leveling zones’ rather than an organic whole.
I would love to see an MMO that finds ways to have progression without character level at all – just completely remove leveling.
GW2 kinda sorta attempts to do this with ‘down leveling’ – that is, leveling up is a way of measuring progress (as easy and trivial as it is), but once you’re there, all enemies become “your level” – except not quite, because gear and stuff everything is actually easier.
It’s kind of a halfkittened way of doing it, but I think that it’s the same idea underneath it as my idea to just completely remove levels altogether.
I just take the next logical step in that direction.
Why bother leveling at all? Just make a world with some really interesting, challenging enemies in it and let people loose on it.
Leveling is an obsolete concept – and a really boring one. Unfortunately, it still shapes our MMO’s.
If it weren’t for leveling we wouldn’t have all these zones divided up – artificially – by ‘levels’ in the first place, would we?
Very well stated. I know Anet like to be considered “innovative” but even they weren’t willing to take that step. A real shame too. It would open up a lot of possibilities for Tyria. Maybe we’ll get something like that one of these days. (WoW2 or GW3 maybe. lol)
GW2 has done some pretty ground-breaking stuff (or at the very least, refreshing – I haven’t followed the history of all MMOs).
Whether they have continued to be “ground-breaking” 2 years later is up for debate. The depressing reality of MMOs is that they all start with a huge development team to put together the initial product and usually end up with a relatively small team to maintain it.
What that means is their ambitions can be huuuuuge when they’re putting together the MMO, but they don’t have anywhere near the same amount of steam when the limitations of their bite-sized (comparatively) dev team sets in.
GW2 has done some pretty ground-breaking stuff (or at the very least, refreshing – I haven’t followed the history of all MMOs).
Whether they have continued to be “ground-breaking” 2 years later is up for debate. The depressing reality of MMOs is that they all start with a huge development team to put together the initial product and usually end up with a relatively small team to maintain it.
What that means is their ambitions can be huuuuuge when they’re putting together the MMO, but they don’t have anywhere near the same amount of steam when the limitations of their bite-sized (comparatively) dev team sets in.
Strange that Anet actually has more people on staff now than they did in development. I think they are upward of 350 folks now. I wonder what is slowing them down so much?
Strange that Anet actually has more people on staff now than they did in development.
Are you sure that’s true? Usually MMOs hire on a lot of temporary workers for the initial development.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
This is what I keep trying to get across to Anet.
Make an incredible game, and word of mouth will spread and then people will come and play it and give you money.
It’s that simple.
They need to add more content – and LOTS of it – on a constant basis.
LS, while innovative and good in it’s own way – is not sufficient. It’s just not enough.
This keeps making me think that maybe sub based games are actually the way to go.
Eye of the North had 18 dungeons. Guild Wars 2 has 8 dungeons with at least 4 paths each, so that’s 33 dungeons and 15 fractals.
Try to argue like this in a real world with people who are not minor gamers.
With that logic i could sell my house as 10 houses.
Because i have 10 rooms and every room has his own entrance despite being in the same house.If these pathes count as own dungeons how comes all pathes in Twilight Arbor get the same tokens and you cna buy the same armor or weapons doesn’t matter you played path 1 or 4 ??
Just because i turn left the 1st time and right on the 2nd time doesn’t mean i am in a different dungeon.Really………….. A-Net loves to have people who argue like that.
That takes the focus away from what crappy product they present.
I can’t belive you even try to twist the reality to make it fitting.Using the method of dividing dungeons into many dungeons EOTN had maybe 150 dungeons
So a dungeon is now a reward. In that case, most Guild Wars 1 dungeons were entirely unrewarding, since the drops in most of those dungeons were absolutely worthless. There were a handful of rewards that meant anything like the bonecage scythe or the frog scepter.
Each dungeon didn’t have it’s own armor set. The stuff you got from those dungeons could be bought for gold, so you never had to run them to get it.
Based on rewards, Guild Wars 2 has a whole lot more dungeons than Guild Wars 1. In fact, Guild Wars 1 dungeon running, for the most part, was far less rewarding than Guild Wars 2 dungeon running.
In fact, I ran Bogroot Growths probably hundreds of times and never saw a frog scepter at all.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
Interesting…I’d like to see how this is explained away.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
Unless he made a typo and meant “there”. Which, ya know, happens.
If y’all so love GW1 why don’t you leave and play that?
Because the devs dropped GW1 and just have it running in the background because they are forced by law.
As soon as someone announces that GW1 is back on track and they go back developing stuff, GW2 will be a ghost town
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
Interesting…I’d like to see how this is explained away.
Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.
If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.
If y’all so love GW1 why don’t you leave and play that?
Because the devs dropped GW1 and just have it running in the background because they are forced by law.
As soon as someone announces that GW1 is back on track and they go back developing stuff, GW2 will be a ghost town
Even if 10% of the population went back, Guild Wars 2 wouldn’t be a ghost town. But you’re assuming most people playing Guild Wars 2 now played and liked Guild Wars 1. That might well not be the case.
I seriously doubt people who didn’t play Guild Wars 1 during the day and didn’t have that warm soft spot in their heart for it, would leave Guild Wars 2 for it. The people who PvPed in Guild Wars 1 might, but I think not many of the PvE’ers would go back.
Though I might play both games if there was new PvE content in Guild Wars 1.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
Unless he made a typo and meant “there”. Which, ya know, happens.
If it were anyone other than Vayne I’d accept that.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
Unless he made a typo and meant “there”. Which, ya know, happens.
If it were anyone other than Vayne I’d accept that.
If you want to think I work for Anet, that’s certainly your prerogative. Doesn’t make you look all that clever though.
I post seven days a week, sometimes 16 hours a day. Anet doesn’t have enough money to pay someone to post that much. Think of it in terms of football. Fans follow a footbal team and they barrack for that team. They argue about and defend the team, because they’re fans of the team. No one has to pay them.
Fans are often at least as passionate as employees and often more passionate.
Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.
If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.
Yeah, working remotely is surely impossible. Especially if said work is volunteer based and unpaid.
Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.
If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.
Yeah, working remotely is surely impossible. Especially if said work is volunteer based and unpaid.
Well if it’s unpaid, it’s not work. Pretty much the definition.
Anyone who thinks a paid employee will have as much passion as most fans is missing the point. I’m a fan of the game. I like the game. I post about the game. If I were paid, I’d get my check and go home. lol
Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.
If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.
Yeah, working remotely is surely impossible. Especially if said work is volunteer based and unpaid.
Well if it’s unpaid, it’s not work. Pretty much the definition.
Anyone who thinks a paid employee will have as much passion as most fans is missing the point. I’m a fan of the game. I like the game. I post about the game. If I were paid, I’d get my check and go home. lol
“Pretty much the definition” huh? You want to rethink that? Only 2 of the 7 possible definitions below involve payment.
work
[wurk]
noun
1. exertion or effort directed to produce or accomplish something; labor; toil.
2. something on which exertion or labor is expended; a task or undertaking:
3. productive or operative activity.
4. employment, as in some form of industry, especially as a means of earning one’s livelihood:
to look for work.
5. one’s place of employment:
6. materials, things, etc., on which one is working or is to work.
7. the result of exertion, labor, or activity; a deed or performance.
Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.
If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.
Yeah, working remotely is surely impossible. Especially if said work is volunteer based and unpaid.
Well if it’s unpaid, it’s not work. Pretty much the definition.
Anyone who thinks a paid employee will have as much passion as most fans is missing the point. I’m a fan of the game. I like the game. I post about the game. If I were paid, I’d get my check and go home. lol
“Pretty much the definition” huh? You want to rethink that? Only 2 of the 7 possible definitions below involve payment.
work
[wurk]noun
1. exertion or effort directed to produce or accomplish something; labor; toil.
2. something on which exertion or labor is expended; a task or undertaking:
3. productive or operative activity.
4. employment, as in some form of industry, especially as a means of earning one’s livelihood:
to look for work.
5. one’s place of employment:
6. materials, things, etc., on which one is working or is to work.
7. the result of exertion, labor, or activity; a deed or performance.
Nothing to rethink. Those who claim I’m being paid by Anet are obviously implying I’m being employeed by Anet.
Bringing up dictionary definitions to try to win an argument in context almost never works. The context is clear. I was accused of being paid by Anet to write on these forums, as ridiculous as that is.
You can bring up all the definitions from all the dictionaries in all the world, but it doesn’t change the fact that I’m not employeed by Anet and they don’t pay me to do anything. Unfortuately, I’ve paid them. lol
If y’all so love GW1 why don’t you leave and play that?
Because the devs dropped GW1 and just have it running in the background because they are forced by law.
As soon as someone announces that GW1 is back on track and they go back developing stuff, GW2 will be a ghost town
Even if 10% of the population went back, Guild Wars 2 wouldn’t be a ghost town. But you’re assuming most people playing Guild Wars 2 now played and liked Guild Wars 1. That might well not be the case.
I seriously doubt people who didn’t play Guild Wars 1 during the day and didn’t have that warm soft spot in their heart for it, would leave Guild Wars 2 for it. The people who PvPed in Guild Wars 1 might, but I think not many of the PvE’ers would go back.
Though I might play both games if there was new PvE content in Guild Wars 1.
I am strictly PvE player and i would go back in a heart beat.
And i know many many player who would even wave back to GW2.
Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.
If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.
Yeah, working remotely is surely impossible. Especially if said work is volunteer based and unpaid.
Well if it’s unpaid, it’s not work. Pretty much the definition.
Anyone who thinks a paid employee will have as much passion as most fans is missing the point. I’m a fan of the game. I like the game. I post about the game. If I were paid, I’d get my check and go home. lol
“Pretty much the definition” huh? You want to rethink that? Only 2 of the 7 possible definitions below involve payment.
work
[wurk]noun
1. exertion or effort directed to produce or accomplish something; labor; toil.
2. something on which exertion or labor is expended; a task or undertaking:
3. productive or operative activity.
4. employment, as in some form of industry, especially as a means of earning one’s livelihood:
to look for work.
5. one’s place of employment:
6. materials, things, etc., on which one is working or is to work.
7. the result of exertion, labor, or activity; a deed or performance.Nothing to rethink. Those who claim I’m being paid by Anet are obviously implying I’m being employeed by Anet.
Bringing up dictionary definitions to try to win an argument in context almost never works. The context is clear. I was accused of being paid by Anet to write on these forums, as ridiculous as that is.
You can bring up all the definitions from all the dictionaries in all the world, but it doesn’t change the fact that I’m not employeed by Anet and they don’t pay me to do anything. Unfortuately, I’ve paid them. lol
You quoted me. I clearly said unpaid. You commented on that exact word. Context.
Nothing to explain away. I’m in Australia. As far as I know no one and I do mean no one in Australia could possibly say here, since Anet doesn’t have offices in Australia. I type fast all the time, I make lots of typos. There and here are exactly one letter off from each other.
If you really think Anet pays someone just to spend as much time on the forums as I do, you don’t understand business at all.
Yeah, working remotely is surely impossible. Especially if said work is volunteer based and unpaid.
Well if it’s unpaid, it’s not work. Pretty much the definition.
Anyone who thinks a paid employee will have as much passion as most fans is missing the point. I’m a fan of the game. I like the game. I post about the game. If I were paid, I’d get my check and go home. lol
“Pretty much the definition” huh? You want to rethink that? Only 2 of the 7 possible definitions below involve payment.
work
[wurk]noun
1. exertion or effort directed to produce or accomplish something; labor; toil.
2. something on which exertion or labor is expended; a task or undertaking:
3. productive or operative activity.
4. employment, as in some form of industry, especially as a means of earning one’s livelihood:
to look for work.
5. one’s place of employment:
6. materials, things, etc., on which one is working or is to work.
7. the result of exertion, labor, or activity; a deed or performance.Nothing to rethink. Those who claim I’m being paid by Anet are obviously implying I’m being employeed by Anet.
Bringing up dictionary definitions to try to win an argument in context almost never works. The context is clear. I was accused of being paid by Anet to write on these forums, as ridiculous as that is.
You can bring up all the definitions from all the dictionaries in all the world, but it doesn’t change the fact that I’m not employeed by Anet and they don’t pay me to do anything. Unfortuately, I’ve paid them. lol
You quoted me. I clearly said unpaid. You commented on that exact word. Context.
But prior to that others were implying something else. So your statement is not on topic.
You quoted me. I clearly said unpaid. You commented on that exact word. Context.
What is this? Grade school? Be mature and logical about your comments please. Don’t embarrass yourself making posts like this. It’s just sad.
If y’all so love GW1 why don’t you leave and play that?
Because the devs dropped GW1 and just have it running in the background because they are forced by law.
As soon as someone announces that GW1 is back on track and they go back developing stuff, GW2 will be a ghost town
Even if 10% of the population went back, Guild Wars 2 wouldn’t be a ghost town. But you’re assuming most people playing Guild Wars 2 now played and liked Guild Wars 1. That might well not be the case.
I seriously doubt people who didn’t play Guild Wars 1 during the day and didn’t have that warm soft spot in their heart for it, would leave Guild Wars 2 for it. The people who PvPed in Guild Wars 1 might, but I think not many of the PvE’ers would go back.
Though I might play both games if there was new PvE content in Guild Wars 1.
I am strictly PvE player and i would go back in a heart beat.
And i know many many player who would even wave back to GW2.
No offense to your ego, but you and your associates do not make up the majority of the GW2 player-base. Claiming for it to become a ghost town because everyone would abandon GW2 for GW1 is a big claim. I for one do a lot in both games, and if new content came out in GW1, I would probably just play both games rather than decide on one.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
You really seem like a little kid when you write such ridiculous stuff. Though it is nice to see you post about something that isn’t in a doomsayer’s speech, you’re shamelessly nitpicking on someone’s wording for some baseless theory. What good will it do you to know whether a fellow forum poster works for Anet or not? If his posts make sense with facts and not fantasy like yours, it wouldn’t matter whether or not he is employed by Anet.
Though I will say, employing someone to defend your company on your own forums is really ridiculous no matter how you slice it.
I swear if I watch another thread derail because of the “let’s all imply Vayne is sekret ANet Employee” theories, I’m going to ragequit the forums for another six months.
Well, in this case, I would guess it derailed because they couldn’t back up what was claimed (or the person hasn’t logged back into forums to try to back it up, which I doubt he could).
the hilarious part was when people in this thread actually tried substantiating their arguments with ‘facts’ so here is mine, i think roughly 85% of this thread consisted of non logic and ultimately derailed.. sadly this all started based on an arena net commercial, which i don’t think anyone in their right mind takes seriously anyway, so kudos as i expected it to go even worse than it did.. i can never tell who is really more out of control, arena net or their player, forum community.. gw2 does have what was and still is advertised, but has also been bogged down with strange ‘development issues’ which after so long i’m just going to accept is the way they run their show..
Regardless of whether or not Vayne is employed by Anet, he’s about the only one here that talks any sense. And before you conspiracy loonies get your tin foil hats in a twist again, by ‘here’, I mean ‘on the forums’, not ‘here at Anet’.
Regardless of whether or not Vayne is employed by Anet, he’s about the only one here that talks any sense. And before you conspiracy loonies get your tin foil hats in a twist again, by ‘here’, I mean ‘on the forums’, not ‘here at Anet’.
Psh, if you defend him, you must be an Anet employee as well. :P It couldn’t possibly be that he’s an insanely rabid fan, like every single popular product has in significant quantities.
Regardless of whether or not Vayne is employed by Anet, he’s about the only one here that talks any sense. And before you conspiracy loonies get your tin foil hats in a twist again, by ‘here’, I mean ‘on the forums’, not ‘here at Anet’.
Psh, if you defend him, you must be an Anet employee as well. :P It couldn’t possibly be that he’s an insanely rabid fan, like every single popular product has in significant quantities.
I may be a rabid fan, but I see flaws in the game. They’re just different flaws than some of my “detractors”.
I may be a rabid fan, but I see flaws in the game. They’re just different flaws than some of my “detractors”.
I’m sure most rabid fans do.
Two different kinds of rabid fans come to mind: The ones who love the “thing” until it becomes another “thing” and then they absolutely flip the f out. And the ones who love the “thing” even if it becomes another “thing,” but are still critical of some of its various thingnesses.
I’m pretty sure you’re the latter. And a lot of the people you tend to argue with are the former.
I may be a rabid fan, but I see flaws in the game. They’re just different flaws than some of my “detractors”.
I’m sure most rabid fans do.
Two different kinds of rabid fans come to mind: The ones who love the “thing” until it becomes another “thing” and then they absolutely flip the f out. And the ones who love the “thing” even if it becomes another “thing,” but are still critical of some of its various thingnesses.
I’m pretty sure you’re the latter. And a lot of the people you tend to argue with are the former.
This is one of the best observations I’ve seen on the forums in a long long time. The thing is, for me anyway, I know I’m not the only one playing the game, and I don’t necessarily think my demographic is “the” demographic. It’s probably relatively large, but I know I’m not alone here. So when changes are made to the game, reasonably, I can’t expect them all to be for me, or to like all of them.
I really dislike ascended weapons but I understand why they were put into the game. I really don’t like the trait system. I know why it was put into the game, but for the life of me, I can’t figure out any demographic that largely helps. I genuinely, however like the new NPE. I think it’s better over all for the game, and it doesn’t really hamstring me.
MMOs all evolve or die and they don’t always take everyone with them. For me, however, there’s no other MMO that even comes close to fitting my play style. For better or for worse, this is the best I can get.
And comments like that found in the OP are largely true to me. If you’re going to bring up some kind of questionable statement, this isn’t probably the one to bring up.
(edited by Vayne.8563)
This is one of the best observations I’ve seen on the forums in a long long time. The thing is, for me anyway, I know I’m not the only one playing the game, and I don’t necessarily think my demographic is “the” demographic. It’s probably relatively larger, but I know I’m not alone here. So when changes are made to the game, reasonably, I can’t expect them all to be for me, or to like all of them.
I really dislike ascended weapons but I understand why they were put into the game. I really don’t like the trait system. I know why it was put into the game, but for the life of me, I can’t figure out any demographic that largely helps. I genuinely, however like the new NPE. I think it’s better over all for the game, and it doesn’t really hamstring me.
MMOs all evolve or die and they don’t always take everyone with them. For me, however, there’s no other MMO that even comes close to fitting my play style. For better or for worse, this is the best I can get.
And comments like that found in the OP are largely true to me. If you’re going to bring up some kind of questionable statement, this isn’t probably the one to bring up.
I think that’s pretty fair to say.
I learned some years ago that half of MMO marketing (heck, half of marketing in general) is bs. To those of us who understand this (which I think is most people after they see it happen a couple of times), it’s like a little game that consumers and advertisers play with each other. “You put out fancy high-expectation ads for us to get excited about and we’ll get excited about your exaggerated ads!”
So I am largely in agreement that to complain about a deceptive marketing campaign or mission statement (or heck, just one that is mildly exaggerated or misleading) is to complain about something that we’re all kind of complying with on a large scale throughout every day. I mean, yeah, false advertising is a thing and it’s not supposed to happen, but most marketing stays firmly on the line by being incredibly ambiguous.
And us humans love the heck out of ambiguity filled with excitement. We get to imagine cool stuff that is never going to happen (but we get to believe that it will!)
“Because good is never enough” is the perfect example of an ambiguous marketing statement that ultimately means “what you want it to mean,” but it sounds really cool – like something you want to get behind. “Good is never enough? Yeah! I can agree with that statement!”
This is one of the best observations I’ve seen on the forums in a long long time. The thing is, for me anyway, I know I’m not the only one playing the game, and I don’t necessarily think my demographic is “the” demographic. It’s probably relatively larger, but I know I’m not alone here. So when changes are made to the game, reasonably, I can’t expect them all to be for me, or to like all of them.
I really dislike ascended weapons but I understand why they were put into the game. I really don’t like the trait system. I know why it was put into the game, but for the life of me, I can’t figure out any demographic that largely helps. I genuinely, however like the new NPE. I think it’s better over all for the game, and it doesn’t really hamstring me.
MMOs all evolve or die and they don’t always take everyone with them. For me, however, there’s no other MMO that even comes close to fitting my play style. For better or for worse, this is the best I can get.
And comments like that found in the OP are largely true to me. If you’re going to bring up some kind of questionable statement, this isn’t probably the one to bring up.
I think that’s pretty fair to say.
I learned some years ago that half of MMO marketing (heck, half of marketing in general) is bs. To those of us who understand this (which I think is most people after they see it happen a couple of times), it’s like a little game that consumers and advertisers play with each other. “You put out fancy high-expectation ads for us to get excited about and we’ll get excited about your exaggerated ads!”
So I am largely in agreement that to complain about a deceptive marketing campaign or mission statement (or heck, just one that is mildly exaggerated or misleading) is to complain about something that we’re all kind of complying with on a large scale throughout every day. I mean, yeah, false advertising is a thing and it’s not supposed to happen, but most marketing stays firmly on the line by being incredibly ambiguous.
And us humans love the heck out of ambiguity filled with excitement. We get to imagine cool stuff that is never going to happen (but we get to believe that it will!)
“Because good is never enough” is the perfect example of an ambiguous marketing statement that ultimately means “what you want it to mean,” but it sounds really cool – like something you want to get behind. “Good is never enough? Yeah! I can agree with that statement!”
See this is how I feel about the statement “everything you loved about Guild Wars 1”. What if we all loved different things. One if some of the things you loved, I couldn’t stand. I mean there were people who loved standing around in Kamadan, hawking their wares, but I couldn’t stand it.
So yeah, it’s not even possible for that statement to be true. For one thing, it would involved Anet being psychic to know specifically what it is that I love.
See this is how I feel about the statement “everything you loved about Guild Wars 1”. What if we all loved different things. One if some of the things you loved, I couldn’t stand. I mean there were people who loved standing around in Kamadan, hawking their wares, but I couldn’t stand it.
So yeah, it’s not even possible for that statement to be true. For one thing, it would involved Anet being psychic to know specifically what it is that I love.
I am a bit curious if there is any consistency to the GW1 love. I never tried it, but I hear so much “GW1 was amazing” talk. I imagine some of it is just rose-colored glasses.
I have seen games that are highly ambiguous in that way before. SWG in its original form was open-ended to such an extent that peoples’ reasons for loving it probably varied a ton. But if I (somewhat painfully) take off my SWG rose-colored glasses, I know that it did have some problems.
See this is how I feel about the statement “everything you loved about Guild Wars 1”. What if we all loved different things. One if some of the things you loved, I couldn’t stand. I mean there were people who loved standing around in Kamadan, hawking their wares, but I couldn’t stand it.
So yeah, it’s not even possible for that statement to be true. For one thing, it would involved Anet being psychic to know specifically what it is that I love.
I am a bit curious if there is any consistency to the GW1 love. I never tried it, but I hear so much “GW1 was amazing” talk. I imagine some of it is just rose-colored glasses.
I have seen games that are highly ambiguous in that way before. SWG in its original form was open-ended to such an extent that peoples’ reasons for loving it probably varied a ton. But if I (somewhat painfully) take off my SWG rose-colored glasses, I know that it did have some problems.
Guild Wars 1 was an amazing game for its time. It’s not just talk. But it wasn’t an MMO. It had no marketplace, no ability to jump or swim, it was pathed and linear. Think of a single player adventure game with a coop mode. You’d meet in outposts, get your team together and then go out. For people who wanted to solo, after the second year heroes were in the game and you didn’t have to party. This ruined the game some for more social players, but allowed people who want to be loners to be themselves.
The thing that made it great though was the build variety. Each profession had well over a hundred skills, and each character could have a main profession and a secondary profession…in addition to some skills that were not bound to profession at all. You could take 8 skills with you, but you had to set them up in the outpost.
The devs actually compared it to magic the gathering. You build your deck of skills, you choose your hand…and you leave the outpost to see how you do. Keep in mind, after heroes, you weren’t just setting up your own build, but the build of three (now seven) of your heroes.
It was a great concept. Ton of fun.
See this is how I feel about the statement “everything you loved about Guild Wars 1”. What if we all loved different things. One if some of the things you loved, I couldn’t stand. I mean there were people who loved standing around in Kamadan, hawking their wares, but I couldn’t stand it.
So yeah, it’s not even possible for that statement to be true. For one thing, it would involved Anet being psychic to know specifically what it is that I love.
I am a bit curious if there is any consistency to the GW1 love. I never tried it, but I hear so much “GW1 was amazing” talk. I imagine some of it is just rose-colored glasses.
I have seen games that are highly ambiguous in that way before. SWG in its original form was open-ended to such an extent that peoples’ reasons for loving it probably varied a ton. But if I (somewhat painfully) take off my SWG rose-colored glasses, I know that it did have some problems.
I’ll chime in for what may be the last time on this topic, since it’s gone REALLY far astray.
GW1 was exactly what I was looking for at the time I was looking for a new game to love, and that is why I played it for a long time and kept telling friends how awesome it was, and why I bought my brother and father copies despite it not really being their type of game. My brother was happy with it for what it was but he continued to keep me more or less grounded with his sentiments.
GW2 is almost exactly what I’m looking for in an MMO right now, out of the current crop. It’s not sucking away my free time to keep up with it, it’s not making me regret having a full-time job, and it’s not making me crazy over needing to be on at particular times or else.
So, to twist the thread title: “it’s good, and that is enough for me; it could be better, and that would be awesome”.
. . . I also am keenly aware my idea of “awesome” doesn’t mesh with others’ ideas. Mostly because they’re almost entirely rooted in PvE rather than the other two facets (which really need more gods-be-darned love)
Wow people are even complaining about maps now.
kitten, I feel sorry for Anet.
In all fairness GW2 isn’t an open world. We got square and rectangle zones separated by VERY unrealistic mountains. Exploration is limited and we see less than 10 percent of the actual planet. Some games hide that a lot better than GW2 does… well every MMO I’ve played hides it better than GW2 but that’s another issue.
Thats called mmo seamless world, we have in gw2 instanced map with overflows, gw2 is a fork of the previous one so they already had the work done, its like use the citys map where every one can see each other but with several districs/overflows.
Wow people are even complaining about maps now.
kitten, I feel sorry for Anet.
Problem here is the #disconection" player feels over time, players try new games and feel some mechanics are far superior to gw2 (as a player), and sometimes their decision looks like one step back, but that just my opinion what wrong with the maps system
P.S i rather have a server map only without any kind of overflow than a megaserver with overflows.
(edited by Aeolus.3615)
You quoted me. I clearly said unpaid. You commented on that exact word. Context.
What is this? Grade school? Be mature and logical about your comments please. Don’t embarrass yourself making posts like this. It’s just sad.
It is sad when people, despite having the exact wording right in front of them, dismiss facts just to support the person they like. I suppose it is grade school, however I’m not the one embarrassed.
But prior to that others were implying something else. So your statement is not on topic.
Then maybe you should have quoted one of them. I made it very clear what I was saying, which followed logically from your post.
In all fairness GW2 isn’t an open world. We got square and rectangle zones separated by VERY unrealistic mountains. Exploration is limited and we see less than 10 percent of the actual planet. Some games hide that a lot better than GW2 does… well every MMO I’ve played hides it better than GW2 but that’s another issue.
Thats called mmo seamless world
No, it’s called Sandbox.
Wow people are even complaining about maps now.
kitten, I feel sorry for Anet.
Problem here is the #disconection" player feels over time, players try new games and feel some mechanics are far superior to gw2 (as a player), and sometimes their decision looks like one step back, but that just my opinion what wrong with the maps system
P.S i rather have a server map only without any kind of overflow than a megaserver with overflows.
And yet to make open world in GW2 would require different world mechanics.
Obviously world bosses would have to be much stronger and much more complex – scaling system. Which would for sure, lead to massive flames toward players like it was during Queen’s Gauntlet events – and it was a really small thing.
Sooner or later, there would be a massive feedback and request for PK and Open World PvP. That would lead to fails during world boss raids, since guilds would massively PK players or GvG during that time(TERA’s problem).
Would open many paths to abuse it in different ways.
As Sandbox itself is a very nice World system, after such time, it would not fit GW2 system.
For that it would require Devs to not only re-map everything, but also change the whole system to suit Open World and make it work with it.
Therefore I see no reason to complain about GW2 maps. If someone believe that maps in Gw2 are too small and feel uncomfortable with that system, go ahead and change the game. I believe there are a lot of games that have Open World like in WoW for example(mentioning because someone already did it).