Combat Changes - Good or Not?

Combat Changes - Good or Not?

in Guild Wars 2 Discussion

Posted by: Jaetara.4075

Jaetara.4075

Hello there,
I read the combat changes and most of them seam good and necessary while others in my opinion are poorly made. So, I will talk about those and about one more change that I would love to see in that list.

1. Movement. I believe that movement skills are good as they work at the moment, because they involve strategy. They can be countered or they can be boosted . Many times I use chill on a Guardian so that his leap gets less effective or I wait a second for the cripple on me to run off so I can leap into my target, I use swiftness before I equip my Fiery Greatsword to boost his skills etc.

2. Confusion. I understand the need for that change but on PvP confusion will be like another condition that deals damage, you clean it or you suffer from it. I like it as it is now that you must pay attention and you suffer no damage, or you are careless and you die! It is more fun! My suggestion is to make the change, to have a standard damage added to it, only for PvE.

3. Healing power. I believe that heal effectiveness needs to get fixed as well, so it scales more with healing power. That way it can feel more rewarding to run healing power.

Cheers!

Combat Changes - Good or Not?

in Guild Wars 2 Discussion

Posted by: Aeolus.3615

Aeolus.3615

It is to soon to say if it good or bad, it will deppend how easy is to condi bomb a target over a X stack that will perform better then melee burst builds (has if they will get balanced anyway ).

if players discovers a build with condis that will melt anything for sure that will be the meta, since theres no theorical limit on them, it seams its gona be easy to condi burst or pressure down any target.

1st April joke, when gw2 receives a “balance” update.