(edited by Vereen Silenthunter.2704)
Better Meta and Chain events storytelling
Edited for a kitten. “leader” was “bada**”. That makes me sad
Hello, I like quest chains the most in GW2s Open World but I think there should be a way to catch up with the story it is trying to tell.
There is this box under the achievement tab that have a small recap on what’s happening in the meta event right now. I think that should be expanded to make the story more grokkable:
Add a button that open the map like a scout and shows a moving progression of the current meta event or better yet use either actual scout-like NPC or those characters that come crying asking you for help.
Just add a “Tell me the whole situation”dialog option that will recap the whole meta or quest chain until the current situation
Let’s take “The battle for Fort Salma” meta/quest chain as an example the NPC will open t map and show:
Now I think you can imagine what that would look like at different states and how better written it could be. Also the text should reflect failed events as well.
You can also imagine tracking completion per account/character, adding achievements for doing every steps at least once, adding different icons, like a darkened chest at the end showing that a unique reward waits at the end, an opened chest that show that you already got the reward, etc…
The point is to use signals to inform us players that we are on a quest chain and where we are in that story, as well as “stick around this story is not over yet”, also it makes me want to follow Lieutenant Gregorie as he is kind of a leader, that is to say those Side Characters get more fleshed out so I get more engrossed in the lore.
It could be as short as the Shaemoor Garrison and Scaver Plateau’s mini story ecosystem or as long as The Temple of Grenth’s Assault.
We get directions, progression, completion and closure.
Then we can really say “Been there. Done that”.
Thanks for reading
(edited by Vereen Silenthunter.2704)
Edited for a kitten. “leader” was “bada**”. That makes me sad
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