Deflation of gold-to-gem [suggestion]
Are there really enough players, who buy excessive amounts of gems, to really impact the gold->gems rate?
Or is the issue really just the players as an aggregate converting gold to gems at one time for something newly available on the gem store?
I’m …trying … to reduce gold-to-gem conversion rate or at least stabilize it more
You haven’t successfully explained why that’s important to do. It would be far, far easier (and fitting) for ANet to adjust the things driving the higher rates if ANet agrees that the rate is an issue (although I doubt that they do).
Many current drivers of the high rate are obvious:
- More gold in the economy means people are willing to pay higher rates, since no one willingly spends more RL cash on a game than they feel they need to.
- More new, cool stuff in the gem shop means more people are willing to trade gems, whether from RL cash or converted gold.
- Frequently refreshing of the list of items in the gem shop generates more demand, too. People buy stuff while they can and when it returns, after waiting for it for so long.
- Server linking and changes to WvW also causes people to convert gold. This has happened with just about every major WvW update, including ‘Seasons’, as there are many guilds willing to move, for a variety of reasons.
- Changes to BL chests pretty much always cause a demand spike.
- There’s probably some amount of previously-big spenders who got out of the habit, for a variety of reasons.
ANet could choose to return to the good old days of 2014|2015 and make fewer changes to the gem shop. They could reduce the cost of moving servers (and balance it by putting more restrictions on it). They could increase gold sinks in the game or decrease the faucets (although that’s mostly more difficult than it sounds). They could stop doing things that accidentally sabotage their greatest achievements.
With the exception of changing in-game gold sinks/faucets, those are all things that are easier and faster to implement (not to mention easier to explain) than any convoluted volume-based update to the gold:gem exchange.
But it’s all moot because before you can convince ANet that they should do any of these things, you have to convince them that the high rate is an actual problem — it’s just our perception that 35g:100 gems is bad.
I’m …trying … to reduce gold-to-gem conversion rate or at least stabilize it more
You haven’t successfully explained why that’s important to do. It would be far, far easier (and fitting) for ANet to adjust the things driving the higher rates if ANet agrees that the rate is an issue (although I doubt that they do).
Many current drivers of the high rate are obvious:
- More gold in the economy means people are willing to pay higher rates, since no one willingly spends more RL cash on a game than they feel they need to.
- More new, cool stuff in the gem shop means more people are willing to trade gems, whether from RL cash or converted gold.
- Frequently refreshing of the list of items in the gem shop generates more demand, too. People buy stuff while they can and when it returns, after waiting for it for so long.
- Server linking and changes to WvW also causes people to convert gold. This has happened with just about every major WvW update, including ‘Seasons’, as there are many guilds willing to move, for a variety of reasons.
- Changes to BL chests pretty much always cause a demand spike.
- There’s probably some amount of previously-big spenders who got out of the habit, for a variety of reasons.
ANet could choose to return to the good old days of 2014|2015 and make fewer changes to the gem shop. They could reduce the cost of moving servers (and balance it by putting more restrictions on it). They could increase gold sinks in the game or decrease the faucets (although that’s mostly more difficult than it sounds). They could stop doing things that accidentally sabotage their greatest achievements.
With the exception of changing in-game gold sinks/faucets, those are all things that are easier and faster to implement (not to mention easier to explain) than any convoluted volume-based update to the gold:gem exchange.
But it’s all moot because before you can convince ANet that they should do any of these things, you have to convince them that the high rate is an actual problem — it’s just our perception that 35g:100 gems is bad.
It could be prices are just matching the inflation of gold currently and it’s demand. Things just seem kind of exorbitant compared to what can be had for how much gold is needed to get an item in the store for an average (casual) player. It could be just me. I could be wrong.