Damaging Conditions are underwhelming outside 1v1
I agree. I was speccing my ranger for condition damage and by the mid 40s it just wasn’t cutting it. I switched to precision/power instead and haven’t looked back since.
I agree. I was speccing my ranger for condition damage and by the mid 40s it just wasn’t cutting it. I switched to precision/power instead and haven’t looked back since.
That’s another peeve of mine. All professions are very capable of making good use out of Power+Precision+Crit (which would explain why Ruby-based items are 3x the cost of others), meanwhile very few classes seem to have skills that actually make good use out of +ConDamage. There aren’t enough abilities that are not simply ‘targeted damage ability with a condition thrown on top that lasts 3 seconds’.
Only the Necro, with his Marks/Utilities, has a ‘working’ Condition build; all other classes seem to completely lack the ability to keep conditions applied on enemies and/or spread conditions to all enemies around, not just one target. Again, I’m going back to my title with the Conditions being hugely lackluster outside 1v1.
That was the single biggest problem I had as a ConDamage Engineer; the moment I’m facing against more than one enemy, I’m absolutely screwed because I can’t keep damage applied to both of them. Grenade Kit is nicer for that, but again, it suffers from the problem where its damage source seems to have a 50/50 split between Conditions and base physical damage that occur on explosion.
(edited by Narane.3825)
Rangers have plenty of AoE skills which apply conditions(triple traps, shortbow skills). Also, I am pretty sure the only bosses or mobs immune to damaging conditions are inanimate objects such as turrets, or special bosses like Zhaitan in Arah storyline.
Last I did AC I was sure there were constant 15+ stacks of bleeding on the boss, 8-10 of which were maintained by my ranger ticking for 110 per stack per second.
In any case, it’s actually difficult to maintain 25 stacks of bleeding on a boss in a dungeon, unless everyone is specifically and purposefully maintaining bleeds on the boss, which doesn’t happen very often because they could do more damage using their dps cooldowns.
I would like everyone to observe the debuff icons on bosses they fight and try to do everything normally like they always would, and see if they can really maintain 25 stacks of bleeding at all times. Chances are, it’s not the case.
(edited by Pikafan.3792)