Can we get a teleport to commander?

Can we get a teleport to commander?

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Posted by: CMM.6712

CMM.6712

This would be an extremely broken mechanic.

Anything that makes WvW easier to go into. Group based pvp with no way to rejoin your group is a major gigantic pain in the kitten . There is many times when I join an edge of the mists see the commander on the other side of the map and decide it’s not worth trying to get there. Leave and try again in 5 to 10 mins.

There needs to be some kind of way to get around the map. A teleport stone on key places, something. Anything so that when I join I can get to where the group is in some reasonable amount of time.

commander mesmer hides in tower, pop up tag, easy cap w/o waste teleport….. GW2 is way to easy compared with other mmo that have siege/war component (this is the gw2 player want everything to be cheesy and easy).

No, not all of us want everything to be cheesy and easy, and those that do not want that should be more vocal around here.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

It is supposed to be hard to get around the mapp in wvw. Its a battle for territory. If you had easy access to the entire map it would be an endless respawn and run back to the battle.

Sorry you are going to just have to be more sneaky and take the paths less traveled to get to your group or wait for then to return to base. That is the price of death in wvw. You cant just have a unit that poops its own army at all times because you find it inconvient to travel.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Tiffany and a few others already said it best. This is a silly idea born from lack of knowledge of the game type.

I usually hate the L2P argument, but this is an exception.

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Soraya Mayhew – Thief
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Posted by: TexZero.7910

TexZero.7910

So suddenly everyone with a tag is a mesmer ?

Yeah no, god no. One of the worst conceived ideas i’ve read.

Just learn to run solo and build some confidence. Trust me you don’t lose much of anything in doing so and will actually become a better player as you’ll have to develop your own way of reading the map, scouting and fighting.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I don’t know if http://wiki.guildwars2.com/wiki/Teleport_to_Friend works in WvW. I ended up getting one of these, maybe I’ll try it out.

If it works, then you’d just need to drop 1000s of gold on gems to get keys and you’d be able to port your zerg around (albeit slowly) for a few days at least.

I’m guessing it won’t actually work though.

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Posted by: Red Queen.7915

Red Queen.7915

I don’t know if http://wiki.guildwars2.com/wiki/Teleport_to_Friend works in WvW. I ended up getting one of these, maybe I’ll try it out.

“Directly teleports the player to a friend anywhere in the PvE environment. "

So, probably not?

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I don’t know if http://wiki.guildwars2.com/wiki/Teleport_to_Friend works in WvW. I ended up getting one of these, maybe I’ll try it out.

“Directly teleports the player to a friend anywhere in the PvE environment. "

So, probably not?

Probably not (sorry edited my post twice after posting that sentence). But WvW is technically PvE, what with all the raptors, wolves, and griffons everywhere.

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Posted by: Zoltreez.6435

Zoltreez.6435

OP your idea is PERFECT !!!

to destroy WvWvW………………………

stay away from pvp as a whole with ideas similar to these….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

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Posted by: PopeUrban.2578

PopeUrban.2578

So, basically, what you’re saying is you’d like a way to completely prevent armies from pushing each other out of the field, remove the already extremely slim incentive for actually holding any given position in WvW, and generally add to the Zerg vs Door problem that Anet themselves have realized destroys the fun of the game mode, and are actively changing in the expansion?

Because you don’t like running.

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Posted by: WEXXES.2378

WEXXES.2378

This would never happen, but if anything, the commander must be out of combat, and can only port in 1 person every 5 seconds.

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Posted by: MrWubzy.3587

MrWubzy.3587

I don’t know if http://wiki.guildwars2.com/wiki/Teleport_to_Friend works in WvW. I ended up getting one of these, maybe I’ll try it out.

If it works, then you’d just need to drop 1000s of gold on gems to get keys and you’d be able to port your zerg around (albeit slowly) for a few days at least.

I’m guessing it won’t actually work though.

Curious to see that myself, though I believe Anet has already thought ahead and disallowed its use in WvW maps. Seeing as the OP’s idea would essentially break a part of the core WvW challenge and mechanics, I doubt this would be useable in the game mode.

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Posted by: Majic.4801

Majic.4801

Teleport To Commander = Perma-Zerg

Sounds amusing.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: Aidenwolf.5964

Aidenwolf.5964

It would break the game like an egg. I could tag up and have the entire map port to me and lag out the enemy or vice versa. Also…. Mesmer tag instant keep ports.

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Posted by: Doggie.3184

Doggie.3184

I’m surprised this thread still active. This idea is too awful to even converse about. .-.

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