Cursed shore not dynamic enough.
I dont know Cursed shore is not…anything…enough for me. There is incentive for me to go there at all.
Since they killed any form of money making here the only reason to go is to mine ore
In places like Cursed Shore, I feel the events aren’t dynamic enough, nor world changing enough. For example, if undead fail to take back an outpost, they should try again with even more numbers, until eventually their numbers overwhelm the outpost. Then those numbers stay in the outpost and we need to organize a large group to take it back.
Also, if an output up the chain is lost to undead, it should mean that it then becomes alot harder to defend all the outposts down the chain, and harder to do any other operations due to being cut off from any further support and re-enforcements. This would give a mobile battle front that would make the area more dynamic, and more challenging.
With the combination of both overwhelming numbers and mobile battle front it would make endgame more challenging and more dynamic since just camping one spot would no longer be an option.
I realize that this sort of happens with Arah in the sense that troups have to move from Caer to Anchorage, but if a small group camps Arah to keep hold of it, they can hold it for as long as they want. Undead should increase the size of their attacks each time to make it harder to keep hold of, and those numbers remain once they take it, and get re-enforcements to maintain numbers, only to reset to lower number attacks when pact is able to regain it. And as another blow to pact presence in the area, undead should move on ALL outposts at some point meaning at some point Cursed Shore may not have an available way point because undead took the area over forcing us to support troups in Malchors Leap and/or Straits of Devistation to get Cursed Shore back.
I dont know Cursed shore is not…anything…enough for me. There is incentive for me to go there at all.
Since they killed any form of money making here the only reason to go is to mine ore
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