[Dev Question/Suggestion] XP Cap Changes

[Dev Question/Suggestion] XP Cap Changes

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Posted by: Nevermore.1089

Nevermore.1089

This post is directed to Anet staff on the current state of XP and how it goes against one of the original concepts that made the game feel worthwhile to me, however if you agree, feel free to give your comments but keep on-topic as I really want to see a change (and I’m sure you do to). Also keep in mind this is in regards to Guild Wars 2, not […insert name of other MMO here…] so it is geared towards the first 3 years of this game so this is not an entitlement thing, it is to note the odd disappearance of something that the game developers did for us. If XP doesn’t matter to you, there will be nothing for you in this post… go elsewhere please, and hopefully […insert reward you enjoy…] won’t be completely removed from the game next.

Guild Wars 2 at the core has a few different reward incentives that been around since the start, one of which was XP. This directly rewarded you for everything you did in the game… basically a nod that your time was not wasted. I realize that we have karma, coin, items, map currencies, ect… but I don’t want to muddy up the waters with those items as quite frankly, there hasn’t been a big change in them.

This game differentiated itself in that after you hit level 80, you continued to gain levels. Even though the number didn’t go up and you received no more stats, over-leveling gave skill points which was then later changed to other items. However, up until now over-leveling always gave something. Regardless of how valuable you deemed the items to be, it was something for the time spent, something to trigger that ‘leveled again’, something that at least did a nod on how you progressed a level. Doing a quest, killing a monster, crafting an item, even rezzing someone gave XP that greeted you with the yellow floating numbers that said… ‘you did something’. I still believe that the ‘XP for anything’ helped make the game a user friendly community as it promoted helping others if not only for your own benefit (I’m not saying that was my motive to help, but it’s hard to argue against it).

Now I get the whole, ‘we changed what XP is used for in HoT’, however there seems to be a clear oversight. I understand that these oversights could happen… such as achievements that require quests to fail & having a back piece promoted in the expansion unable to be crafted which are ‘issues’ that are being addressed (I named a couple that were close to home for me), so I’m going to assume this might be the case here. Perhaps Anet didn’t plan on us maxing masteries… I mean, it could happen given the above.

Now that all the preface is out of the way, here is the issue as I see it… XP caps out. Yup, all this typing for just that. However, for some people this isn’t even a thought yet, for others it’s no news flash… but I’m positive that a reward removal is not wanted by anyone playing the game.

Basically, once you cap out both the Tyria & Maguuma Masteries, XP does nothing for you in game. The XP bar stays at ‘0/0’ forever, it does not appear to bank the points… they just get lost.

Here is why I’m confused and by all means… Anet, if you can shed any light on these questions please do so.

Was it intentional to remove an incentive to help others?

Why does end game content like Fractals give more XP for higher levels? If end game and everyone is fully leveled, how is the recent change to give more XP, ‘better rewards’?

Doesn’t this change diminish the usefulness of XP Boosts/Boosters from the Black Lion chests, BLT, daily rewards, etc.?

Over-leveling gave the illusion of character advancement. I could go out and feel I was advancing a character thru the game even though it was ‘max level’. What replaces that?

Why do I still get the yellow numbers that pop-up telling me I’m getting something that I’m not? Which is now more a slap in the face than anything else.

Now, I’m an optimist. I like the game but wanted to ‘call out’ this change with the hope that it’s not too late for Anet to do something about this. If the XP cap is removed, the above questions go away. Here are a couple suggestions off the top of my head to do with XP…

Add a generic repeatable mastery that could be selected that serves the same purpose as the old over-leveling (i.e. giving something upon completion and auto-restarting).

Convert the XP gain to another currency on the spot (i.e. like to Karma). Gave karma as an example because at least something can be done w/ Karma.

Turn it into a currency. Why not allow it as a way to buy items from Miyani at the forge or basic merchant items? This was actually my last suggestion, but the more I think about it… the more I like it. What harm would it cause by allowing us to buy certain account bound items with it? After all, isn’t that basically what we were doing with the over-leveled reward items anyways?

I’m normally a lurker… but the XP thing is bugging me more and more, so I felt that I had to say my peace or I had no one to blame but myself for not bringing up something that is gnawing at me.

TL:DR or if you made it this far, and think Anet should change current state removing/reworking the XP cap, please give a +1. Thank you.

(edited by Nevermore.1089)

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Posted by: DGraves.3720

DGraves.3720

I agree with you. I miss being able to earn skill points playing content I want just like when I was leveling and never hit some maps because I just didn’t like them. Experience and “the end of experience” alongside the gating of experience just seems so awkward. For instance I have to go find some Tyrian Mastery Points doing stuff I purposefully didn’t do to begin with to max out my account now; I have no idea how this was supposed to entice me to get involved.

The whole rework has been a major turnoff.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

This has been raised repeatedly because it’s such an obvious oversight, and many clever ideas have been suggested for it – I can’t find the most recent thread right now but it’s worth looking for if you’re interested. Hopefully, this will be remedied soon.

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Posted by: Mal.1670

Mal.1670

+1. This is immediately noticeably in WvW, and makes the rest of the game feel less rewarding once you get maxed out on your masteries. Always getting meaningful EXP while playing the game was integral to the satisfaction of this game. Hopefully they will address this with the next seasonal patch.

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Posted by: thisisit.6954

thisisit.6954

I think the fact it also stops the flow of shards apart from the dailies is an issue too if you happen to be a heavy user of those.

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Posted by: superman.6785

superman.6785

I agree with Nevermore!

[quote=5964121;Nevermore.1089:]

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Posted by: Astralporing.1957

Astralporing.1957

XP cap problem has been pointed out several times already. Still waiting for any reaction, though.

Actions, not words.
Remember, remember, 15th of November

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Posted by: thewaterguy.4796

thewaterguy.4796

double post…

(edited by thewaterguy.4796)

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

XP cap problem has been pointed out several times already. Still waiting for any reaction, though.

That’s exactly it. Still waiting for a response. It’s a small issue. I hope they don’t let this one fester like they have with others.

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Posted by: MaJoBooOM.4851

MaJoBooOM.4851

+1 . Totally agree, we need somemeaning for the lost Exp.

Riverside. Marcus Yami [Gold]

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Posted by: Nevermore.1089

Nevermore.1089

XP cap problem has been pointed out several times already. Still waiting for any reaction, though.

If you have any other links, please share. I only once seen a similar thread and it seemed to get buried fairly quickly. I tried searching for it before posting this, but couldn’t find it.

I still believe this is going to more of an issue as time goes on because more people will start hitting the hard cap. I think I was in denial about the issue when I first noticed it when capped out the Tyria Masteries since I still had the other to do, hoping in the meantime they would patch in something to change things. Now that I’m capped in the other track, and the cap is still there, this is getting to me.

It would be nice for someone from Anet to at least comment about the current state and at least confirm that the current state is intentional as-is, if not at least give us something on if there are going to be any changes to this in the near future.

(edited by Nevermore.1089)

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Posted by: Khisanth.2948

Khisanth.2948

It would be nice if the exp went back to doing something. On the other hand having the exp go into a blackhole happens with pretty much all other games as well. Then again GW2 is also the only one that seems to be trying to present the exp as some sort of reward.