(edited by Lafiel.9372)
Berserker > everything else
While this is true, the percent increase a player sees from a flat increase of 875 power is actually dependent on what their current stats are. A condition damage Necro has only 900 or so Power normally, so a boost of 875 is nearly a 100% increase in their power-based damage output (which is surprisingly plentiful for necros even when using condition builds) while they can take advantage of their other benefits, and that’s just one example. That said, I agree that a Berserker, while getting less % bonus damage, still benefits ‘equally’.
Berserker has crit dmg which sees increasement from might stacks as well.
Only if you think in terms of numbers only….which it obviously is not what this game is only about…
There are so many others factors to consider besides from just numbers.. for one, the aggro system in gw2 is highly prejudice against players with high toughness (making you ideal for putting pressure off your berserker friends). A lot of the time, the 10-20 % less damage you take is all it means to be able to take a potentially 1-shot hit (and heal back up) or not.
For example, one of the bosses I most commonly face tank almost 100 % of the time is mossman, if I wasn’t able to hold aggro and tank every one of his big hits, my team mates would have a lot more trouble and dps would suffer because of it. There are also traited abilities which are beneficial to your chosen defensive stats which are game changing as well.
He meant 10-20x times damage reduction, not 10-20%. And you can’t tank mossman at higher levels.
(edited by haviz.1340)
I agree: my fractal running would go quicker if I used berserker gear. but not for your obvious reason. because then I’d die when the rest of the party did, allowing us to retry from a checkpoint sooner. Instead, they all die, then I have to solo it or run away and wait for deaggro.
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the outcome of having no Trinity. Everything becomes dps
While this is true, the percent increase a player sees from a flat increase of 875 power is actually dependent on what their current stats are. A condition damage Necro has only 900 or so Power normally, so a boost of 875 is nearly a 100% increase in their power-based damage output (which is surprisingly plentiful for necros even when using condition builds) while they can take advantage of their other benefits, and that’s just one example. That said, I agree that a Berserker, while getting less % bonus damage, still benefits ‘equally’.
Berserker has crit dmg which sees increasement from might stacks as well.
This would make for an interesting optimization problem. If I were more interested in the math than playing the game, I might work it out myself.
I’m pretty sure it’s the exaggerations in this thread that get me the most.
The difference between full Berserker and full PVT isn’t the difference between killing things in 2 minutes or 20 minutes. It’s the difference between 2 minutes and 3 minutes. It is substantially less important than where you put your traits and using your skills effectively.
You cannot spec full defense in this game. Even if you’re full PVT, the most important offensive stat, power, is still your major stat. If you look at the contribution of your gear alone, with or without your traits, you’re looking at a 60%, maybe 70% boost in DPS from running full Berserker over full PVT.
That’s it.
Granted, getting another 60% damage isn’t anything to sneeze at. If you can manage it, great! You absolutely should do so. Durability stats scale very well in this game, however, and you should absolutely spec in such a way that you can play aggressively without fear of dropping from a single mistake – because the price of that added durability is very low for the returns in consistency.
I was just thinking the same when I read his post. Some guardians just dont know how good they have it.
Why do people buy anything but berserker gear?
Because when I type /death I want it to be a number I can count to without killing myself.
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the outcome of having no Trinity. Everything becomes dps
Still more fun than mindlessly whacking on an enemy, knowing that it will be safely held by the tank and that the consequences of your actions are made irrelevant by the guy spamming heals on you.
I don’t think you realize how easy it is to be a berserker guardian.
Actually, it was kind of my point that it’s much easier to go full berserker’s and survive than people think. So, yes, I do realize how easy it is. I also realize how easy it is on my warrior, on my mesmer and on my elementalist.
Why do people buy anything but berserker gear?
Because when I type /death I want it to be a number I can count to without killing myself.
Well, if you’re reasonable and count a single digit per second, that’d be 31,536,000 for every year that you foresee yourself living. A total of 2,365,200,000 for an average lifespan of 75 years.
I think those are rather reasonable figures.