Chestfarm wasn't the cause..it was the action

Chestfarm wasn't the cause..it was the action

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Posted by: Kartel.2561

Kartel.2561

In Silverwastes, ..what reason do I have to care if we control the forts or not? What impact does it really have in the zone? Does defeating the underground bosses unlock access to any special content for us? Can guilds formally claim those forts and do anything special with them? (I think they could really use some upgrades) And it will just be under attack again very soon anyway. So really, what’s the point of it all besides the farm?

Grinding for loot ad infinitum is such a lame form of content anyway. More specifically, a lame reason to do it.

What does it say about us that this is the only kind of “carrot” that we seem to want? Am I alone in wanting more and better reasons to repeat content?
Are we a playerbase consisting mostly of children with OCD, easily pacified by shiny objects?

Anet and many other companies seem to think so, and maybe they’re right. This thread would hardly dissuade them.

Everything gets less fresh and fun if you do it enough and nothing is changing about it. So why keep doing it? It seems the prevailing reason is “farm loot, get rich”.

I submit that in some, perhaps all, of these situations, loot should really be more of a secondary reason. There should be some important consequential difference that is made by doing it. Something that matters in the world that players would have reason to care about.

You do the content because the outcome matters, to you and most others. People necessarily care when there’s something at stake. Any loot you get along the way is more of a bonus.

I’d say something is really lacking with the content if it has no bearing on the world and the only reason to do it is farming shiny objects. C’mon, we’re not all Skritt are we?

Guild: Everlasting Sacred Path [ESP]
Server: Tarnished Coast

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Posted by: Varrg.2704

Varrg.2704

In Silverwastes, ..what reason do I have to care if we control the forts or not? What impact does it really have in the zone? Does defeating the underground bosses unlock access to any special content for us? Can guilds formally claim those forts and do anything special with them? (I think they could really use some upgrades) And it will just be under attack again very soon anyway. So really, what’s the point of it all besides the farm?

Grinding for loot ad infinitum is such a lame form of content anyway. More specifically, a lame reason to do it.

What does it say about us that this is the only kind of “carrot” that we seem to want? Am I alone in wanting more and better reasons to repeat content?
Are we a playerbase consisting mostly of children with OCD, easily pacified by shiny objects?

Anet and many other companies seem to think so, and maybe they’re right. This thread would hardly dissuade them.

Everything gets less fresh and fun if you do it enough and nothing is changing about it. So why keep doing it? It seems the prevailing reason is “farm loot, get rich”.

I submit that in some, perhaps all, of these situations, loot should really be more of a secondary reason. There should be some important consequential difference that is made by doing it. Something that matters in the world that players would have reason to care about.

You do the content because the outcome matters, to you and most others. People necessarily care when there’s something at stake. Any loot you get along the way is more of a bonus.

I’d say something is really lacking with the content if it has no bearing on the world and the only reason to do it is farming shiny objects. C’mon, we’re not all Skritt are we?

I think you would be better off playing traditional single player RPGs, because you clearly don’t understand how MMOs work.

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Posted by: Valento.9852

Valento.9852

Maybe, as someone suggested, they could increase chests spawn rate for a limited time after completing meta? Or just clarify that many maaaany of us are just unlucky and that box has a small chance of dropping an exotic?

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Devildoc.6721

Devildoc.6721

I think the rewards are good. I had a good time getting badges to get all the stuff from the new vendor. The new shoulder skins has been keeping me occupied, and mawdrey is a long term goal that I am slowly gathering the materials to get. Before silverwastes, my time was spent trying to get all the ambrite weapons and I am still working on that. I think the zones are very rewarding

You get the shoulder skins by completing the story.

Zapp – 80 Asura Afromancer

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Posted by: Devildoc.6721

Devildoc.6721

In Silverwastes, ..what reason do I have to care if we control the forts or not? What impact does it really have in the zone? Does defeating the underground bosses unlock access to any special content for us? Can guilds formally claim those forts and do anything special with them? (I think they could really use some upgrades) And it will just be under attack again very soon anyway. So really, what’s the point of it all besides the farm?

Grinding for loot ad infinitum is such a lame form of content anyway. More specifically, a lame reason to do it.

What does it say about us that this is the only kind of “carrot” that we seem to want? Am I alone in wanting more and better reasons to repeat content?
Are we a playerbase consisting mostly of children with OCD, easily pacified by shiny objects?

Anet and many other companies seem to think so, and maybe they’re right. This thread would hardly dissuade them.

Everything gets less fresh and fun if you do it enough and nothing is changing about it. So why keep doing it? It seems the prevailing reason is “farm loot, get rich”.

I submit that in some, perhaps all, of these situations, loot should really be more of a secondary reason. There should be some important consequential difference that is made by doing it. Something that matters in the world that players would have reason to care about.

You do the content because the outcome matters, to you and most others. People necessarily care when there’s something at stake. Any loot you get along the way is more of a bonus.

I’d say something is really lacking with the content if it has no bearing on the world and the only reason to do it is farming shiny objects. C’mon, we’re not all Skritt are we?

Non loot reasons for doing content fail to engage people to repeat it. If it’s just to see what comes next or get an achievement, that’s done in the first day or 2 after the content is released.

If you want to see people running this content for a long period of time like a hamster wheel, you’ve gotta have some cheese to chase.

Zapp – 80 Asura Afromancer

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Posted by: RollingBob.8502

RollingBob.8502

If the bosses dropped keys, and the chests were seriously buffed, it would become a central area with a lot of cooperation.

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Posted by: Kahrgan.7401

Kahrgan.7401

The end loot for a succesful map is not that bad, actually, and while there won’t be as many chests to open, remember that you can turn in 10 crests and ~90c for a loot bag with a decent chance of dropping t6 mats.

The end loot is crap compared to chest farming, even after the nerf.

Thats the issue with anet, they still havent figured out that players like to be rewarded for playing content, not given crumbs, in a hope for something good.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

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Posted by: Kasima.8143

Kasima.8143

Now I know why the map is suddenly empty. Found people were doing both; events & chest farming. They would chest farm in between events.
What makes this annoying is trying to get all the achievements with very few players around to help.
As for the loot, it’s not spectacular anyway. Lets face it, loot in this game has been poor for a while now.

I do find it ironic. People hated chest farms cause no one completed the events (not true in the maps I was on, people were still holding on to 3-4 forts. only amber was held in the late hours, as less people were on anyway). Now, I’m logging in, and no forts are held at all, or just one.

I totally called it.
People who complain often do not know what they’re asking for.

They should have instead have removed crests from the chests and put more chests around the other forts so people could run around and easily gather chests between the events. Then if it still posed an issue in defending the forts, they should have put out another patch to only make the chests appear after the breach or when a fort isn’t contested.

A nerf was needed. The nerf we got however, was very, very badly thought out.
I liked running around and looting chests like crazy because it was frantic and stimulating. I think people liked the activity itself too. Even if it only gave things like scraps and oby shards, I would have liked it. I’m not a farmer (I don’t usually farm), but I really liked doing this. No amount of loot will get me to farm for the sake of farming if the farm is boring as hell. I had a hard time to bring myself to do the Maize balm farm, but I needed the gold for my legendary. I could never farm it for very long. I had stopped doing the labyrinth even before I discovered the Maize farm, because it got boring quickly. So there. The loot wasn’t all there was to this farm. Running around while being trashed by mobs had a fun element to it. Sadly, they took it away.

(edited by Kasima.8143)

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Posted by: Kurrilino.2706

Kurrilino.2706

It looks like the regular outcome……….

people are excited and few complaining.

Patch comes in

Nobody is happy and the map a ghost town.

Bravo………….

I still believe there is no fix anyways.
The way how they run this game demands the majority of player to live in poverty.

And this is where the game is broken.
GW2 offers absolutely zero playable value.
So the player looking for something else…. shiny armor or new weapon or other toys.
This of course works totally against the idea to keep the people poor.
And we all know what is sacrificed between these ways to play.
Players happiness……

I guess i propose something that never er have been discussed at A-Net
but i guess it’s time.

!!!! What about making the game so interesting that players are so tied to storys or exploring that they don’t find time to farm something and actually demand to spend money on the Gem Store to get something they desperately want !!!!!

And it would be so easy….
- Open the whole map, have dwarfen tombs and ruins let us explore Lara Croft style…

-Give legendary weapons an actual meaning.. why are they legendary.. who crafted them.. what race have they been …. what is the story behind them……..

-Give players freedom to form their toon like they want. Give them tonns of skills to chose from… give them storys give them something to make the owner fall in love with them.

-Give us adventures instead of swarm stomping
Just cut that stupid zerk fighting and give players an alternative way to play.
Give us houses to live in… property to care about

-And of course get rid of that Dragon clone crap.
The story gets old after the 1st "Dragon comes, turns stuff into minions, Leaders don’t wanna fight, you make them want to, defeat dragon…. this is so plain and simple it hurts . Zaithan was already a luke warm wash up from Eye of the North but these new Elder Dragons are even worse.

But i guess all that would be way too cool.
Who needs the best MMO ever made when borderline mediocrity
keeps stuff barely running

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Posted by: wwwes.1398

wwwes.1398

Was in a map tonight best I’ve ever been in. Everybody worked to keep it going and then farmed chests after breach. So not really a ghost town.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Was in a map tonight best I’ve ever been in. Everybody worked to keep it going and then farmed chests after breach. So not really a ghost town.

Errm yeah about that – I may have been on that map as well.. yep got to 4/4.. but that’s nothing to be all warm and cuddly about.. still couldn’t get more than 4 bosses downed though.. ooh and the chests yeah I ran around for those 5 chests between Amber and Indigo.. no point running across to Blue or Red after all the efforts up to that point cos I have got enough Dragonite, sand and crests already. But hey the hour it took for it was pure golden….. hmmm

By the way having a single map getting to 5/5 once in a day is hardly anything less than a ghost town.. just saying.

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Posted by: Lamir.6702

Lamir.6702

Another farm will pop up soon enough. This is a simple cycle of death and rebirth for farmable content and nerfs in Guild Wars 2.

- CoF p1
- Queensdale/Frostgorge champ trains
- Cursed Shore farms, all dozens of them
- Snowflakes
- Southsun Cove farm
- Crown pavilion, both iterations
- Aetherblade farm on Scarlet invasions
- Marionette
- Linen farm
- Still in-game: dungeon dailies

And recently silverwastes. The activity that earns the most profit/hour will usually be chosen. Have faith in anet, their track record means another farm will show up soon for open world enthusiasts.

So far I don’t think much can top boss blitz…several people I knew went from being almost new to having a net worth of over 15000 gold in a month.

(edited by Lamir.6702)

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Posted by: Pandaman.4758

Pandaman.4758

Hopped into SW for about half an hour today to farm some boxes between events to see if it’s really as bad as everyone has been saying… and got 20 champ bags (not including the one from failing the boss event). Is that bad? It’s easily half what I would have got before the nerf and missing boxes as they despawned before I got to them stung a bit more, but I believe it’s still better than Orr and Frostgorge champ trains.