Builds in pve should not be nerfed
I agree with everything said, as long as hot makes enemies much harder and dungeons get some kind of hard mkde
You do understand though that this is only temporary right?
The amount of damage has nothing to do with the viability of specs currently. It’s all due to the fact that we are back to square 1 and nobody has any idea of what is optimal to run.
While I think the patch is great, the changes open up new possibilities gameplay wise, everyone if up and about testing stuff, I’m not as naive to believe this will last.
Eventually things will settle down, best/fastest combos will have been figured out and people will go back to running a certain set of builds/classes.
tl;dr: the current cluelessness is the main reason for the everything goes (spec wise) attitude, not the actual changes (or only partly).
You do understand though that this is only temporary right?
The amount of damage has nothing to do with the viability of specs currently. It’s all due to the fact that we are back to square 1 and nobody has any idea of what is optimal to run.
While I think the patch is great, the changes open up new possibilities gameplay wise, everyone if up and about testing stuff, I’m not as naive to believe this will last.
Eventually things will settle down, best/fastest combos will have been figured out and people will go back to running a certain set of builds/classes.
tl;dr: the current cluelessness is the main reason for the everything goes (spec wise) attitude, not the actual changes (or only partly).
Yeah i get that, but i think its a good sign. The fact that my group managed to do se, ta, and coe at relatively the same speed give or take 2-4 min with 2 condi necros in se, condi necro and condi ranger in ta, and condi necro in coe today was fun. I know optimizations will come out, but I think its a great that the times we are used to can be achieved with what were be ‘bad comps’.
Fun? I stopped reading right there. Killing things in 10 secs has more active gameplay than what we had before? Lol
You do understand though that this is only temporary right?
The amount of damage has nothing to do with the viability of specs currently. It’s all due to the fact that we are back to square 1 and nobody has any idea of what is optimal to run.
While I think the patch is great, the changes open up new possibilities gameplay wise, everyone if up and about testing stuff, I’m not as naive to believe this will last.
Eventually things will settle down, best/fastest combos will have been figured out and people will go back to running a certain set of builds/classes.
tl;dr: the current cluelessness is the main reason for the everything goes (spec wise) attitude, not the actual changes (or only partly).
Yeah i get that, but i think its a good sign. The fact that my group managed to do se, ta, and coe at relatively the same speed give or take 2-4 min with 2 condi necros in se, condi necro and condi ranger in ta, and condi necro in coe today was fun. I know optimizations will come out, but I think its a great that the times we are used to can be achieved with what were be ‘bad comps’.
True, and ideally if arenanet gets the balancing just right, multiple builds should be able to get taken along. Time will tell.
Fun? I stopped reading right there. Killing things in 10 secs has more active gameplay than what we had before? Lol
I knew someone would say something like this.
I know now bosses will die very quickly and for some of them it is a bad thing, although the new scaling should balance it out since in lower level dungeons like cm and ac the power increase seemed minimal if at all. But for the most part bosses who die super fast do so because of bad design, like destroyer in coe, who are basically punching bags. But lets take alpha, he has some interesting attacks nothing too complicated. the first 20s of the fight against alpha is fun. Everyones trying to pull off their bursts while not getting killed by his aoe or his ground projectile. However after burst are gone its basically just trying to auto attack him to death faster than he gets healed. Its easy at that point because dodging aoe while autoattacking is not hard or skillful. Its analogous to trying to kill a warrior at 10% health in wuvs with heal signet. However when your bursts actually burst the fight is fun and the active part of the fight, deciding when to channel skills when to dodge etc. etc. are all still there, you just dont have to do the boring part. Isn’t that good? I can try to explain it in more detail but you should jsut try for yourself. And after new break bar comes out and ice bow 5 will not be able to nullify bosses it will be even more fun.