Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior
Elementalist – Necromancer – Warrior
Having had the opportunity to throw myself against a few of the vets with breakbars in the wvw stress test, I thought I’d share with you my results and a few concerns. All of this was conducted using a necro against a veteran arrowhead.
1: The breakbar doesn’t seem to care what sort of condition you throw at it, just how long the effect lasts. My 1 second fear (doom)did less damage to the bar than my 2 second warhorn daze, which did less damage than a 3 second immobilize (dark pact), which did far less damage than a 5 second cripple(axe 3) or chill (focus 5).
2: Blind did very low damage to the bar. Well of darkness was not nearly sufficient to break it, though it applies 5 1 second blinds, while a 5 second cripple would completely break the bar and stun the mob.
3: It appears that the bar took an even 5 seconds of CC to be broken through. Dark pact looked to my eyes to eat up 3/5 of the bar a a 3 second immob, Wail of Doom, a 2 second daze, looked like about 2/5 of the bar, and used back to back they were enough to break the bar.
4: Elementalist dagger earth 4 and air 5 were both enough to completely break the bar though neither last 5 seconds.
Conclusions: Hard CC deals a certain level of breakbar damage and Movement impairing conditions are on a lower one. Daze is filed under the later category as it’s a hard CC that doesn’t impair movement, and fear is filed under the latter as well due to being a condition. The relative damage of x durations of each condition need to be addressed. Fear is stronger than immobilize which is stronger than chill which is stronger than cripple. It’s ridiculous that i have to spend a 3s immob+2 second daze to do the same thing as one short cripple. Fear should be treated the same as other stun effects.
I know this isn’t going to be exactly the same for every mob but i figure its a good place to start making general inferences from. If anybody else is gathering information on the breakbar mechanic please post it here so we can discuss.
When the breakbar is active, does it only make the mob immune to cc or does it also give additional armor to the mob?
Once broken, are mobs able to get a new break bar after some time?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.