|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I’m curious just what Q/A means to ANet. After delaying this patch a week because of Q/A issues, one might expect this to not be released as one of the buggiest patches I’ve seen, since ever really. This is just rampant with weird issues that don’t even seem remotely related to what was changed in the patch. But if this is the cleaned up Q/A acceptable version, what must it have looked like last week?
Its been 2 weeks since i joined guild wars and i expected a polished game since its been out for a few years…
sad to see such a buggy game…
feeling bad to have bought it…
There’ve been far worse patches than this one and all problems with the latest patch are already mostly fixed.
Judging how buggy/polished a game is by how it is right after a major patch is unreasonable.
I’m curious just what Q/A means to ANet. After delaying this patch a week because of Q/A issues, one might expect this to not be released as one of the buggiest patches I’ve seen, since ever really. This is just rampant with weird issues that don’t even seem remotely related to what was changed in the patch. But if this is the cleaned up Q/A acceptable version, what must it have looked like last week?
And the bold part is rather important here.
Unless they test every single piece of the whole game after every single change, things like these will happen. That is just the nature of development.
I would also love to see a source for it being delayed a week. As far as I am aware they never said anything at all about any patch coming a week before the patch actually hit. People ASSUMED it would be a patch that week, but it was not confirmed anywhere.
It is of course also worth pointing out that you can test things for years and it will still have bugs when released. Either due to it being literally impossible to test everything or due to differences between test server and live servers.
If it was as easy to test stuff as people on these forums seems to think there would never be any bugs in any software ever, and yet there are ALWAYS bugs in every software ever.
I would say that people are also overreacting to the relatively small issues that came with this update. There have been much worse things happening after other updates (Not to mention at release).
This is just rampant with weird issues that don’t even seem remotely related to what was changed in the patch.
That’s because ANet tends to introduce a lot of undocumented changes in preparation for future updates. They don’t put them in the patch notes because they wouldn’t (shouldn’t) affect us in any way, so when they do affect us it looks like a totally random bug.
Take for example that annoying alert sign on our build tabs right now. Not every class has it, only the Mesmer, Necromancer, Guardian, and Elementalist suffer from this bug. What do they all have in common? They’re the only classes with Elite specializations announced and, not so coincidentally, next week we have a beta weekend where we can test them.
They’re probably things that don’t get thoroughly tested because they aren’t supposed to be active at all, yet somehow they do flip on when pushed to the live server.
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