Dead players dragging everybody down.

Dead players dragging everybody down.

in Guild Wars 2 Discussion

Posted by: Azhure.1857

Azhure.1857

2)PermaDeath
Basically set it so if a player is under the red level of the downed penalty, if that player goes down under it they cannot be resurrected and MUST respawn at a waypoint. This would put more value on staying alive if you are often going down. I would suggest setting rally to 3 second inviability, to make repeat downs less likely.

4)punish berserking/reward defense
Alot of issues come from the fact that glass cannons are a meta. Setting up an effect that deals more damage to players without toughness or vitality. Making stats scaled so more pts mean less effectiveness(can of worms warning on this one). Essentially just make berserking possible but only if the player can dodge nearly every attack.

2) I agree with something like this but also understand that I am in a minority. There is no penalty for dying, NONE, so it is a great contributor to the amount of dead people at events. ’Cause… you know… “who gives a kitten?”

4) Berserkers don’t need to be punished. If death actually had a penalty of some sort then it would punish those not skilled enough to run with Berserker. It would increase the number of viable builds, I think, if staying alive was given some care over speed. (Speed regardless of consequences.)

Isle of Janthir Megaserver

Dead players dragging everybody down.

in Guild Wars 2 Discussion

Posted by: Kasima.8143

Kasima.8143

This is an interesting idea. I’d love other feedback on this before taking questions to the dev team. (I’m sure they’ve thought of this, but there may be info to share on the subject.)

What do you guys think about auto-waypointing people (assuming after a certain period, of course) in the midst of specific types of combat encounters? And because I don’t think it’d work for every situation, can you specify which combat instances you believe would benefit from this functionality? Somehow I think dying to a rampaging bandit in Ashford wouldn’t count.

Crovax — I hope you don’t mind, but I changed “bad” to “downed” in the subject. It just seems better (and more relevant) that way. S’ok?

I’d move them to the entrance of the underground chamber instead. Automatic waypointing may not be a good idea, since it is valid to res people once the fight is over and waiting a whole minute to autowaypoint in a 5 (4?) minutes fight is already damaging.