Crafting & asc gear too expensive for newbs?

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Crashing forums bugs…

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Yeah, I haven’t bothered with it.

Pretty sure crafting won’t be much fun, as it appears to be another “Find a guide online and then follow it religiously.” situation.

At this point, I prefer to just sell my mats and buy a few dyes and stuff with the proceeds.

So, at least I’m having some fun with customisation, rather than resenting the game for making me spend every copper I make (and more) on mats.

I did the same thing in WoW – didn’t have profs for the first 6 months, or so.

If, at some point, I find myself accruing gold with nothing much to buy with it, anymore, then I might bother.

But, until then, no.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: Moldur.6275

Moldur.6275

yes. As BiS should be and are in most games of the genre.

GW2 was made to be different, so I don’t see a reason to copy paste from others really. If you think about it, gear adds nothing to the game except progressing, and when Anet releases masteries there will be no need to progress through gear imo.

Imagine if the whole game worked like in spvp, where everyone do play on the same gear-level from start. People would then focus more on the competitive side in both WvW and PvE, instead of grinding for gear that wouldn’t matter in the end anyway. People would have fun from the beginning instead of having fun as a distant goal. Masteries would provide everything that gear is said to do today, and people could try new maxed-out builds every day, without having to grind for gear or spend money on stats.

And while Anet is at it, please remove consumable food buffs. Having to pay money every half/hour to max your character out is not only demotivating, but it encourages you to always rush through everything you do just to make value from the food spent. If the conservative forces cannot resist, then atleast make foodbuffs into an unlimited tonic that can be crafted and sold for a reasonable price depending on quality. Rather invest once and have it forever than pop another one every half/hour.

(edited by Moldur.6275)

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

yes. As BiS should be and are in most games of the genre.

GW2 was made to be different, so I don’t see a reason to copy paste from others really. If you think about it, gear adds nothing to the game except progressing, and when Anet releases masteries there will be no need to progress through gear imo.

Imagine if the whole game worked like in spvp, where everyone do play on the same gear-level from start. People would then focus more on the competitive side in both WvW and PvE, instead of grinding for gear that wouldn’t matter in the end anyway. People would have fun from the beginning instead of having fun as a distant goal. Masteries would provide everything that gear is said to do today, and people could try new maxed-out builds every day, without having to grind for gear or spend money on stats.

And while Anet is at it, please remove consumable food buffs. Having to pay money every half/hour to max your character out is not only demotivating, but it encourages you to always rush through everything you do just to make value from the food spent. If the conservative forces cannot resist, then atleast make foodbuffs into an unlimited tonic that can be crafted and sold for a reasonable price depending on quality. Rather invest once and have it forever than pop another one every half/hour.

While I feel your sentiment, and wish it were true. It just isn’t, at least for the majority of players.

A huge portion of MMO player retention is through arbitrary goals like gear grind. I really disliked the idea of anet adding ascended gear. But the addition did exactly what they had planed for. It gave a lot of players something to play, gather, save for while keeping the actual benefit minimal.

If they were to remove this tier some people would indeed play more WvW and Spvp (both having serious issues that need to be addressed fun and reward wise). An even bigger majority would simply quit the game. Something I’ve noticed with players lately, most are very unskilled at picking their own goals. Many need that carrot on a stick to stay focused and motived. Sad, but reality in our current gamer generation.

Back on topic, ascended is no where needed (for 99% of the game. level 40+ fractals being the exception). The differences between exotic and ascended have been pointed out (not to mention the aproximately 1400% price increase). Most useful ascended items are trinkets, most of which can’t even be bought but must be aquired through play.

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: Moldur.6275

Moldur.6275

yes. As BiS should be and are in most games of the genre.

GW2 was made to be different, so I don’t see a reason to copy paste from others really. If you think about it, gear adds nothing to the game except progressing, and when Anet releases masteries there will be no need to progress through gear imo.

Imagine if the whole game worked like in spvp, where everyone do play on the same gear-level from start. People would then focus more on the competitive side in both WvW and PvE, instead of grinding for gear that wouldn’t matter in the end anyway. People would have fun from the beginning instead of having fun as a distant goal. Masteries would provide everything that gear is said to do today, and people could try new maxed-out builds every day, without having to grind for gear or spend money on stats.

And while Anet is at it, please remove consumable food buffs. Having to pay money every half/hour to max your character out is not only demotivating, but it encourages you to always rush through everything you do just to make value from the food spent. If the conservative forces cannot resist, then atleast make foodbuffs into an unlimited tonic that can be crafted and sold for a reasonable price depending on quality. Rather invest once and have it forever than pop another one every half/hour.

While I feel your sentiment, and wish it were true. It just isn’t, at least for the majority of players.

A huge portion of MMO player retention is through arbitrary goals like gear grind. I really disliked the idea of anet adding ascended gear. But the addition did exactly what they had planed for. It gave a lot of players something to play, gather, save for while keeping the actual benefit minimal.

If they were to remove this tier some people would indeed play more WvW and Spvp (both having serious issues that need to be addressed fun and reward wise). An even bigger majority would simply quit the game. Something I’ve noticed with players lately, most are very unskilled at picking their own goals. Many need that carrot on a stick to stay focused and motived. Sad, but reality in our current gamer generation.

Back on topic, ascended is no where needed (for 99% of the game. level 40+ fractals being the exception). The differences between exotic and ascended have been pointed out (not to mention the aproximately 1400% price increase). Most useful ascended items are trinkets, most of which can’t even be bought but must be aquired through play.

That is why they developed the mastery system. To keep the progression and keep the players playing, without adding additional levels or new tiers of gear. I don’t see why they couldn’t work retroactively and remove the ascended gear aswell, the system to replace it is soon here and it would then satisfy both the “gear progressers” and the “fun experiencers”.

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

yes. As BiS should be and are in most games of the genre.

GW2 was made to be different, so I don’t see a reason to copy paste from others really. If you think about it, gear adds nothing to the game except progressing, and when Anet releases masteries there will be no need to progress through gear imo.

Imagine if the whole game worked like in spvp, where everyone do play on the same gear-level from start. People would then focus more on the competitive side in both WvW and PvE, instead of grinding for gear that wouldn’t matter in the end anyway. People would have fun from the beginning instead of having fun as a distant goal. Masteries would provide everything that gear is said to do today, and people could try new maxed-out builds every day, without having to grind for gear or spend money on stats.

And while Anet is at it, please remove consumable food buffs. Having to pay money every half/hour to max your character out is not only demotivating, but it encourages you to always rush through everything you do just to make value from the food spent. If the conservative forces cannot resist, then atleast make foodbuffs into an unlimited tonic that can be crafted and sold for a reasonable price depending on quality. Rather invest once and have it forever than pop another one every half/hour.

While I feel your sentiment, and wish it were true. It just isn’t, at least for the majority of players.

A huge portion of MMO player retention is through arbitrary goals like gear grind. I really disliked the idea of anet adding ascended gear. But the addition did exactly what they had planed for. It gave a lot of players something to play, gather, save for while keeping the actual benefit minimal.

If they were to remove this tier some people would indeed play more WvW and Spvp (both having serious issues that need to be addressed fun and reward wise). An even bigger majority would simply quit the game. Something I’ve noticed with players lately, most are very unskilled at picking their own goals. Many need that carrot on a stick to stay focused and motived. Sad, but reality in our current gamer generation.

Back on topic, ascended is no where needed (for 99% of the game. level 40+ fractals being the exception). The differences between exotic and ascended have been pointed out (not to mention the aproximately 1400% price increase). Most useful ascended items are trinkets, most of which can’t even be bought but must be aquired through play.

That is why they developed the mastery system. To keep the progression and keep the players playing, without adding additional levels or new tiers of gear. I don’t see why they couldn’t work retroactively and remove the ascended gear aswell, the system to replace it is soon here and it would then satisfy both the “gear progressers” and the “fun experiencers”.

Agreed. If the mastery system actually provides enough meat to keep people occupied. My guess though, since its likely something based on content. People will have finished or blown through the mastery part after 3-6 months (at best). It all boils down to a simple but long existing problem in gamedevelopement (especially in MMOs). It takes way to much manpower to keep people playing based on one-time content alone. Repetition is required to artificially extend gamecontent.

Farming/grinding is repetition.

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: Indiana.3728

Indiana.3728

I havent bothered reading every post in this discussion but I think the question: Is ascended gear too expensive for newbies? – is pretty easy to answer. The answer is Yes! It is not supposed to be for newbies. It is part of the end game content.

There you go, your question has been answered.

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

yes. As BiS should be and are in most games of the genre.

GW2 was made to be different, so I don’t see a reason to copy paste from others really. If you think about it, gear adds nothing to the game except progressing, and when Anet releases masteries there will be no need to progress through gear imo.

Imagine if the whole game worked like in spvp, where everyone do play on the same gear-level from start. People would then focus more on the competitive side in both WvW and PvE, instead of grinding for gear that wouldn’t matter in the end anyway. People would have fun from the beginning instead of having fun as a distant goal. Masteries would provide everything that gear is said to do today, and people could try new maxed-out builds every day, without having to grind for gear or spend money on stats.

And while Anet is at it, please remove consumable food buffs. Having to pay money every half/hour to max your character out is not only demotivating, but it encourages you to always rush through everything you do just to make value from the food spent. If the conservative forces cannot resist, then atleast make foodbuffs into an unlimited tonic that can be crafted and sold for a reasonable price depending on quality. Rather invest once and have it forever than pop another one every half/hour.

While I feel your sentiment, and wish it were true. It just isn’t, at least for the majority of players.

A huge portion of MMO player retention is through arbitrary goals like gear grind. I really disliked the idea of anet adding ascended gear. But the addition did exactly what they had planed for. It gave a lot of players something to play, gather, save for while keeping the actual benefit minimal.

If they were to remove this tier some people would indeed play more WvW and Spvp (both having serious issues that need to be addressed fun and reward wise). An even bigger majority would simply quit the game. Something I’ve noticed with players lately, most are very unskilled at picking their own goals. Many need that carrot on a stick to stay focused and motived. Sad, but reality in our current gamer generation.

Back on topic, ascended is no where needed (for 99% of the game. level 40+ fractals being the exception). The differences between exotic and ascended have been pointed out (not to mention the aproximately 1400% price increase). Most useful ascended items are trinkets, most of which can’t even be bought but must be aquired through play.

That is why they developed the mastery system. To keep the progression and keep the players playing, without adding additional levels or new tiers of gear. I don’t see why they couldn’t work retroactively and remove the ascended gear aswell, the system to replace it is soon here and it would then satisfy both the “gear progressers” and the “fun experiencers”.

And what about the people that have been making ascended gear all this time, using hundreds to thousands of gold worth of mats to level the crafting and then craft the gear, their time, the laurels used for that instead of buying other things with them? Do they get a refund? I made over 50 weapons so far and used up all my laurels to gear my chars, do I get those laurels back and the thousands of mats I used up?

Your suggestion that ANet remove all that would disastrous for the game as many would quit in disgust.

Be careful what you ask for
ANet may give it to you.

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

yes. As BiS should be and are in most games of the genre.

GW2 was made to be different, so I don’t see a reason to copy paste from others really. If you think about it, gear adds nothing to the game except progressing, and when Anet releases masteries there will be no need to progress through gear imo.

Imagine if the whole game worked like in spvp, where everyone do play on the same gear-level from start. People would then focus more on the competitive side in both WvW and PvE, instead of grinding for gear that wouldn’t matter in the end anyway. People would have fun from the beginning instead of having fun as a distant goal. Masteries would provide everything that gear is said to do today, and people could try new maxed-out builds every day, without having to grind for gear or spend money on stats.

And while Anet is at it, please remove consumable food buffs. Having to pay money every half/hour to max your character out is not only demotivating, but it encourages you to always rush through everything you do just to make value from the food spent. If the conservative forces cannot resist, then atleast make foodbuffs into an unlimited tonic that can be crafted and sold for a reasonable price depending on quality. Rather invest once and have it forever than pop another one every half/hour.

it is part of an MMORPG. It is a game you will play infinitely in theory, but there is only a finite speed at which content can be delivered. So you cannot just have players “play through”. If you want a pvp arena game, play one. Frankly, I dislike GW2, but all MMORPG I ever came across, even those I consider good, are not great games as games, if that makes any sense. What makes them enjoyable is getting attached to your character and see him grow. If it came down only to pvp experience, story etc. I would always choose another type of game over MMORPG.

Crafting & asc gear too expensive for newbs?

in Guild Wars 2 Discussion

Posted by: Tongku.5326

Tongku.5326

As a potential returning player, the prospect of levelling up a new character sounds great – until I remember that I will need something like 500g for the crafting professions I already had on my main, another ~360 or so for the armor, and 200g or so for weapons.

Not so bad if all you want to do is roll an alt, because you can always give up and be happy with your main… but how do new players feel about this? If it’s enough to put me off rolling a new character for HoT surely it’s enough to put off new players?

Ascended gear isnt meant for new players. Its meant to be a very longterm goal, along with legendaries. And on the flip side of your argument, lack of more such goals in this game is exactly and precisely what has lead many people to quit playing it.

Heavy Deedz – COSA – SF