Biggest issue I have with this game
What invisible walls?
will provide few screenshots later when I get time…
There are invisible walls in many places.
Some are to prevent people from skipping content in dungeons. Arah is the main example where people will use jps to skip bosses. Ofc instead of placing invisible walls its much better to just require people to kill every boss in order to finish the dungeon. This would still allow people to do Jps to explore and get different angles on things.
Some walls are to prevent exploration. Not entirely sure about this one since the latest patches but i think some jps no longer work in cities due to teleport changes and invisible walls. If this is true its really saddening since its really fun to glitch into structures. Getting into the aquarium in DR or getting to the top of DR is so fun! If you’ve never seen DR from above you are missing out, its like what disneyland should look like. And i know for sure they put some invisible walls to make it harder to get to it.
http://postimg.org/image/gq9ub7c73/
On this pic you can see that I should be able to jump forward. Well… I can’t.
http://postimg.org/image/qsn0o5amx/
This is picture taken when I was looking for way to get to kinda difficult vista in Dredgehaunt Cliffs. As you can see, under me there is wooden platform and I’m standing on egde of the fence with NOTHING in front of me.
For some reason I can’t jump down and continue my way to vista. I had to travel all over the other side, climb up in circles just to realize I have to jump on the SAME way just from other place.
Anet PLEASE…
I appreciate your efforts over rewarding the exploration but this is not the way to do it. I felt so bad about that “kitten logic” moment. I don’t want to have such moments in this game.
Exploration shouldn’t have borders, boundaries, limits, whatever. I should be able to jump where I want and how much I want.
Discovering vistas is not exploration. It’s finding predefined way to certain place which is of serious importance for game in case you aim for world completion or legendary weapons.
Now I will sound like idiot to most of you and you will say “go play <random game> if you like it so much”. I’d ask you to look at things from other point and hear me first before you put on the hater face, cuz this is by no means hater post.
Rift and WoW have great examples of world exploration. It’s not about achievements, it’s about getting somewhere where none would ever go. Finding those secret, “glitchy” places…
Even falling trough textures is more realistic than stuff from two posted screenshots. I enjoyed exploration in Rift. I climbed to every kitten mountain which looked interesting to me. And it wasn’t for nothing. Usually there would be some artifact placed there (those who play(ed) know what I’m talking about).
Thing is, there wasn’t some predefined way to get there. Even it had some reward on top of that mountain five players could get there on five different ways, while here we all have to find that ONE and only developer defined way to get to vistas.
That’s a let down imo… and not exploration but a path-finding game.
I’m sure there are more screenshots of “kitten logic” moments, where you can’t go somewhere just cuz “air is to tight and you can’t pass”… I took two of the most recent I encountered.
If you got any post them.
Once again – this is not a hater post. I enjoy this game and would like to enjoy it more. This aspect could be improved for the joy of the all of us.
(edited by Tomerant.2701)
will provide few screenshots later when I get time…
LOL screenshots of invisible walls. I know what you mean but this just comes across as awesome
Would you like some hard cheeze with your sad whine?
If they are invisible, how do you know they are there?
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
Actually I think the first pic is a new invisible wall… I have noticed some places I have jumped before but are now blocked by Invisible walls and I agree I hate them… GW2 Does not have that many (yet) but I guess they put them up becouse of real reasons like glitches or bugs… Like I dunno why they did it but the vista in Mount Maelstrom at the top of the vulcano… I loved to walk up to the highest point there but they have made almost 80% of that mountain an invisible wall.
Guild Leader of Alpha Sgc [ASGC]
If they are invisible, how do you know they are there?
you serious… or trolling?
If they are invisible, how do you know they are there?
you serious… or trolling?
I’ll vote for trolling :P
Anyway, invisible walls are usually added to prevent map breaking, I’ve never “seen” an invisible wall in a regular path or in a place easily accessible.
(and the other 8 elite specs maxed too)
If they are invisible, how do you know they are there?
you serious… or trolling?
I’ll vote for trolling :P
Anyway, invisible walls are usually added to prevent map breaking, I’ve never “seen” an invisible wall in a regular path or in a place easily accessible.
there’s one on the route to the troll’s end JP chest, in the water, when you get to the first bend, after dropping down the well
I had a friend who thought ANet didn’t want us to use the JP anymore, because he didn’t see how to get through. It’s a wall, it’s invisible, it’s in a regular path, and it had nothing to do with map breaking.
That is weird, then yeah, in those cases I agree.
(and the other 8 elite specs maxed too)
Some invisible walls really are annoying. Others are important. I guess it’s a case by case kinda thing.
There are many ways to make places unreachable.
It’s easy to just put invisible obstacle in our way and claim “if you could jump/go there that’d be gamebreaking/exploiting/too easy.”
What ArenaNet should have done is to design maps on such way that we dont need stuff like invisible obstacles/walls.
I found one very stupid example in Divinity’s Reach on my banker toon.
Take a look at screenshot below:
http://postimg.org/image/uddu9wtgt/
From that post I’m standing on, it’s not possible to jump on that tree. It wont even let you fall down from the post. You just end up hitting the “wall” and keep moving sideways until you eventually fall down.
What ArenaNet should have done is to design maps on such way that we dont need stuff like invisible obstacles/walls.
It’s so simple, how could they have not thought of this
What ArenaNet should have done is to design maps on such way that we dont need stuff like invisible obstacles/walls.
It’s so simple, how could they have not thought of this
To elaborate:
Arena-net basically did this in the first place. There were fewer (and less noticeable, perhaps) invisible walls around- the way that edges of maps (and so forth) were defined was by rocky outcrops and objects that were too high to jump onto.
However, a lot of people found ways to get around such “physical” barriers. Often by using very particular profession skills or item skills. This meant that players could “break out” of a map (there are plenty of YouTube videos documenting such things).
Some of these things lead to exploits, say for example, using the terrain to avoid the majority of foes in a dungeon and to run straight to the end.
Invisible walls are there for a reason, they are a way to patch over any mistakes or overlooked aspects of the map. They may be there to improve game experience, for instance, to prevent you from going the wrong way and getting physically stuck. For the majority of players, they’re a benefit. They’re only a problem if you end up going the wrong way.
Putting an invisible wall in is an easy and relatively fail-safe method of fixing a terrain issue (say, compared to reshaping terrain instead).
Of course, I’m not talking about any invisible walls that aren’t meant to be there. Occasionally I’ve been running and got stopped to a halt because of a small invisible wall (not a rock or a shrub). These are very few and far between and the easy solution is just to take a step to the right.
(edited by Crimson Clouds.4853)
What ArenaNet should have done is to design maps on such way that we dont need stuff like invisible obstacles/walls.
It’s so simple, how could they have not thought of this
Yeah. It’s almost like this isn’t a real world but a virtual world inside a computer made up of code and people can find holes in the coded spots. (And why am I having Matrix flashbacks right now)? O.o.
ANet may give it to you.
There are some areas in Orr and quite a bit of Fireheart Rise where invisible walls are used in rather awkward places. Many maps have them but those two areas can be very annoying (and immersion breaking).
Biggest issue I have with this game???
2 words:
Loading screens.
Biggest issue I have with this game???
2 words:
Loading screens.
2 words:
RAID: SSDs ….
(Actually a lot more words: redundant array of inexpensive disks: solid state drives)
(But even 1 will make a huge difference… reducing loading to 35% of original. In laptops the difference would be bigger.)
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
All following links are from Mount Maelstrom. It’s impossible to climb up to top even tough it’s kinda obvious nothing should be able to stop you.
http://postimg.org/image/9brldd2yb/ ( why can’t I go forward?? )
http://postimg.org/image/yvmpvq9wv/ (same question, next image will show that nothing blocks my path )
http://postimg.org/image/me7booihj/ (other pov of previous image)
http://postimg.org/image/cjb5fsbzz/ ( hitting the “wall” while desperately trying just to go down, even at cost of possible death )
Why do we have terrain that we can’t reach just cuz developers said NO?
At least put some trees there, put high angled terrain so we can’t climb up… anything but this.
This totally drives me off from REAL world exploration.
100% map can be completed in few weeks of casual gaming and it’s not a challenge for anyone who truly explored the world in any mmo.
100% map completion is not exploration, it’s necessary evil you gotta pass to get legendary weapon.
Please, show us some love and let us explore your beautiful world without “FuKc logic” moments.
http://postimg.org/image/qsn0o5amx/
This is picture taken when I was looking for way to get to kinda difficult vista in Dredgehaunt Cliffs. As you can see, under me there is wooden platform and I’m standing on egde of the fence with NOTHING in front of me.
For some reason I can’t jump down and continue my way to vista. I had to travel all over the other side, climb up in circles just to realize I have to jump on the SAME way just from other place.
That was actually a “fix” to a problem with players jumping down from the path, like you are trying, to reach the vista on the other side, instead of running the content as supposed to (go up, kill the vet and pull the chain to open the gate).
I found one very stupid example in Divinity’s Reach on my banker toon.
Take a look at screenshot below:
http://postimg.org/image/uddu9wtgt/
Take a look where you are in the mini map, you are trying to jump on an elevation that could lead you to the Royal Terrace, which is a paid content. I don’t think it is that unreasonable from Anet to secure the area from any kind of exploit. They could had spent more time improving the block, invisible wall, with more aesthetic design yes, but isn’t that bad in this case since players shouldn’t be trying to gain access to that area with other methods.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
you dont understand the point.
Why preventing possible exploits with “FuKc logic” system when you can place the real actual obstacle which I could clearly see and realize that I have no chance to get there?
Sure, it’s easier but easy doesn’t always mean good.
Game that “encourages exploration” and has invisible walls… seems like bad joke.
That was actually a “fix” to a problem with players jumping down from the path, like you are trying, to reach the vista on the other side, instead of running the content as supposed to (go up, kill the vet and pull the chain to open the gate).
Yeah, except you can still jump down onto it from that same path.
I can understand why some invisible walls are in various locations, but one that kinda threw me off showed up in a patch earlier this year.
Maybe it’s just me, in the underwater segment of Troll’s End, near the beginning of the puzzle, I’m running into invisible walls in the tunnels near where the first bend to the right is. I don’t recall them being there, but now you have to swim up and to the left side of the tube in order to get around whatever is there.
It didn’t show up right when Lion’s Arch was changed, but sometime around January or February of this year it seems.
Biggest issue you have is the existence of invisible walls.
Lucky you
I have to agree that this is annoying. I died once to an invisible wall while trying to get to a vista. Went to jump to something, mysteriously stopped in midair to an invisible wall, and plummeted to my death. Not cool. Not cool at all.
Thing is…
Such stuff really turns you down from going out of “boxed areas” in which everyone is supposed to be.
I was always the one trying to reach most difficult places.
I’ve learned to live with fact that every now and than I get loading screen (which breaks sense of open world), but when I realized that they limited our movement even more with these “walls” I was truly disappointed.
Game is gorgeous and it’s a real bummer to have such limited area of movement.
First time I saw the volcano in Maelstrom I was like:
“I gotta get on top of it… I just gotta!!”
And than… huge let down moment when I realized that top of that volcano is just one big illusion painted just so you can look at it. /cry