(edited by yononan.8931)
Confusing Item Labels
There are plenty of Karma items that say the exact same thing. A “bundle” implies a change to your weapon skills while you are carrying the bundle.
In this case, the item description is accurate, it seems you just weren’t aware what bundles are.
The wording is very clear if you know what a bundle is.
A bundle is a temporary weapon that replaces your weapons. A bundle may or may not give you skills, but while you are holding it, you can’t use your own weapons.
Example of bundles are:
- The rock you get when picking a boulder object.
- The wooden plank you get when using a plank.
- Weapons from engineer kits.
- Elementalist conjure weapons.
- Thief stolen skills and picked-up environmental weapons that work like them.
- Warrior banners.
The problem here is that they not only removed the earliest use of bundles from starting areas, they never added any form of tutorial telling you what a bundle is, and even if they did, most people just close those tooltips without reading them.
The starting areas need a better rework than the one they did. They should have 15 hearts, and each one be centered around a set of basic game mechanics:
- Killing enemies
- Finishing
- Bundles
- Objects.
- Blocking
- Evading
- Boons
- Conditions
- Jumping
- Moving
- Ranged weapons
- Melee weapons
- Areas
- Combo fields and finishers
And so on.
For bundles, the first time you can pick one it should be clearly said to you “this is a bundle, while you are holding it you can’t use your weapons”, not just in tooltips, but also in a dialog message when you pick it up, and said by NPCs. A few times before you go on, so it sinks in.
(edited by MithranArkanere.8957)