Better mob AI
Piggybacking off the idea, if enemies are going to have moves/dodges at their disposal, they need to have an appropriate cooldown time. Looking at you, shadowleapers…
It’d be a healthy idea to have enemies that are more active in movement. But, that would require enemies to be well designed at all stages. I’m skeptical that ANet cares much in that regard.
But, let’s imagine monsters redesigned a bit.
I believe there to be a system/engine limitation that causes most mobs to ‘stand and fight’, rather than the fluid combat players get. So being highly (or even mostly) mobile could be something beyond dev control.
If plausible, I really like the idea of giving enemies stamina charges. For an enemy that’s intended to be evasive, give them more than one charge (ie, you can run a shadowleaper out of its ranged dodge as a form of counter play), and most enemies will only use it to avoid AoEs once per 10 seconds or so. Stretch that out longer if they’re under Weakness (again, counter play).
The idea of dodging mobs still has a challenge in determining where they dodge. An enemy that moves too much could reach its tether and force a fight to restart. It’s rare, but I’ve had it happen in GW2 already, and that really sucks when it’s a boss that does it.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
That’s another good idea, I’m tired of those kitten frogs leaping out of every single AoE I put down, it does nothing but drag the fight on. Giving them stamina charges that they would have to consume to do something like that would probably be a great deal easier to implement and test than my idea, but it would accomplish more or less the same goal of not letting some mobs dodge all AoEs while others don’t even try
Hmmm, I found something interesting in the reddit thread.
Anet did hire a new ai consultant for hot expansion
https://www.reddit.com/r/Guildwars2/comments/4aby1n/ai_used_in_hot_and_its_potential_future_use/
http://intrinsicalgorithm.com/IAonAI/2016/03/on-everquest-next-and-ai-driven-mmos/
http://www.gdcvault.com/play/1021848/Building-a-Better-Centaur-AI
(edited by loseridoit.2756)