Class balances on Feb 26 ?
Well if they do do a rebalance, I hope they tweek up the percieved weaker class, rather than tweeking down the percieved stronger class.
I’ve spent alot of time and energy on my 3 main toons. Don’t make me mad by weakening them.
I can live with the so called weaker classes being made better, but don’t dumb me down to them.
Heck, if you make the weaker better, I may make one of them my toon as well, and be happy about it.
I don’t get this logic. If everyone is on the same level everything should be fine, right? It doesn’t matter if that means that bad professions get better or “good” professions get dumbed down. If every profession is on one level it would be the best.
No, there is a difference. One of the markers of a successful profession is that you feel strong, i.e., you actually feel like a hero rather than a sissy that spends as much time running from a fight as he or she does running to a fight. While nerfing the stronger class will provide balance vis-a-vis other classes, it will feel weaker vis-a-vis the environment. If you buff the weaker class they both can feel strong against the environment. I think it’s far preferable to model success and determine what has made certain professions more successful, then apply the learning to all classes. This is what makes for good class design and satisfying professions to play. In this sense fun is as important a concept as balance when considering class design.
No, there is a difference. One of the markers of a successful profession is that you feel strong, i.e., you actually feel like a hero rather than a sissy that spends as much time running from a fight as he or she does running to a fight.
Rangers, necromancers, engineers, elementalists, mesmers, and thieves aren’t sissies. They’ll still kill you, even if they do use hit and run guerrilla warfare types of tactics.
You play warrior, right? Guardian maybe?
Dear Anet,
Please improve my favoured professions as they are not balanced. Attached is a prescriptive list of ideas I have for how – as every player can clearly see that you don’t know much about developing games.
It is also possible you have not made it easy enough for me to learn to play as I don’t seem to be at the top of the game at this stage, and using tricks like adapting, abstract thought, dynamic tactics, and skill are for noobs.
Also please consider a nerf to all bunker builds, stealth builds, and warriors.
Thanks
PS: Clearly I am not a warrior player, but I must reemphasise their grass is way too green for the remainder of the player base.
It may just be that your original statement was wrong.
Please try again.
Dear ANet please ignore class balance. Keep nerfing Engineers and others then finally remove them from the game. Do not have a sense of urgency about this. People do not point to class balance and bizarre nerfings as a reason to put the game down. The population is not dwindling at all due to character and class disenfranchisement. Continue with the great work and staying with your core philosophies.
reverse psychology <- does this work?
Dear ANet please ignore class balance. Keep nerfing Engineers and others then finally remove them from the game. Do not have a sense of urgency about this. People do not point to class balance and bizarre nerfings as a reason to put the game down. The population is not dwindling at all due to character and class disenfranchisement. Continue with the great work and staying with your core philosophies.
reverse psychology <- does this work?
Incoming blog post with this as a reference to show how “Wildly successful” class balance has been up to this point.
Seriously, though… I am kind of curious why they haven’t gone ahead and removed Engies yet. It’s pretty obvious no one in Anet actually likes the class, since they go out of their way to make it as unenjoyable to play as possible… not sure why they don’t just give it a good mercy killing instead of leaving the class to thrash and suffer slowly.
If they do its not going to be any thing major. They do not like big changes in how classes play. I think that a great way to come at balances to let ppl adapted to the changes vs just a rush and getting into more of a FOTM type mind set.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Incoming blog post with this as a reference to show how “Wildly successful” class balance has been up to this point.
Seriously, though… I am kind of curious why they haven’t gone ahead and removed Engies yet. It’s pretty obvious no one in Anet actually likes the class, since they go out of their way to make it as unenjoyable to play as possible… not sure why they don’t just give it a good mercy killing instead of leaving the class to thrash and suffer slowly.
Lol wow. This forum is a cornucopia of QQ and angst.
Engineer is one of Anet’s babies, a class completely original in it’s design for this game. You really think Anet hates the class or is going out of their way to ruin it?
Seriously?