Coil Event Fail Toxicity

Coil Event Fail Toxicity

in Guild Wars 2 Discussion

Posted by: DoctorOverlord.8620

DoctorOverlord.8620

As I recall, I was able to continue my Living Story episode, regardless of the succeeding or failing of the event. It was the participation in it that counted. Never did find a large enough group to succeed.

But yes, one must do what’s needed to advance the story by talking to NPCs, otherwise event participation won’t count.

Wait, you are saying that you never destroyed the Svanir totem? That seems like it is the requirement for advancing to the next cut scene.

I have found that the Svanir gates are locked so you can’t get to the totem, or the totem is not interactive in the aftermath of the event when the gates are open and there are mobs hanging around.

Or was that a bug? A green star showed up on the minimap in the Svanir lair after I clicked on the NPC but I did not find that I could interact with the totem to destroy it when I found the gates open, though the hordes of mobs that were trying to kill my character at the time might have contributed to the non-interactive bug if that’s what it was.

If there is a workaround to this terrible concept, I never saw it clearly explained or pointed out by the game when I was waiting to finally get with a zerg that could complete the event after I talked to the NPC (and keep in mind this was after successfully doing the event but not having clicked the NPC)

I looked up the next chapter ‘Plan of Attack’ and it would appear that the next open world events needed are far more reasonable without tedious Mordred champs/mobs or locked gates/kittien-ing timers keeping players from getting to the objective. I’ve done the Rhell Crankmane and Bria events before and the Cera collection event sounds straightforward. I don’t remember the timers on these events though, hopefully they have been adjusted to make the events continuously available if these are gating the story.

Using these lower level dynamic events makes far more sense for this concept. I suppose it saves on development costs for ArenaNet, which I do not begrudge, and it does put people out in the open world, which is good on paper. But the concept of gating story through open world events is not a great idea to start and the implementation of it in this story chapter has been absolutely wretched.

If dynamic events are going to be gating storylines then don’t pick events that need zergs which know what they are doing, don’t pick events with horrible timers, and don’t pick events that spawn champs especially if they’re those wretched mordrem mobs.

Honestly, if ArenaNet wanted to pick open world events with powerful bosses, why not direct players to the open world bosses that are on schedules? The zerg knows how to do them so players don’t waste their time and can get on with seeing the story which should be the kitten-ing goal of the content in the first place.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

(edited by DoctorOverlord.8620)

Coil Event Fail Toxicity

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Posted by: MikaHR.1978

MikaHR.1978

Here we go again with the “farmers hurt my feelings” threads. Sad to say GW2 is built around the premise that one must farm to acquire anything cool or rare in the game…so until they come up with more creative ways in MMOs to gain something cool, farmers will continue to come up with ways in which to acquire the needed items in as little time possible.

I mean, there are people who have been playing GW2 everyday since early launch and never had a precursor drop….so desperate times call for desperate measures.

Maybe anet needs to have a zone with nothing but level 80 mobs on flat terrain that are not linked to a story for people to to farm 24/7, but then the new complaint would be “no one is in any zone doing world events cause they are in zone X farming”

No ANET just need to weed out the players that continually look to set up these failtrain exploits.. otherwise all they will do is keep patching events to the point no one gets loot for anything anymore.

CS and Frosty already have large enough champ rotations and larger events/world bosses to hit throughout the day.. added to that there is a world event boss timer rotation.. there is simply no need to keep defending these failtrain exploits cos of lack of loot.. its purely greed and laziness to go work for the loot legitimately..
Quit with “loot is too hard” in GW2.. .. its one of the easiest games in which to make coin, you just don’t want to put the effort in to do it.

Farmers ARE the problem, always were and will be until ANet (or any other comapny, its not limited to GW2) solves it, because unless Anet gives me dev powah the only thing i CAN do is complain to them to solve it. So far, they pretty much failed miserably, and instad nerfed anything and everything into oblivion.

Its again case of tiny minority having huge negative influence over overwhelming majority.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Coil Event Fail Toxicity

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Posted by: Roundabout.1752

Roundabout.1752

As I recall, I was able to continue my Living Story episode, regardless of the succeeding or failing of the event. It was the participation in it that counted. Never did find a large enough group to succeed.

But yes, one must do what’s needed to advance the story by talking to NPCs, otherwise event participation won’t count.

Wait, you are saying that you never destroyed the Svanir totem? That seems like it is the requirement for advancing to the next cut scene.

You don’t need to do any of the events at Coiled as long as the Gates are open, you can go to the Totem find the spot to interact with it and continue the LS and I’m not guessing I know this for a fact because I’ve been in a party that did it.

Coil Event Fail Toxicity

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Posted by: Conaywea.5062

Conaywea.5062

So now people in orr maps are the new risens , really they are more annoying than risens lol

Coil Event Fail Toxicity

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Posted by: Kasima.8143

Kasima.8143

Farmers ARE the problem, always were and will be until ANet (or any other comapny, its not limited to GW2) solves it, because unless Anet gives me dev powah the only thing i CAN do is complain to them to solve it. So far, they pretty much failed miserably, and instad nerfed anything and everything into oblivion.

Its again case of tiny minority having huge negative influence over overwhelming majority.

The day farmers are gone, you will be the FIRST to run here and complain about how you aren’t able to get anything because everything is so expensive on the trading post since no one is farming whatever you are in need of and about how you now need to farm those things yourself.

Please, go there to learn what you really really need to learn about how farmers are important : https://forum-en.gw2archive.eu/forum/game/gw2/PSA-How-Farming-Works/first

(edited by Kasima.8143)

Coil Event Fail Toxicity

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Posted by: Kasima.8143

Kasima.8143

So anet have a couple of choices as I see it:

1. increase drop rates of everything.

2. Champ bags normally gained per boss during an event are instead mailed to each player once the event has been successful.

3. Make every foe in the game drop every level of items and materials and leave it to magic find to increase your chances of high end materials. Meaning farmers can farm anywhere, anytime without disturbing events.

I think we will all agree, number 3 would sort out a few issues by itself….don’t you?

The solution I thought Anet was going for is making maps that are meant to be farmed, hence Dry Top and the Silverwastes, so the farmers would move there and leave the events that aren’t meant to be farmed alone. However, they have failed to make these maps as profitable as the other farms, so farmers aren’t coming.

Something just came to mind. Maybe Anet doesn’t want to make such a map too profitable because unlike the very very boring farms elsewhere like the Frostgorge train, more people will be doing Dry Top and SW if there is too good loot. Also, Dry Top and the Silverwastes have more visibility than the more obscure farms out there. So the solution would be to provide a large amount of loot in the longer term for the most dedicated. Like for example, 100 champ bags for 2000+ crests. Not everyone is patient enough to farm 2000+ crests. So only the most dedicated would get that.

(edited by Kasima.8143)

Coil Event Fail Toxicity

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Posted by: MikaHR.1978

MikaHR.1978

Farmers ARE the problem, always were and will be until ANet (or any other comapny, its not limited to GW2) solves it, because unless Anet gives me dev powah the only thing i CAN do is complain to them to solve it. So far, they pretty much failed miserably, and instad nerfed anything and everything into oblivion.

Its again case of tiny minority having huge negative influence over overwhelming majority.

The day farmers are gone, you will be the FIRST to run here and complain about how you aren’t able to get anything because everything is so expensive on the trading post since no one is farming whatever you are in need of and about how you now need to farm those things yourself.

Please, go there to learn what you really really need to learn about how farmers are important : https://forum-en.gw2archive.eu/forum/game/gw2/PSA-How-Farming-Works/first

Nonsense, drop rates would be adjusted to produce desired number of drops, just like they are now.

But because of farmers drop rates are miniscule.

So yeah, miniscule drop rates are a symptom of the problem.

There isnt anything in the game that cannot be adjusted to desired value, you people write as game is some ethereal existance that devs have no control over rofl.

Majority is being held hostage to tiny minority.

How things happen:

Farmers spot ultra great farm spot
Farmers farm helluva of farm spot
Things get nerfed to oblivion
Farmers move on, and when ordinary player comes along he has no choice but to buy what he needs from farmers, unless he undergoes multiple times worse grind than farmers.

So yeah, either you become a farmer yourself or youre generally screwed.

This also answers the question why they freak out if you disrupt “the farm” (if you didnt get it until now)

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)