Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
(edited by WereDragon.6083)
Shifting from DX9 to DX11 or even 12 would from my experience require an entire re-write of their rending engine since it’s a modded GW1 engine. It would in theory take a VERY long time and lots of money.
To use an example.
DX11 was released October 22, 2009
WoW a milti-million dollar MMO took over a year to get DX11 into Beta for their game as it came with the beta of Cataclysm
December 7, 2010
The one thing you need to remember here is WoW’s engine and GW2’s engines are vastly different so this comparison is shoddy at best but gives a good example of the resources and time needed to fuddle about with your games rendering engine.
Coding isn’t just flipping a switch or changing a variable to make this stuff happen it requires re-engineering possibly millions of lines of code. I can’t hope to know what GW2’s architecture looks like in engine but it’s not just something that can be wishfully thought on and have happen.
Edit: Due note I am a novice coder at best, but I understand a decent amount of it. Milage may vary in actual degrees of difficulty depending on just how amazing GW2’s coding team is and how complex their language and engine is.
(edited by WereDragon.6083)
Plus I sense a lot of NIH mindset which would likely stop them from investigating if you could adapt a preexisting game engine like UE4 or one of the other multiplatform ones.
GW2 is so horribly optimized. Every hardware configuration runs terribly, GW2 is the worst optimized MMO I’ve ever played. Yes even worse than SWTOR.
I don’t understand how Anet destroyed Lions Arch, rebuilt it, and manged to make the performance there even worse than previously.
The reliance on CPU power(single thread CPU power mind you) is an epidemic in MMOs.
I’d love to see anet bring a DX12 renderer. It could bring some sizable performance improvements, especially for AMD gpu users. But unfortunately anet has never really seemed to care much about making any improvement to their engine and how it runs.
(edited by Blackhearted.1264)
Shifting from DX9 to DX11 or even 12 would from my experience require an entire re-write of their rending engine since it’s a modded GW1 engine. It would in theory take a VERY long time and lots of money.
To use an example.
DX11 was released October 22, 2009
WoW a milti-million dollar MMO took over a year to get DX11 into Beta for their game as it came with the beta of Cataclysm
December 7, 2010The one thing you need to remember here is WoW’s engine and GW2’s engines are vastly different so this comparison is shoddy at best but gives a good example of the resources and time needed to fuddle about with your games rendering engine.
Coding isn’t just flipping a switch or changing a variable to make this stuff happen it requires re-engineering possibly millions of lines of code. I can’t hope to know what GW2’s architecture looks like in engine but it’s not just something that can be wishfully thought on and have happen.
Edit: Due note I am a novice coder at best, but I understand a decent amount of it. Milage may vary in actual degrees of difficulty depending on just how amazing GW2’s coding team is and how complex their language and engine is.
Yeah and you’d likely get more benefit from them re-writing the entire engine rather than what you would get from upgrading DirectX by itself.
Even rewrite the engine in DX11 won’t help much unless they also rebuild all game assets to take advantage of those eye candies.
Even rewrite the engine in DX11 won’t help much unless they also rebuild all game assets to take advantage of those eye candies.
Most aren’t complaining about the pretty but the performance. Sure soft shadows and a better lighting will pretty up the game some (and what I would pay for a sun that moves throughout the day and a moon at night) but many complainers are upset that buying an uber graphics card didn’t really improve the game’s performance the same way as a game built with any of the popular current third party game engines.
The issue is this game is counter-intuitive when compared to most PC games where past a certain point, CPU doesn’t matter and it’s ALL GPU. With GW2, it’s the opposite. And an excess of cores doesn’t help. It’s all IPS.
gw2 is made using a modified engine of gw1…
gw1 is a programmed in a old school generation where there is little care about multi cores.
for gw2 to even implement dx12, they need to rewrite the whole engine to have parallelism.
naturally, amd will benefit greatly from properly multithreaded engine.
(edited by SkyShroud.2865)
There is basically no difference between OPs two screen shots.
There are in fact.
Now I don’t think the Op is right to ask for a straight DX12 version.
I would like to see a 64 bit exe, higher texture quality & better multithread support for starter.
I would be happy with just that for the moment.
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