Death isn't a punishment; it's an experience

Death isn't a punishment; it's an experience

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

On the other hand, in gw2, you can evade and mitigate almost anything is thrown at you.

As long as you can see it…and when you’re melee, you can’t.

Which is why all the melee class switch to ranged weapons for most fights.

And nobody seems to think there’s anything wrong with that, which amazes me. As a Guardian walking around with a scepter and playing tennis in a dungeon while tumbling around like an Olympic gymnast in plate armor is ridiculous to me.

(edited by Shootsfoot.9276)

Death isn't a punishment; it's an experience

in Guild Wars 2 Discussion

Posted by: the moidart.3612

the moidart.3612

You get downed repeatedly, you die, taking armor damage and probably having to pay TP charge too.

You get downed against a AoE boss (ie most bosses), everyone who reses you is endangered.

The downing mechanic does not make the game a walk in the park.