Dead players dragging everybody down.
This is an interesting idea. I’d love other feedback on this before taking questions to the dev team. (I’m sure they’ve thought of this, but there may be info to share on the subject.)
What do you guys think about auto-waypointing people (assuming after a certain period, of course) in the midst of specific types of combat encounters? And because I don’t think it’d work for every situation, can you specify which combat instances you believe would benefit from this functionality? Somehow I think dying to a rampaging bandit in Ashford wouldn’t count.
Crovax — I hope you don’t mind, but I changed “bad” to “downed” in the subject. It just seems better (and more relevant) that way. S’ok?
I’d move them to the entrance of the underground chamber instead. Automatic waypointing may not be a good idea, since it is valid to res people once the fight is over and waiting a whole minute to autowaypoint in a 5 (4?) minutes fight is already damaging.