This post is being written after I have played the game from the beginning of the headstart weekend launch to the current date, with no prior Beta GW2 play nor any GW1 background. With a MMO background spanning over 15 years in MMO play in various games (EQ, DAoC, Matrix Online, CoH, SWG, Rift, & Wow) & roles (from healer, to support, to tank), I am not new to MMO play.
The below will organized based upon the character I played, how it has been played, and the things I have observed during the time. NOTE: All play thus far has been in PVE only.
1. Sylvari, Elementalist, Staff. Character usually played in a group with 3 friends: 1 Sylvari Bow/Dual Pistol Thief, 1 Sylvari Engineer (varied weapons/kits), and 1 Norn Longbow/Greatsword Warrior. Currently level 47.
This character was specifically built as my main for the primary purpose of “support”, both in PvP and PvE as my group of friends and I played. As such, the initial build was going to focus more on buffing the party and light dmg instead of dmg. The problem is that during events, the dmg you do to the mob is what mostly determines your medal reward for the event. And, with events & hearts being how one gains experience (with events being centered on hearts), event rewards were always lower. On the other hand, experience gain soared (and continues to) compared to my group as I do a little dmg to all mobs no matter what. This has led the build to be directed toward a Precision, always crit, use %’s to put conditions on all mobs build. This way, dmg will hopefully be higher on the boss mob & all mobs for gold credit.
From observation, the engineer & thief players in our group have had a difficult time even getting hits on regular mobs when compared to the warrior and myself. By the time I get a single auto attack or first AoE off, the warrior has charged ahead with greatsword in hand, pulling all mobs to them (proximity), and… via hundred blades… slaughters them all. A single hit via thief/bow auto-attack will hit 3 mobs, and the engineer may get a single hit.
Elementalist bugs/suggestions:
a. Meteor Shower will frequently not even hit a stationary mob when the spell is cast directly over it.
b. Healing Rain does not last for 9 seconds.
c. The Water line of spells cannot be used in most circumstances due to the lack of dmg on 3 of 5 of them, and the other 2 have too long before they do their actual dmg effect.
d. Static Field, when cast on top of a stationary mob, does not actually do any dmg to the mob since it has not been agro’ed yet. Therefore, it cannot be used as an “initial stun” for solo play.
e. Windborne Speed needs it radius looked at. It is probably not effecting people in a 240 radius.
f. Lightning Surge still has a longer range than 1200. (It was infinite, but a recent patch fixed/reduced it… some.)
g. Chain Lightning is the only auto-attack ability in the Elementalist arsenal that can be used to get kills on regular mobs. With its ability to “smart” hit numerous mobs and quick “cast to actual effect” time, it works where others don’t.
h. Shockwave frequently doesn’t hit a mob if a direct straight line of pathing is not available between the player and the mob.
i. Unsteady Ground’s cast time, when combined with its short (2 second) Cripple, makes the ability useless to use unless you are preparing for a pull (or see a group of mobs coming to you and place it relatively close). Otherwise, you are better off (to survive) to switch to fire and hope for the best.
j. I have repeatedly been shot by npc arrows with Magnetic Aura active. I no longer even bother casting the ability.