Character progression past 80
I don’t want to create another character just for the sake of having something new to do. DRESSING characters is what I DON’T WANT to do – it’s not a kittening barbie game.
I thought this when I first started playing, but it really is about the dressup at the endgame.
Even dressing could make sense but still hero with full plate of burning kittening raging hellfire of seventh Tiamath and two handed MURDEROUS DEATH SPITTING RAVAGER OF SOULS (of apocalypse) can be beaten by a toon with a wooden sword and shield.
There should be power connected to items, new abilities, which will increase builds and diversity and should make players sweat a lot to get them – so hard or insane mod in dungeons for a chance of getting weapon with unique something in it and account bound so you will instantly be known for posessing skill and talent. No kittening mini.
Everytime I see a person with mini I’m feeling like he is walking it so it won’t pee in his home instance, not competing with heroes of Tyria.
I don’t “play dress-up” by any means, I use simple WvW skins on my toons or karma stuff.
What I do:
Farm when I can to make a bit of cash.
WvW the rest of the time.
sPvP for daily/monthly for extra ach points
Work on random Ach in my down time (Weapon Master/Slayer currently) while leveling other toons (ranger, necro and guardian to go)
Push myself and test my gameplay by hammering out bad habits, working on boon/condition management or 1vX skills in sPvP. I’m not a keyboard-turner, clicker and I use fast-bast for my AoE. I play with keybindings/mouse-binds to enhance these skills.
I don’t worry about progressing my characters, I only work on progressing myself as a gamer.
My fun laughs at your server pride.
Are you looking for gear progression? Are you looking for something similar to Guild Wars 1 where you collect skills? The former isn’t really going to happen if you don’t count ascended gear. If ArenaNet stays true to their word, ascended gear is the highest you can ever go. The latter is something that they plan on adding as indicated by Colin’s big blog post.
If you’re looking for something completely different then maybe you should elaborate on it. Just note that ArenaNet will not give stat advantages for people that complete tougher content. Everyone will be on a level playing field.
I doubt it’ll past 80, 80 itself is a pretty large number for a cap, especially in the first release – they’ll prob keep with their dynamic scaling system and if an expansion does come they’ll prob follow the original GW model.
If you’re looking for something completely different then maybe you should elaborate on it. Just note that ArenaNet will not give stat advantages for people that complete tougher content. Everyone will be on a level playing field.
As I’ve said – I’m looking for something that can give me feeling of advancing with my character. Maybe some new system for every class that gives new possibilities after lvl 80 and is achieved very slow – modificators to weapon skills and utilities, maybe weapons should get experience and be transformed depending on some factors.
A person who played for 10k hours should not fart-kill anyone who played a fraction of this – new skills or modyficators don’t mean – better or giving more dmg. It’s saying that if you wanna have unique build, go for it and be prepared for long and hard road but in effect you may play differently (quick example – a way to give necro Aegis or whatever).
I hate farming and RNG that’s essential in it. I wanna know that to achieve something I need to gather 100 something which is sure to drop x3 if I defeat certain in boss (with option for fight being extra tough), 2x if I defeat other boss with different playstyle, 1x for doing certain jumping puzzles. No daily kitten. If you can put a lot of effort one day and have no time the other day, you should certainly have the option to keep on going (maybe gaining a little less with every try)!
All in all – thing to thrive for are not minis and skins that can be worse than ones that are obtainable a lot easier or just don’t match at all to a character.
I don’t have anything specific in mind, I just wanna know if this “system” will be different than what we have been given till now.
(edited by Gizmo.8623)
Even dressing could make sense but still hero with full plate of burning kittening raging hellfire of seventh Tiamath and two handed MURDEROUS DEATH SPITTING RAVAGER OF SOULS (of apocalypse) can be beaten by a toon with a wooden sword and shield.
There should be power connected to items, new abilities, which will increase builds and diversity and should make players sweat a lot to get them – so hard or insane mod in dungeons for a chance of getting weapon with unique something in it and account bound so you will instantly be known for posessing skill and talent. No kittening mini.
Everytime I see a person with mini I’m feeling like he is walking it so it won’t pee in his home instance, not competing with heroes of Tyria.
If that shiny player is beaten by a toon with a wooden sword and shield then that player obviously is bad.
I highly disagree with this post. Any player of any skill should be able to get max stat gear. If you are getting beaten by someone who has wooden weapons , then maybe you didn’t really deserve those shinies.
If you want your gear to pwn noobs instead of your actual skill then this game is definitely not for you.
PvP is best when everyone is put on even ground as far as stats. The choices players make on the stat combinations is entirely up to them.
GW1 had the best gear system IMO and that formula should never be trashed just so someone can be so strong that only the “Sword of a Thousand Truths” can defeat him.
Please, please no more “progression.” Every time we get progression I have to spend more time doing stuff I don’t enjoy.
It’s just not something that can ever be made interesting, and frankly, people who want it are never satisfied. If ANet adds 10 more levels, you’ll get the 10 levels and ask for 10 more.
I’m equally sure that if they give you new gear, you’ll get it and ask for more.
As you mentioned, there are WvW levels that allow you to carry more siege, take less damage, do more damage, etc. There are fractals where you can level until you can’t hack it. There’s PvP where you can level up to a bear or chihuahua or whatever the top level is.
Alternatively, you can hone your skills yourself and try to die less, speed run dungeons, craft a legendary, whatever. Set a goal and obtain it.
I highly disagree with this post. Any player of any skill should be able to get max stat gear. If you are getting beaten by someone who has wooden weapons , then maybe you didn’t really deserve those shinies.
If you want your gear to pwn noobs instead of your actual skill then this game is definitely not for you.
PvP is best when everyone is put on even ground as far as stats. The choices players make on the stat combinations is entirely up to them.
GW1 had the best gear system IMO and that formula should never be trashed just so someone can be so strong that only the “Sword of a Thousand Truths” can defeat him.
After reading what I’ve said I disagree with it as well … Pillory on me!
What I’ve tried to say is that how powerful you character look should be a mirror to your ability. There really should be items available for those who managed to overcome challenges on their own (or really well organised party – not zerg!). No minis or titles (titles are nice but it’s definitely too little but for now we don’t have these kind of challenges to reward anyone properly).
I really want to start seeing players with exceptional gear not because they were lucky or payed gem price for things but for their ability. Someone that will make me awe in wish to be like him (so pursue this kind of skill).
That’s why when I see a person with a legendary weapon I know that he may be as green as I was 1000 ago in game hours because not even one of the requirements needed for a legendary is about knowing your character and playing it properly.
Because playing long doesn’t mean – playing better.
Please, please no more “progression.” Every time we get progression I have to spend more time doing stuff I don’t enjoy.
It’s just not something that can ever be made interesting, and frankly, people who want it are never satisfied. If ANet adds 10 more levels, you’ll get the 10 levels and ask for 10 more.
I’m equally sure that if they give you new gear, you’ll get it and ask for more.
As you mentioned, there are WvW levels that allow you to carry more siege, take less damage, do more damage, etc. There are fractals where you can level until you can’t hack it. There’s PvP where you can level up to a bear or chihuahua or whatever the top level is.
Alternatively, you can hone your skills yourself and try to die less, speed run dungeons, craft a legendary, whatever. Set a goal and obtain it.
That’s precisely why I’m asking for something NEW.
You see for yourself – you are tired with the things we are getting now. It’s always the same moronic stuff which just takes away your time and gives nothing in reward. Liandri is a step in a right direction. And so was Halloween jumping puzzle.
Now, that’s a picce of content that tries to bite your kitten of (or just make you crazy) is what I think the game needs in big quantities (and big qualities). Farmers have their ‘fun’, leave them to themselves.
Do you know the game Dark Souls? Game that is so hard that you feel like a superman when you overcome simple mobs along the way to boss encounter which is so even harder that you tremble just for thinking of it. And people, a lot of people are enjoying it. There you build you character and your ability to overcome a challenge. There’s no simple math – ooo, I have more dmg and armor than you so you die (in terms of fighting a mob, not other player). Often enemies are so tough that if you kitten up even a little bit, you die instantly (and you know that when you die there, you die like a b***ch). There are no red circles. There are no flashing thingies near axes that tell you “You watch now! Iiiiiiii swiiiiiiiiiiing!”
I don’t wanna always come to tough opponents. I want tough opponents to come to me! They are invading so it seems, why they are always near an end of a dungeon?
Make the world alive by giving us things to live for.
I have no problem with challenging content.
I just don’t want more levels or gear tiers, or crafting levels, or anything else like that. I don’t want to have to grind anything. I hate it. If that’s not what you’re asking for then I don’t have an issue.
There’s nothing to do at end game, period. I can sum up the entire game within a few sentences. Get armor you like. Get weapon you like. Complete personal quests. Get bored with continuously doing pointless content every two weeks. Quit. There are no goals for you to accomplish. And I mean meaningful goals, not “complete all of the boring achievements that Anet throws at me every two weeks”. No, I do not consider legendaries an achievement when you can simply loot one due to rng. My friend created a character, hit level 11, and looted a precursor off a monster almost instantly.
There’s nothing to do at end game, period. I can sum up the entire game within a few sentences. Get armor you like. Get weapon you like. Complete personal quests. Get bored with continuously doing pointless content every two weeks. Quit. There are no goals for you to accomplish. And I mean meaningful goals, not “complete all of the boring achievements that Anet throws at me every two weeks”. No, I do not consider legendaries an achievement when you can simply loot one due to rng. My friend created a character, hit level 11, and looted a precursor off a monster almost instantly.
What the game doesn’t have after you have reached max level is the following:
- Raid dungeons
- Gear progression
- Stat progression (like in D3)
Adding raid dungeons to the game might not be a bad idea. Adding anything that could contribute to power creep would likely result in backlash. Power creep isn’t necessarily a bad thing but Guild Wars 2 was never truly meant to have it. Giving people like you just a hint of what they want has already caused one of the most massive consumer backlashes to date. The outrage generated from adding Fractals of the Mists and Ascended Gear was almost as much as the Mass Effect 3 ending. But this was only a hint. If ArenaNet actually implemented this end game you’re looking for, all hell would break loose. Ironically enough, in the long term, they would actually hurt the longevity of the game because players that bought the game specifically to avoid this end game will leave in droves.
You speak of goals. I ask, have you gotten your dungeon master achievement? Forget the achievement itself. Have you completed every single dungeon path in the game? Have you done every jumping puzzle? Have you explored the entire world? I wouldn’t consider this end game in the traditional sense but there’s definitely something for you to do if you feel inclined. Feel free to elaborate if I’ve somehow completely misinterpreted your message.
There are ways of progression without having to touhc at all stats (or at least not much,, just slightly so that you can see at least, that there is some kind of difference/progression, but not with an heavy impact.
Its about what I suggest for a logn time and about what I strongly believe, will be the course of which Anet will followe in the future, once all the stuff of gear progression is done and came to its dead end, when they are doen with introducing all kinds of ascendend weapons/armors as also more legendary equipment, which is all about looks only and not strogner than acendend stuff.
Once Anet is done with this, then there is no gear progession there basically so Anet would have to focus finally onto character progression, which is for me the one and one true kind of progression by specializion our character’’s class into one of many different Sub Classes
That way become our characters more individual and unique, you receive the true feeling of progressing with your character as you unlock with the new sub class new class features, new utility skilsl, new elite skills, neew healing skils, new traits, new usable old/new weapon types and so on.
Sub Classes would also add back to GW2 a yet similar and still very different system compared to GW1’s Dual Class System where you were able to mix together Class X with Class Y.
A Sub Class System takes the same mechanic about that Class System, but moves the sight onto the customization and progression options rather more onto the things, that lie into the chosen class, instead of mixing the own classes skilsl with skilsl from a compelte different class together.
A Sub Class System would allow for exampel to split up the Thief into a Rogue, a Saboteur and an Infiltrator.
All 3 basing from the same Basic Class, the Thief, but all 3 would have 3 completely different gameplay mechanics, other utility skils, other elite skilsl, other traits free of choice and so on.
Thats the way how GW2 has to change in my opinion to use all of its potential finally that lies within its class system, as currently the game feels like, as if its class system gets used only like about 50% or lesser in regard of all the potential of this game.
All classes in GW2 feel so “basic”, as if they could be all able to do alot more coll things, if ANet would just allow our characters to specialize more into specific directions.
You want to have a true Berserker that really plays and feels like a Berserker? A stomping bloody raging unstoppable warmaschine full of bloodlust that becomes stronger so bloodier it gets, swinging all kinds of heavy 2H weapons including the still missing great axes or polearms like Halberds???
Then specialize your Warrior into that!!
You want to have a Class that feels like the Ritualist of GW1?
Then specialize your Necromancer and let them summon instead of undead zombies/skelettons.. undead GHOSTS as Occultists what they are, they have the powers over all unholy creatures, yes even also summoning demons like fleshreavers or shadow imps with..guess what ?? ..YES RITUALS >.< So easy is that!
You don’t like being an engineer with only a hand full of alchemy skills ?
Just turn the sides and specialize your Engineer into an Alchemist that is all about alchemy skills only and has no stupid hightect stuff like towers ect. but instead creates Homunculus – alchemical magical creatures that they can shapeshift into whatever they want them to look like.
You want an Elementalist, that is more of a Battle Mage?kind of a hybrid between ele and thief? Then specialize yourself into the “Arcanist”
If Anet would give every class like 3 different Sub Classes, then this game would receive some real great increase in character progression and character customizstion at the same time hitting that way 2 birds with one stone.
The idea of subclasses isn’t a bad one but it would fundamentally change the game for better or worse. What ArenaNet is doing is they are introducing new skills to the game. They say they want to give weapons more skills to choose from and not just the basic 5 that come with those weapons. They said they also want to add new weapon types. I think that taking a slower approach like this would be the better option. Drastic changes often have unintended consequences that could break the game.
A personal letdown for me was how quickly new weapon skills were gained. When I watched beta movies and I saw screen with locked weapon abilities I was excited because I though that this will take time and will mean using your weapon a lot.
Now you can unlock all skills in what, half a hour, faster?
I want requirements other than kills for new skills. It must show dedication when you are using new skill.
They would also mean that player is specialising with his class, so subclasses are something I would vote to – even if to change the name of class because they are so generic it hurts.
A personal letdown for me was how quickly new weapon skills were gained. When I watched beta movies and I saw screen with locked weapon abilities I was excited because I though that this will take time and will mean using your weapon a lot.
Now you can unlock all skills in what, half a hour, faster?
I want requirements other than kills for new skills. It must show dedication when you are using new skill.
They would also mean that player is specialising with his class, so subclasses are something I would vote to – even if to change the name of class because they are so generic it hurts.
That sounds like the kind of grinding that Colin Johanson explicitly stated they wouldn’t include in the game. It was combat grinding where you had to use the same ability over and over for a long period of time before a new ability was unlocked.
I feel like my 80s are progressing because I’m getting better at playing each profession. That, combined with better looking (not more powerful) armor and weapons, is all I want from endgame.
Tell me how we not have grinding now, hmm? Hmmmm?
Dailies, farming on a massive scale, including killing few champions over and over again, every new achievement set needs you to do the same thing but in different place.
Now, if it isn’t grinding but glorious way to brind life to zones then please tell me about it, maybe I’ll change my attitude.
When I’ve wrote “using your weapon a lot” you interpreted it as grinding – an activity that is forbidden in this game. kitten, so having entire world minimised to few paths leading from one champ to another and a little arena where champs spawn in pairs every few moments is ok but unlocking new ways to fight by playing the game almost in any way you want is bad? Because what? Will require effort?
Now, pls open your eyes if you don’t want to give Devs feedback that is hurting this game right now and in the past and, I predict, in the future.
Tell me how we not have grinding now, hmm? Hmmmm?
Dailies, farming on a massive scale, including killing few champions over and over again, every new achievement set needs you to do the same thing but in different place.
Now, if it isn’t grinding but glorious way to brind life to zones then please tell me about it, maybe I’ll change my attitude.When I’ve wrote “using your weapon a lot” you interpreted it as grinding – an activity that is forbidden in this game. kitten, so having entire world minimised to few paths leading from one champ to another and a little arena where champs spawn in pairs every few moments is ok but unlocking new ways to fight by playing the game almost in any way you want is bad? Because what? Will require effort?
Now, pls open your eyes if you don’t want to give Devs feedback that is hurting this game right now and in the past and, I predict, in the future.
Like I said, it’s a very specific grinding he mentioned. He was talking about combat grinding in particular and nothing else. I’m sure he wasn’t talk about everything else that you mentioned. If anything, I think from the beginning they intended for there to be time sinks that would keep people playing. If you ran a business whose long term survival depended on micro transactions would you not take this approach? You might say no because it would hurt your company in the long term but then that’s only if you have failed to analyze the data. A lot of people are busy farming things and probably having a great time. They’re so busy that they don’t have time to visit the forums. While you are sending one message to ArenaNet, those who are playing the game are sending the opposite message.
I’ve send this message after few hours farming. I’m now happy but it’s not that I don’t understand why there have to be activities like this.
What I mean that after whole year the game didn’t get something else. Something else from repetition and shallow tasks. Everything that was good was temporary and will be back in a year. Another year like this? Please no.
The main problem with adding anything substantial to the game is resources. You have so many different things going on that man/womanpower is stretched very thin.
- World vs World
- Structured PvP
- Dynamic Events
- Dungeons
- Trading Post / Gem Store
- Living Story Updates
So instead of seeing big huge updates you’re seeing smaller ones that, to ArenaNet’s credit, have been occurring quite frequently. When you put everything that has been added to the game post launch you’ll find that there have been big changes as well as a lot of permanent content.
- Fractals
- SouthSun Cove
- Guild Missions
- New Jumping Puzzles
- New PvP Maps
I’m not sure if they’ll ever get to a point where they will keep players playing indefinitely. It doesn’t matter what sort of content they add through living story updates and what not. I mean it doesn’t matter how good the quality is because at some point people will get burned out. The fact that the game doesn’t have a subscription fee means they expect people to take breaks every now and then.
No, I don’t want more of this mindless just play the game X hours farming and you get better stats so you can win fights. If you want to win fights and progress you should be improving your skill with your class not it’s stats.
No, I don’t want more of this mindless just play the game X hours farming and you get better stats so you can win fights.
I don’t know why did you said what I underlined. No one here is asking for this.
If you want to win fights and progress you should be improving your skill with your class not it’s stats.
But we don’t have the place that will need us to improve! Hitting punching bag 15 hours a day won’t make you boxing champion.
Didn’t read anything but your two first post suggesting gear progression, legendaries being stronger then regular weapons and WvW masteries that replace your (poor?) PvP skills. I know you didn’t say those things directly, but you heavily imply them or I suck at reading (likely).
No.
Edit: Read the rest of your posts, as suggested. The point you make later I can agree with, but opens a whole lot of different issues: who gets to decide which armor looks better? Arah’s set may be one of the hardest to get, but I think it looks ugly. Is rewarding skill something Arenanet should prioritize? I’d like to think so, but loads of players in game make me think otherwise. And why is that challenge itself is not a big enough reward? I mean I would’ve loved to receive a precursor for doing the 8 orbs of light achievement against Liadri, but I realize that’s a bit selfish.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
(edited by Wolfheart.1938)
I don’t want to create another character just for the sake of having something new to do. DRESSING characters is what I DON’T WANT to do – it’s not a kittening barbie game.
I guess you bought the wrong game.
Currently playing Heart of Thorns.
Didn’t read anything but your two first post suggesting gear progression, legendaries being stronger then regular weapons and WvW masteries that replace your (poor?) PvP skills. I know you didn’t say those things directly, but you heavily imply them or I suck at reading (likely).
No.
Please, read the rest of posts here because they may explain few things to you.
But if you wanna stop reading after two posts… it’s insulting because there’s discussion going and you either participate or don’t write something after initial read of the very beginning.
I don’t want to create another character just for the sake of having something new to do. DRESSING characters is what I DON’T WANT to do – it’s not a kittening barbie game.
I guess you bought the wrong game.
I’m pretty sure I knew exactly what game I was buying. But that was one year ago.
Now it’s getting disturbing.
I don’t want to create another character just for the sake of having something new to do. DRESSING characters is what I DON’T WANT to do – it’s not a kittening barbie game.
I guess you bought the wrong game.
I’m pretty sure I knew exactly what game I was buying. But that was one year ago.
Now it’s getting disturbing.
You bought the sequel to a game that was all about collecting skins.
Currently playing Heart of Thorns.
WvW “progression” is not for you but for either server or commander. But if he can take advantage of it (or even know what talents I posses) that is a different story. There’s nothing to feel that my character is more battle-hardened. Despite what you choose in masteries, you can always be grounded by roaming enemy players and no mastery can help you in survival.
So you want after 80 to get an “advantage” over other players based on how long you’ve been playing? Not going to happen.
I don’t want to create another character just for the sake of having something new to do. DRESSING characters is what I DON’T WANT to do – it’s not a kittening barbie game.
I guess you bought the wrong game.
I’m pretty sure I knew exactly what game I was buying. But that was one year ago.
Now it’s getting disturbing.You bought the sequel to a game that was all about collecting skins.
Please stop. If you wanna troll then go to Kessex Hills and give experience to some hero after being slain.
I don’t want to create another character just for the sake of having something new to do. DRESSING characters is what I DON’T WANT to do – it’s not a kittening barbie game.
I guess you bought the wrong game.
I’m pretty sure I knew exactly what game I was buying. But that was one year ago.
Now it’s getting disturbing.You bought the sequel to a game that was all about collecting skins.
I’m pretty sure that before release AN was saying that they want to change that in the sequel. That’s why they separated SPvP from PvE. But now, after so much whining, they decided to reconsider.
+ 1 for the topic if i like to play dress up game i would go to barby there is no progesion after u hit 80 even when i got full asscendeth gear sorry for bad eng
Are you looking for gear progression? Are you looking for something similar to Guild Wars 1 where you collect skills? The former isn’t really going to happen if you don’t count ascended gear.
And any other gear between level 1 whites and level 80 exotics…
I don;t know why people claim that this game wasn’t suppose to have gear progression when it did have it from the start!
I don’t want to create another character just for the sake of having something new to do. DRESSING characters is what I DON’T WANT to do – it’s not a kittening barbie game.
I guess you bought the wrong game.
I’m pretty sure I knew exactly what game I was buying. But that was one year ago.
Now it’s getting disturbing.You bought the sequel to a game that was all about collecting skins.
Please stop. If you wanna troll then go to Kessex Hills and give experience to some hero after being slain.
So to summarize this thread, everything that is against your first post is a troll. Why do you even bother to post it here? Do you need some kind of validation about how YOU feel about the game?
Do you even want to discuss or just want to gather some people who agree with you?
Currently playing Heart of Thorns.
Are you looking for gear progression? Are you looking for something similar to Guild Wars 1 where you collect skills? The former isn’t really going to happen if you don’t count ascended gear.
And any other gear between level 1 whites and level 80 exotics…
I don;t know why people claim that this game wasn’t suppose to have gear progression when it did have it from the start!
You’re quoting me out of context. I was referring to gear progression beyond level 80 or max level. Ascended gear was supposed to have made it in the game at release but they held it back until the Fractals was released. I wouldn’t really consider it to be progression. Once all slots can be fitted with ascended equipment you’ll hit a wall where gear progression stops.
Are you looking for gear progression? Are you looking for something similar to Guild Wars 1 where you collect skills? The former isn’t really going to happen if you don’t count ascended gear.
And any other gear between level 1 whites and level 80 exotics…
I don;t know why people claim that this game wasn’t suppose to have gear progression when it did have it from the start!
You’re quoting me out of context. I was referring to gear progression beyond level 80 or max level. Ascended gear was supposed to have made it in the game at release but they held it back until the Fractals was released. I wouldn’t really consider it to be progression. Once all slots can be fitted with ascended equipment you’ll hit a wall where gear progression stops.
They introduced ascended gear to add another level of gear because they saw that people were reaching the exotic level way too fast.
Currently playing Heart of Thorns.
It is really, really bad that you reach a point in the game and you are ‘stuck’, ie…no more progression other than dress up…
Apparently, the vast majority of GW2 players want it this way, frozen forever, so don’t expect any character progression soon…
Are you looking for gear progression? Are you looking for something similar to Guild Wars 1 where you collect skills? The former isn’t really going to happen if you don’t count ascended gear.
And any other gear between level 1 whites and level 80 exotics…
I don;t know why people claim that this game wasn’t suppose to have gear progression when it did have it from the start!
You’re quoting me out of context. I was referring to gear progression beyond level 80 or max level. Ascended gear was supposed to have made it in the game at release but they held it back until the Fractals was released. I wouldn’t really consider it to be progression. Once all slots can be fitted with ascended equipment you’ll hit a wall where gear progression stops.
They introduced ascended gear to add another level of gear because they saw that people were reaching the exotic level way too fast.
So you’re saying that Colin lied about having planned on introducing Ascended gear since the beginning. I think that is a pretty bold allegation. Don’t take my word for it though. You can always look at his blog post that addresses Ascended gear.
Let’s also look at this logically. Assuming that Ascended gear was tied to the Fractals of the Mists, could ArenaNet have created all nine fractals in the span of two and a half months? Even two and a half months is being generous since the complaints about lack of progression didn’t come in until a bit later. That’s pretty much the time span from release of the game to the release of the Fractals and introduction of Ascended items. I think it highly unlikely. They would have been working on the Fractals months before launch.
It is really, really bad that you reach a point in the game and you are ‘stuck’, ie…no more progression other than dress up…
Apparently, the vast majority of GW2 players want it this way, frozen forever, so don’t expect any character progression soon…
Looks like I am “stuck” since I reached level 20 in GW1
I feels sorry for people like you who can only find a real enjoyment out of watching numbers grow.
So you’re saying that Colin lied about having planned on introducing Ascended gear since the beginning. I think that is a pretty bold allegation. Don’t take my word for it though. You can always look at his blog post that addresses Ascended gear.
Let’s also look at this logically. Assuming that Ascended gear was tied to the Fractals of the Mists, could ArenaNet have created all nine fractals in the span of two and a half months? Even two and a half months is being generous since the complaints about lack of progression didn’t come in until a bit later. That’s pretty much the time span from release of the game to the release of the Fractals and introduction of Ascended items. I think it highly unlikely. They would have been working on the Fractals months before launch.
No I am just repeating what Devs said.
but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression.
Currently playing Heart of Thorns.
(edited by kokiman.2364)
It is really, really bad that you reach a point in the game and you are ‘stuck’, ie…no more progression other than dress up…
Apparently, the vast majority of GW2 players want it this way, frozen forever, so don’t expect any character progression soon…
Looks like I am “stuck” since I reached level 20 in GW1
I feels sorry for people like you who can only find a real enjoyment out of watching numbers grow.
I feel sorry for people who are happy to plod on week after week, never trying anything new…
What a sad miserable existence…
It is really, really bad that you reach a point in the game and you are ‘stuck’, ie…no more progression other than dress up…
Apparently, the vast majority of GW2 players want it this way, frozen forever, so don’t expect any character progression soon…
Looks like I am “stuck” since I reached level 20 in GW1
I feels sorry for people like you who can only find a real enjoyment out of watching numbers grow.
I feel sorry for people who are happy to plod on week after week, never trying anything new…
What a sad miserable existence…
No reason to be offensive, dude.
Currently playing Heart of Thorns.
It is really, really bad that you reach a point in the game and you are ‘stuck’, ie…no more progression other than dress up…
Apparently, the vast majority of GW2 players want it this way, frozen forever, so don’t expect any character progression soon…
Looks like I am “stuck” since I reached level 20 in GW1
I feels sorry for people like you who can only find a real enjoyment out of watching numbers grow.
I feel sorry for people who are happy to plod on week after week, never trying anything new…
What a sad miserable existence…
Don’t mistake extending the gear treadmill as trying something new. Grinding AI bots is still grinding AI bots. Like mama used to say, only stupid people are bored, because they’re too dumb to amuse themselves (no offense) Why don’t you try something new? PvP and WvW are new every time you step into them. Better yourself, instead of your characters’ numbers. If you reeeeeeeeeally need gear/stat/level progression that badly, you can play basically every other MMO ever made.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.
It is really, really bad that you reach a point in the game and you are ‘stuck’, ie…no more progression other than dress up…
Apparently, the vast majority of GW2 players want it this way, frozen forever, so don’t expect any character progression soon…
Looks like I am “stuck” since I reached level 20 in GW1
I feels sorry for people like you who can only find a real enjoyment out of watching numbers grow.
I feel sorry for people who are happy to plod on week after week, never trying anything new…
What a sad miserable existence…
Try another char or try another build. Problems solved without the requirement to increase some numbers.
No, I would not like the idea of more exclusive items like the mini or even worse – gear. Maybe you don’t enjoy matching colors and finding a good match of clothes for your character, but I do. Maybe you find it extremely fun to show others how much better you are by wearing a shiny armor, but I don’t. I’d feel awkward about it. Actually I rather like Liadra as mini (while I usually don’t like minis at all) but I wouldn’t take her out if I did have her, because I wouldn’t like the attention I’d get.
I also don’t think it’s good for the community to have exclusive gear/minis like that. There’s already a lot of frustration because a lot of people who don’t like minis are whining about the completely stupid prize they got for beating Liadra… while the people who really love minis, are frustrated because they have to beat her to get the mini.
It’s a lose-lose situation.
I don’t want to create another character just for the sake of having something new to do. DRESSING characters is what I DON’T WANT to do – it’s not a kittening barbie game.
I guess you bought the wrong game.
I’m pretty sure I knew exactly what game I was buying. But that was one year ago.
Now it’s getting disturbing.You bought the sequel to a game that was all about collecting skins.
Please stop. If you wanna troll then go to Kessex Hills and give experience to some hero after being slain.
So to summarize this thread, everything that is against your first post is a troll. Why do you even bother to post it here? Do you need some kind of validation about how YOU feel about the game?
Do you even want to discuss or just want to gather some people who agree with you?
Man, chill, there’s no secret agenda on my side.
Now look on your last 2 posts. There is no room for discussion. You repeated you sentence and gave no explanation why you think that GW1 was only about getting skins.
imo:
IT’ SHOULD NOT BE ABOUT HAVING SKINS BUT DOING ALL THE THINGS THAT IN RESULT WILL GIVE THEM TO YOU. This is what the game is lacking. GW1 as I heard (never played it) was packed with content to do to get new skins. Today we have farming/grinding and RNG. Nothing more.
imo:
IT’ SHOULD NOT BE ABOUT HAVING SKINS BUT DOING ALL THE THINGS THAT IN RESULT WILL GIVE THEM TO YOU. This is what the game is lacking. GW1 as I heard (never played it) was packed with content to do to get new skins. Today we have farming/grinding and RNG. Nothing more.
Besides the skinsets we got with each expansion release and maybe 2-3 sets that came with content updates there weren’t that many new skinsets. Most of them were linked to horrendous rng (crystaline sword) grind.
You repeated you sentence and gave no explanation why you think that GW1 was only about getting skins.
Well I meant that for many people it was all about the skins, but it was the only part where you could “progress” besides titles.
Currently playing Heart of Thorns.
(edited by kokiman.2364)
Are you looking for gear progression? Are you looking for something similar to Guild Wars 1 where you collect skills? The former isn’t really going to happen if you don’t count ascended gear.
And any other gear between level 1 whites and level 80 exotics…
I don;t know why people claim that this game wasn’t suppose to have gear progression when it did have it from the start!
You’re quoting me out of context. I was referring to gear progression beyond level 80 or max level.
If the progression before max level is fine for you… So you should be ok about max level cap increase? I doubt that.
meh, I don’t like never-ending character progression. Generally I like skill-based sandbox mmo’s, but gw2 has some sandbox-like qualities. I think the new skills coming are a good direction, we can take or leave it. I’d prefer more/new content, I play for content and interaction in mmo’s, not endless grind.