Confusing Item Labels

Confusing Item Labels

in Guild Wars 2 Discussion

Posted by: yononan.8931

yononan.8931

Hello all,

Just saw an item from Wintersday Vendor called “Watchwork Portal Device” and was curious so I /wiki to see:

“Double-click to receive a bundle item that can create a portal between two locations.”

So the wording says double click to receive an item. Yes, I understand it is “consumable” but the wording says, double click the consumable, and you will receive an item that creates a portal.

I assumed that I would actually like, “receive an item”…

Instead, your action bar just switches instantly. Also, I thought it would be permanent like the kites, whose descriptions are pretty similar. They say like, “Double click to get bundle item” or something like that.

Word to the wise, and also perhaps a humble request for Anet to consider changing the wording? This is really disheartening to realize you just wasted 35k karma and 100 snowflakes to test drive a one time use object.

Yes, I used it right on top of the Wintersday vendor himself. I need a hug.

(edited by yononan.8931)

Confusing Item Labels

in Guild Wars 2 Discussion

Posted by: soakman.7539

soakman.7539

There are plenty of Karma items that say the exact same thing. A “bundle” implies a change to your weapon skills while you are carrying the bundle.

In this case, the item description is accurate, it seems you just weren’t aware what bundles are.

Confusing Item Labels

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

The wording is very clear if you know what a bundle is.

A bundle is a temporary weapon that replaces your weapons. A bundle may or may not give you skills, but while you are holding it, you can’t use your own weapons.

Example of bundles are:

  • The rock you get when picking a boulder object.
  • The wooden plank you get when using a plank.
  • Weapons from engineer kits.
  • Elementalist conjure weapons.
  • Thief stolen skills and picked-up environmental weapons that work like them.
  • Warrior banners.

The problem here is that they not only removed the earliest use of bundles from starting areas, they never added any form of tutorial telling you what a bundle is, and even if they did, most people just close those tooltips without reading them.

The starting areas need a better rework than the one they did. They should have 15 hearts, and each one be centered around a set of basic game mechanics:

  • Killing enemies
  • Finishing
  • Bundles
  • Objects.
  • Blocking
  • Evading
  • Boons
  • Conditions
  • Jumping
  • Moving
  • Ranged weapons
  • Melee weapons
  • Areas
  • Combo fields and finishers

And so on.

For bundles, the first time you can pick one it should be clearly said to you “this is a bundle, while you are holding it you can’t use your weapons”, not just in tooltips, but also in a dialog message when you pick it up, and said by NPCs. A few times before you go on, so it sinks in.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)