Dervish Profession
dervish has been absorbed into guardian.
actually few GW1 classes has been absorbed into GW2 classes.
i think guardian = dervish + paragon
Archeage = Farmville with PK
dervish has been absorbed into guardian.
actually few GW1 classes has been absorbed into GW2 classes.
i think guardian = dervish + paragon
Incorrect, not a single dervish skill correlates directly to guardians in anyway, Guardians are more Mo/P than any other combination. Ultimately more monk than anything.
dervish has been absorbed into guardian.
actually few GW1 classes has been absorbed into GW2 classes.
i think guardian = dervish + paragon
Guardian is Monk + Paragon. The lore supports this.
I want to see the Dervish make a comeback more than anything else….
dervish has been absorbed into guardian.
actually few GW1 classes has been absorbed into GW2 classes.
i think guardian = dervish + paragon
Guardian is Monk + Paragon. The lore supports this.
I want to see the Dervish make a comeback more than anything else….
Dervish making a comeback could very well turn things around for Anet, but I doubt they have the writers to make that possible.
If anything I’m a expecting a lazy “LOL ELONA TOOK THEM ALL” totally ret-conning The War in Kryta and renaming Gwen to Gwon, while redesigning her to have ultra kawaii uguu eyes. . . for the hell of it.
I think the GW1 dervish has no role in Gw2, as the essence/role of the profession has been dispersed throughout this game. I see parts of dervish in guardian abilities, elementalist abilities, human racials, etc. I think new professions in this game will need to have a new theme/role that is distinct from the others present already. It saddens me to say this as I was a main dervish in Gw1 (and I’ll bet I played mine more than just about anyone).
Zulu Ox Tactics [zulu]
Unless they were to make Dervish a heavy armor class and somehow give a niche that isn’t already available… and I just don’t see how.
The Ritualist, Assassin, Dervish, and Paragon had roles originally fulfilled by the first 6 professions. These professions were able to fulfill niche roles after being introduced. No reason to think that given a different combination of mechanics than other professions in GW2 that any new class wouldn’t be able to do the same. Regardless of what we call it.
I’d love to see a Dervish and Ritualist come back.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
dervish has been absorbed into guardian.
actually few GW1 classes has been absorbed into GW2 classes.
i think guardian = dervish + paragon
Guardian is Monk + Paragon. The lore supports this.
I want to see the Dervish make a comeback more than anything else….
emm yeah totally forgot about the Monk…. although monk was my main ..lol
Archeage = Farmville with PK
(edited by azizul.8469)
The Ritualist, Assassin, Dervish, and Paragon had roles originally fulfilled by the first 6 professions. These professions were able to fulfill niche roles after being introduced. No reason to think that given a different combination of mechanics than other professions in GW2 that any new class wouldn’t be able to do the same. Regardless of what we call it.
I’d love to see a Dervish and Ritualist come back.
The point is they’d have to find a new niche for these old classes, because in many cases they’ve already been absorbed into existing GW2 classes. Sure, they could whip some new mechanics and call them Dervish and Ritualist… but it wouldn’t be the classes you know and remember… and I suspect that would kitten you off.
On the lore side of things:
The official explanation, and this goes for basically all of them except the monk, is that most of the teachers of those professions that were outside the homelands congregated in Lion’s Arch, being the most cosmopolitan of the Tyrian cities by far. The tidal wave that destroyed Lion’s Arch (not to mention most of southern Kryta – consider what Gendarran was called in GW1…) basically wiped them out as well as cutting off contact with the source locations – some practitioners survived, but only enough to propagate their knowledge into existing and new professions, not enough to keep them going.
The link with the gods… isn’t really a barrier. Avatars are racial elites now – that could be explained away as a human ability that dervishes simply happened to be the first to tap in to. Otherwise – there are nonhumans with dervish abilities in GW1. Konig would nitpick that they’re not actually dervishes, but things with abilities that are mechanically similar… but this shows that you can get abilities that are quite similar without having to be connected to the gods.
Mechanically… there are problems.
Dervishes, to me, had two big sources of uniqueness.
One is simply the ‘area melee’ aspect – which is now close to being the default rather than being anything special.
The other is the concept of powering up and unloading (something that they had in common somewhat with ritualists, but ritualists did it in a very different way). Things like signets and some chain skills have a “deploy an effect and sacrifice the effect for another effect” feel to them – personally, for a dervish way of thinking, I find signets to be unsatisfying. It feels more active to strip an effect I took time putting up, rather than the signet method of “sacrifice an otherwise permanent effect for some active effect that is weaker than a normal skill”. The stripping down of enchantments in GW2 makes this hard to repeat, though. Boons could be a standin sacrifice fodder, or the dervish could just be a particularly heavy user of other special effects (possibly generated through F1-F4 skills).
If it is done as a separate profession rather than just adding scythe and dervishy playstyle options to elementalists or guardians, do expect it to be more than just scythes, though. Dervishes in other media and Nightfall’s development have been associated with other weapons as well, and they’ll probably have caster ranged weapons as well.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
dervish has been absorbed into guardian.
actually few GW1 classes has been absorbed into GW2 classes.
i think guardian = dervish + paragon
Guardian is Monk + Paragon. The lore supports this.
I want to see the Dervish make a comeback more than anything else….
Apparently in Sea of Sorrows they directly explain the origins of the Guardian class.
It’s partly paragon and monk teachings, with a bit of Canthan Ritualist magic thrown in. Of course, I’ll note that “Monks” are still very much around. Every priest of Dwayna is a monk and uses healing magic/skills.
Dervish, I’d like them to come back, they were one of my fav classes in GW1. But with changes. The scythe by nature is a bad melee weapon (found this out). Give them the ‘war scythe’ (aka, the blade is fitted to the head of the pole instead of normally. turning it into a spear/pole-arm). If they get heavy armor, include some new designs which feature more robe aspects. Make them a sorta longer ranged melee class (a little greater attack range then say warriors) and/or focused on quick strikes.
Or, those would be interesting changes.
You know what I really miss about the dervish? The scythe. It was a great weapon! I’d love to see something like that in GW2 and I really would love to see PROPER avatar changing into Gods like the Dervish did. Not these human racials where the Avatar of Grenth is black smoke and incredibly weak poison damage in melee range.
I would rather they include dervish functions via an overhaul to human racial skills.
Bolster prayer-type skills according to the number of boons on the player, to recall how dervish skills were fueled by enchantments. In avatar states, give them a scythe with a unique weapon bar. That’s all you need.
The Ritualist, Assassin, Dervish, and Paragon had roles originally fulfilled by the first 6 professions. These professions were able to fulfill niche roles after being introduced. No reason to think that given a different combination of mechanics than other professions in GW2 that any new class wouldn’t be able to do the same. Regardless of what we call it.
I’d love to see a Dervish and Ritualist come back.
The point is they’d have to find a new niche for these old classes, because in many cases they’ve already been absorbed into existing GW2 classes. Sure, they could whip some new mechanics and call them Dervish and Ritualist… but it wouldn’t be the classes you know and remember… and I suspect that would kitten you off.
As long as they would stick to the lore associated with the profession I wouldn’t really care what the combat niche is. As long as the Dervish has its scythe, wind prayers, and earth prayers I’m down for it to fulfill whatever combat role it can. A Ritualist could have melee combat options for all I care as long as it has its spirit and weapon spell theme.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Sometimes I get the impression that I’m the only one that finds scythes to be extremely impractical as a weapon. I’d be more excited for a profession that draws power directly from the gods, even more excited if they could also swap between avatars(purely from a game-play perspective).
Also Ritualist is probably the lamest profession concept from Guild Wars. By far the most passive profession in the game.
Sometimes I get the impression that I’m the only one that finds scythes to be extremely impractical as a weapon. I’d be more excited for a profession that draws power directly from the gods, even more excited if they could also swap between avatars(purely from a game-play perspective).
Also Ritualist is probably the lamest profession concept from Guild Wars. By far the most passive profession in the game.
There’s multiple races to play. You couldn’t do a profession of the gods, due to lore.
Guild Wars 1 skill mechanic choices are not the same thing as the profession lore themes associated with a profession. For example the spirit theme the ritualist had from Guild Wars 1 could have been done strictly as animations to its skills instead of NPCs.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
There was some talk about adding new classes with in the current classes so there example was a ranger become a druid so i guess may be a gurd or a war could become a Dervish but make it related more to the magic the is flooding the world of GW2. Keep in mind the dragon are only awakening because the world has more magic then normal.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Sometimes I get the impression that I’m the only one that finds scythes to be extremely impractical as a weapon.
They were actually used a great deal in wars, skirmishes and battles. They were clean cutting and could take the feet from a soldier while some even had smaller variations that could cut limbs clean off.
A true warrior can make anything a weapon.
There was some talk about adding new classes with in the current classes so there example was a ranger become a druid so i guess may be a gurd or a war could become a Dervish but make it related more to the magic the is flooding the world of GW2. Keep in mind the dragon are only awakening because the world has more magic then normal.
I saw that in the CDI, I’m not really for it when it comes to the existing Guild Wars 1 professions. I’m of the opinion that it’s a way to make smaller waves in the game. However the bigger the waves are the more interested I am. Adding an entirely new profession is a way bigger wave to make than adding subclasses imo. Subclassing the Dervish, Monk, Paragon, or Ritualist doesn’t make sense to someone who has played Guild Wars 1, it feels very lore breaking to me.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Keep this crap out of GW2. it doesn#t fit into this game.
GW2 doesn’t need any more wannabe Grim Reapers running around with scythes.
The scythe is no weapon at all, its a farmer’s tool.
Its already enough that there is a staff reskin that looks like a scythe.
The Dervishs basic style as a grim reaper has been absorbed already by the Necromancer, the only class that fits to this “weapon”. When using the stasff, every attack creates a scythe blade out of dark shadows at the head of the staff, making the staff look like a scythe for them…
the same style of this shadow scythe blade animation could be made for Necromancers, if Anet would add to this class Halberds/Polearms for a gameplay, that feels more melee based, while the staff is caster based gameplay.
There exist even polearm weapons, that are called “War Scythes”.
Thats by the the only kind of “scythe”, thats really a weapon and that I’d personally accept under the term of polearm weapon in this game for the necromancer.
No other class makes sense to run around with something like that in this style…
Something like these 5 Skills with an Halberd equipped.
1) Lifebane Strike
Attacks, that Stealth Health with every Hit from the Targets that are hit.
2) Nekrosis
A Skill, that deals more Damage to nearby foes, if they suffer on conditions.
If the enemy had no conditions, this attack lets the foe suffer on Torment.
3) Parasitic Bond
You create a parasitic bond with the target that you hit by shooting a big load of parasitic insects at your foe as a wide ranged attack.
Whenever the target deals damage to an ally within the next x attacks, you get healed.
The target will suffer also on Bleeding after being attacked with this skill
4) Reckless Haste
A quick dash attack hittign all foes in a line, giving you Swiftness, but lets you suffer on Vulnerability after the attack. The nearest foe to you that gets hit first will get knocked down.
5) Shadow Strike
A sweeping attack that creates a shockwave of darkness, that creates two seconds of fear
That way would the Halberd solve as a kind of hybrid weapon that give the player some melee attacks as also some ranged attacks with more moveability also, which is somethign the Necromancer lacks in currently.
(edited by Orpheal.8263)
The scythe is no weapon at all, its a farmer’s tool.
Let’s compare research notes. I’ve been doing martial arts for 20 years so I know a lot of a weapon’s history, the countries they were used in and who used them. And I can tell you that both French and Japanese farmers DID actively use farming tools to protect their lands, the scythe being one of their choices of weaponry. And yes, it really was devastating in the right hands.
Your turn.
Sometimes I get the impression that I’m the only one that finds scythes to be extremely impractical as a weapon.
They were actually used a great deal in wars, skirmishes and battles. They were clean cutting and could take the feet from a soldier while some even had smaller variations that could cut limbs clean off.
A true warrior can make anything a weapon.
A Fauchard makes sense, a Kama makes sense, but the farmers scythe or classic scythe presented in Guild Wars. . . well it is a poor weapon when speaking of the dynamics alone.
As far as history is concerned the scythe was nothing more than convenient tool for peasants. Then again discussing the dynamics of the weaponry in a game that has boob-plate is probably a waste of time.
The classic scythe was actually swung low at the ankles and legs of soldiers that were in unfamiliar terrain. Soldiers from other countries tried to invade swamps in France while the French used blocks of wood to keep them above not only the swamp’s density but their own sweeping attacks. So the invading army had to retreat due to ill-preparation and being cut down horribly from a weapon designed to swing low and cut clean.
There was some talk about adding new classes with in the current classes so there example was a ranger become a druid so i guess may be a gurd or a war could become a Dervish but make it related more to the magic the is flooding the world of GW2. Keep in mind the dragon are only awakening because the world has more magic then normal.
I saw that in the CDI, I’m not really for it when it comes to the existing Guild Wars 1 professions. I’m of the opinion that it’s a way to make smaller waves in the game. However the bigger the waves are the more interested I am. Adding an entirely new profession is a way bigger wave to make than adding subclasses imo. Subclassing the Dervish, Monk, Paragon, or Ritualist doesn’t make sense to someone who has played Guild Wars 1, it feels very lore breaking to me.
Think of it like this it seems that the new sub classes are going to be obtain though right of passage type of classes so we can have these classes hidden in books there where lost or orders that are hiding in the current gw2 world. So the classes from GW1 are still alive but hold under lock and key by holders of the class and they feel that only the worthy can have that class.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Fun Fact, angling the blade up 90° is technically taking scythe and making a fauchard. Regardless of the name it’s as kittenty of a weapon as the katana. Only aniboos support such poor weapon design.
@Dark.
classic scythes were never used in any kind of historical war, thats just nonsense.
maybe some uninportant peasants used them to defend themself and their lands from invaders, but surely not the military in that time…
The only kind of “Scythe” that ever were used in real wars in history are the so called “War Scythe”, which are just poles with attached scythe blades
http://en.wikipedia.org/wiki/War_scythe
The normal classical farmer’s scythe was simply not made for usage in combat by the way you hold them and swing them low.
The blades became just more useful as a weapon by turning the blades up by 90° and attaching them onto longer poles to increase the range you had with the blades to get that way some good midrange weapons that were easy produceable as an improvised weapon.
The only historical wars that France had were their Wars for Revolution and the Napoleonic Wars in between
http://en.wikipedia.org/wiki/French_Revolutionary_Wars
http://en.wikipedia.org/wiki/Napoleonic_Wars
And there were surely nobody running around with scythes in swamps …
Seriously, whatever you smoked about history, I want some too :P
Because all these wars happendc at times, where something like War Scythes or any kind of improvised scythse as weapons were long long long out… people in that time were already running around with bajonett-rifles! or used better polearm weapons, like Fauchards or Glaives
However… tl dr.
my statement just is – Scythes as equipment weapon don#t fit into GW2. implementing polearm weapons like halberds absolutely do fit to GW2, especially considering, that Anet once already had plans for them in the early stages of development, but then they decided themself against them (why ever) and made out of them the harpoons for underwater combat (however, first they were named Spear, so the renaming of that in my opinion indicates maybe, that anet is planning on implementing polearm weapons for land combat soon under the term of “Spear” again, so that there is a name difference between the land and the underwater version of the same weapon with their different skills)
PS: about the sub class undertopic here right now:
The only Sub Classes I’d love to see in GW2 in regard of reused GW1 classes woudl be the Ritualist.
The Ritualist would make up for a good Necromancer Sub Class, turnign the Necromancer that is more about summoning skelettal minions and zombies ect. more into the occultist, that summons spirits and is more specialized in Spectral Skills, turnign the Deathshroud Mechanic into a different mechanic that is based on Ancestral Ashes with that the as Ritualist specializedNecromancer could become a class, that uses more the concept of environmental weapons, similar to the Elementalist with their conures, just that their ashes would work differently and would have AoE effects, if you place the Ash Urns somewhere, turnign them for example into stationary Ancestral Spirits that defend the urns and their AoE effects from being destroyed by enemies, so basicaly not offensive creations liek the engineers turrets, but more defensive creations, that defend just themself and their urns so that their aoes effects will last as long as possible.
With a kind of Witcher Sub Class, that makes use of great swords, halberds and the like, we’d get out counterpart to the Guardian basically, that could have a more specialized version of Death Shroud to compensate a bit for the light armor, that is also specialized in “Hexes”, a more dangerous form of a curse that would be new utility skills for them
(edited by Orpheal.8263)
Dervish is simply an Elementalist with a Scythe. Most of their skills have already been absorbed by the Elementalist (i.e. Aura of Thorns = Ring of Earth).
However, they can bring a lot of playability if their special ability revolves around Wind and Earth prayer magics that focuses on applying Dervish boons (not the general boons).
For example, F1 = Wind, F2 = Earth. When the player press F1, the Dervish says a prayer that infuses himself and his allies with Wind magic. The Wind buff will grant something like;
Against the Wind: Allies block the next attack against them. The attacker suffers from Weakness for 5s.
And the Earth buff will be like,
Ebon Dust: Daze enemies in 300 range for 1s. Dazes enemies are blinded for 5s.
Something like that…I don;t know. But I sure would roll a Dervish even if they only have one weapon set.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
@Sir
I disagree to this, this would make the class just look only like Elementalist clones..
Everything that has to do with the elements of nature should stay only to the Elementalist.
The dervish in GW1 was from A to Z just a junk concept, the only thing that this class added to the game was their different gameplay based around enchantments.
Everythign else around them was just mixed together schematicalyl from other classes.
They were just basically Warriors, Monks, Elementalists and Necromancers all at once to a certain degree
The lore of the dervish does not work in GW2 since the God’s have left the world. Along with what would make them unique over the other classes. Each class has to have a unique play style.
How would the dervish play? What would make them stand out from the other classes. Out of all the ideas thrown around all are similarities to the other classes in gameplay style.
As Anet has stated they will make another class (heavy) if they can think of play style that is different from the other 8 professions.
[GWAM] and [LUST]
Mess with the best, die like the rest.
The lore of the dervish does not work in GW2 since the God’s have left the world. Along with what would make them unique over the other classes. Each class has to have a unique play style.
How would the dervish play? What would make them stand out from the other classes. Out of all the ideas thrown around all are similarities to the other classes in gameplay style.
As Anet has stated they will make another class (heavy) if they can think of play style that is different from the other 8 professions.
not saying dervish is a great idea, but the gods left way before GW1 took place.
As far as how to make dervish into a unique class, you think of the overall playstyle, and the class mechanics. Class mechanics define classes in this game more than anything else.
If we try to go with a boon heavy class, well guardian and ele got that.
They could probably make a class that had a lot of transformative skills (which doesnt currently exist) but what else would define it, and which armor would you put them in?
I mean they could make a dervish, but it wouldnt look the same, and probably wouldnt share that much mechanics. Would you be satisfied with a totally different dervish?
They were just basically Warriors, Monks, Elementalists and Necromancers all at once to a certain degree
Don’t forget Lyssa’s old activation punishing nature. That kind of qualifies as mesmer I guess. To be fair, conceptually Balthazar and Lyssa were both pretty weak designs. The final iterations of Melandru, and Grenth worked out, Dwayna is pretty ech after 2012.
What’s the reason each class has to have it’s own unique playstyle? It’d be possible to always spin that into “this is already done by that, that is already done by this”.
There’s already redundancy in the game with existing classes when you look at things from that perspective. Does that mean professions should be removed?
The reasons to add another class are to create a sense of newness somewhat similar to launch, add another niche role to the combat system, to mix up the PvP meta, for fun, and hopefully if a GW1 profession is added to expand upon that professions lore a bit more.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
What’s the reason each class has to have it’s own unique playstyle? It’d be possible to always spin that into “this is already done by that, that is already done by this”.
There’s already redundancy in the game with existing classes when you look at things from that perspective. Does that mean professions should be removed?
The reasons to add another class are to create a sense of newness somewhat similar to launch, add another niche role to the combat system, to mix up the PvP meta, for fun, and hopefully if a GW1 profession is added to expand upon that professions lore a bit more.
every class right now has a different playstyle, and i have played em all. Anet said it was important to them that new classes bring something different to the table, and not just flavor. Im not saying its the only way, but they said they didnt want to make new classes purely for flavor or cosmetic reasons.
That said, i think there is still a lot of room for new playstyles. Fact is class mechanics tend to drive the way a class feels and plays, except for maybe guardian and necro, their flavor is more a combination of everything they have.
The lore of the dervish does not work in GW2 since the God’s have left the world. Along with what would make them unique over the other classes. Each class has to have a unique play style.
How would the dervish play? What would make them stand out from the other classes. Out of all the ideas thrown around all are similarities to the other classes in gameplay style.
As Anet has stated they will make another class (heavy) if they can think of play style that is different from the other 8 professions.
The gods not being around really isn’t relevant. All of the Priests and Priestesses (including the Risen ones) are still able to tap into the gods’ powers, so there isn’t a reason for the Dervishes not to be able to continue to tap their powers as well.
Humm, Guardian has a lot of burning skills that resembles Dervish a lot. The only cool thing about them, IMHO, was the armor.
What’s the reason each class has to have it’s own unique playstyle? It’d be possible to always spin that into “this is already done by that, that is already done by this”.
There’s already redundancy in the game with existing classes when you look at things from that perspective. Does that mean professions should be removed?
The reasons to add another class are to create a sense of newness somewhat similar to launch, add another niche role to the combat system, to mix up the PvP meta, for fun, and hopefully if a GW1 profession is added to expand upon that professions lore a bit more.
every class right now has a different playstyle, and i have played em all. Anet said it was important to them that new classes bring something different to the table, and not just flavor. Im not saying its the only way, but they said they didnt want to make new classes purely for flavor or cosmetic reasons.
That said, i think there is still a lot of room for new playstyles. Fact is class mechanics tend to drive the way a class feels and plays, except for maybe guardian and necro, their flavor is more a combination of everything they have.
Exactly, no reason a new class (whatever profession it would end up being) can’t have a different feel in combat. You can make numerous classes fulfill the same combat role, but they all still feel different when you play them.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
You did a lot of internet research there, Orpheal. Shame it didn’t work out for you. Especially when they were not only used in France but also Spain and Japan and NEVER by the military.
Google isn’t really your friend. Did you not get told when you were in your higher education to stop using the internet for fact-checking? Still, points for trying and typing up more than I’m going to read because people that type THAT much quickly tend to repeat themselves.
I want to see the Dervish make a comeback more than anything else….
The “problem” is that you remember ALL the D possibilities in GW1, but GW2 class are a poor version of the GW1 ones.
exemple : GW1 ranger
- no need stupid pet ( but there was somes awesomes pet builds btw as R / el )
- Can be very efficient control class : snare, all interupt, conditions like daze, spirit
- Can be very deadly with conditions : traps, poison preparation, all condition arrow
- Can be very efficient as damage dealer
- Have more than excelent survival ability
( without speaking of dual class )
GW2 ranger ? poor survival, clearly not the best dps, nor condi user, control ? well no more interrupt ( btw GW2 + interrupt = crap ) trap are a joke, like spirit, and you HAVE TO use that pointless pet…
ranger way simply awesome in GW1, they are bad as hell in GW2…
( or just see what happened to the awesome control mesmer, that’s now a clone spammer mostly used in WvW for his portal and veil… so cool…. )
So, i would be a bit worry to see a GW2 dervish version…
just imho
Mike Obrien
Legen – Wait for It – dary joke
Discussing about the effectiveness of a weapon in a fantasy game, I see. Then how about those buster sword-sized greatswords?
Anyways, I’d definitely want to see a new version of the dervish matching the lore of GW2.
Why must everything co-aline with story?
Them: “We come for the far east to teach you the ways of Dervish to aid you bla bla”
We: “Ok”
Don’t have to make 80 living story patches to get it to work or 41 books.
How the kitten does ANET think about the future of this game. You have to add more stuff than some living story “mini-games” to keep the game alive. Some new professions would be a great start.
(edited by Shoryuken.9435)
dervish has been absorbed into guardian.
actually few GW1 classes has been absorbed into GW2 classes.
i think guardian = dervish + paragon
rofl.
Sometimes I get the impression that I’m the only one that finds scythes to be extremely impractical as a weapon. I’d be more excited for a profession that draws power directly from the gods, even more excited if they could also swap between avatars(purely from a game-play perspective).
Also Ritualist is probably the lamest profession concept from Guild Wars. By far the most passive profession in the game.
Note my comment. They were fun in GW1, but as I thought about battles, the Scythe just wasn’t as useful. Bring it back as a war-scythe/polearm focused melee warrior (with longer range then say greatswords, but shorter then any ranged weapon aka pistol/shortbow), and it might be interesting. Polearm+ fast attack (which was kinda their thing as I recall. :P)
Ritualists were interesting. IIRC, they worked great as MM with secondary necro cause their spawning power bonus or something. But realistically, it’s something I’d see folded into Necromancer if it was to return. Some new minion summons which are based off the more popular spirit summons from GW1? That’d be neat. Like the elite summons the three, while others summon a single one. Maybe make them mobile instead of rooted though.
I enjoyed rits, but they’d need tweaking to fit in/work in GW2. It was more of a “group support/healing” and “Spirit” subtype of Necromancer if you look at it a certain way then something completely unique.
I was hoping that they’d just merge some more skills into the Guardian profession to make it more like a Dervish. I think that would be the easiest way to do it instead of making a new profession.
Hmmm…
I think they should work out some of the kinks with the current professions before they start even considering adding more classes.
Just my opinion though.
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-Classes/first#post3577563
Hmmm…
I think they should work out some of the kinks with the current professions before they start even considering adding more classes.
Just my opinion though.
nah thatd take forever. its been 17 months and that hasnt happened. I dont think they should go another 17 without some big changes
Hmmm…
I think they should work out some of the kinks with the current professions before they start even considering adding more classes.
Just my opinion though.
nah thatd take forever. its been 17 months and that hasnt happened. I dont think they should go another 17 without some big changes
So instead, they should add more classes to further imbalance the game, creating even more complaints about how imbalanced everything is?
I’m trying to figure out what sort of scenario in which that would be a good idea. So far, I can’t come up with one.
Unless…
The new race’s imbalance overshadowed all other imbalances by such a wide margin that everything else looked balanced by comparison.
You might have something here…
In that case, I suggest the new class be the “Iwin” class. Anyone that rolls said class starts out at level 90 with all Ascended gear. It should be a heavy armor class, be able to use any weapon combination, and be able to use the best skills from each other class. It should be able to see through stealth, should be immune to damage and should have a 1200 radius heal that ticks for 1000 health per second. Make that 10000 health per second.
And to top it all off, all skills go off simultaneously with the press of one button that the player chooses. I personally would choose the space bar, since it’s the largest button on the keyboard, so there’s less of a chance of missing it.
Hmmm… magic find should start off at 9001%.
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-Classes/first#post3577563
(edited by TChalla.7146)
@ Darkobra:
I see…
You’re just depressed, because the Internet has beaten you, isn’kitten :P
You were the one who started it with France and now where I show by facts, that France so far I know and I can show it by facts that they never used Scythes – like mentioned the military, you try to deceive over this fact by now suddenly speaking about Spain and Japan?
Japan never used Scythes, they use KAMAS, thatre are small hand sickles, thats something completely different.
Here, thats a Kama – http://en.wikipedia.org/wiki/Kama_%28weapon%29
Besides of this, they used Kusarigamas (Chain Sickles), the traditional classical scythe also here was nothing more than a farmers tool and who things anythign different, either has seen too much bad Animes or played too much bad Beat & Up games that recycle just everythign what might look just like a cool “Weapon” – like the Soul Calibur Games did that with Scythes…
You talked about French Wars, not me.. so when you talk about something like historical things like wars, then also come up with straight facts where people can read about what you you are talking, where, when and how French people have used really scythes in the past.
Because I can tell you for sure, the military was it not.
Some poor peasants sure will, because they had nothing else to defend themself and their lands, other than scythes, forks and torches maybe …
France didn’t have until today many wars. Their wars were mostly all more civil wars in their own lands and they were naturally also part in the two World Wars.
The only scythes that were really used in wars as improvised weapons that have historical facts behind them, are the “War Scythes” about which I posted also the link.
But I think I have found the kind of civil war of a peasant uprising that you were referring to, may it be this here?
http://en.wikipedia.org/wiki/War_in_the_Vend%C3%A9e
Its the only reference where war scythes are to be known to be used by royal peasant troops – again – not the military, because the military had far superior real weapons by these times.
I know not must about spanish historical wars, so I won’t say much about this here.
However, what I really want to say just is, GW2 has no space for the Scythe as a weapon.. its much easier and imo makes more sense for ANet to implement Polearm Weapons like Halberds, Glaives, and the like and just add to these then something, that just has the skin of a “War Scythe”.
polearm Weapons in general are a much more interesting weapon, which are more universally useable among multible different classes, where Scythes as a weapon would only make sense in the hands of a Necromancer.
However, halberds and other types of Polearm Weapons are weapons, that do fit into the hands of more than only the Necromancers.
They’ also fit for Warriors, Guardians and Rangers and besides of all this, Polearm Weapons in general were already in early development phases of the game considered to be usable weapons.
There exists even a polearm weapon in the bureau of one of the Charr Tribunes in the Black Citadel
Short said, its much more realistical to see getting Polearm Weapons implemented into GW2, than it is to see Scythes getting implemented into GW2 as a seperate weapon, when there also already exist Scythes as Staff Reskins.
Something tells me, it wouldn’t be hard then to make also a Halberd later in the game that has a War Scythe Skin giving players basically that way their “Scythes” that provide melee combat skills by actually using Halberds with the Necromancer and other Classes… would basically end up as the same in green
i just made a thread about this weapon but i could see it being added to this class so i am going to mention this
chain blade / kyoketsu shoge being added to the game i could see class like the dervish thief ranger necro and maybe mesmer using it …
there is no ranged melee weapons in gw2
there is a place for one to be added
You did a lot of internet research there, Orpheal. Shame it didn’t work out for you. Especially when they were not only used in France but also Spain and Japan and NEVER by the military.
Google isn’t really your friend. Did you not get told when you were in your higher education to stop using the internet for fact-checking? Still, points for trying and typing up more than I’m going to read because people that type THAT much quickly tend to repeat themselves.
Umm, I think you are confusing a sickle with a scythe. Scythes that were used in combat had the blades reattached so that they were parallel to the shaft of the tool, instead of perpendicular. At this point, you have a polearm, not the agricultural tool. Sickles were a common improvised weapon on multiple continents. Scythes, not so much.